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Designing for the iPad: Building Applications that Sell 1st Edition

3.8 out of 5 stars 21 customer reviews
ISBN-13: 978-0470976784
ISBN-10: 0470976780
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Editorial Reviews

From the Back Cover

The iPad is the world’s hottest new gadget, but it represents some radical design challenges. Designing for the iPad shows you how to take advantage of the iPad’s exciting new features and turn your app into a hit. Inside, Chris Stevens, creator of the bestselling app, Alice for the iPad, explains how to take app from a pencil sketch all the way to the App Store. Stevens’ apps are on over 500,000 iPad devices and now, for the first time, he reveals the professional secrets behind his success that will help you grab a lead in the app gold rush. You’ll learn exactly how to make you app look beautiful, work intuitively, and storm up the charts in the App Store.

Designing for the iPad includes detailed, tried-and-tested methods of creating a sellable idea, sketching out an app, refining ideas, prototyping designs, and organizing a collaborative project as well as exclusive insider tips on how to market your app. Stevens also explores the new code libraries you can use to make exceptional apps, discusses interface design choices, and explains why the iPad is unlike any computer that has gone before.

Topics includes:

  • Five key iPad design philosophies explained
  • Xcode for designers
  • Why children make the best app testers
  • Why the iPad is not a big iPhone – rethinking ergonomics
  • Knowing when to use the stock UI (and when not to)
  • Designing for multiple screen orientations
  • Engineering games for the iPad
  • Designing books and magazines
  • Making educational apps for the iPad
  • Marketing your app
  • Using Cocos2D, Chipmunk physics, an other code libraries
  • Implementing sound in an iPad app
  • Going to war in the iPad Store and more…

Designing for the iPad focuses on practical steps, not vague suggestions. So, whether you’re managing a team designing iPad apps, a designer looking for advice, or a programmer who wants to understand the design process behind a globally iPad app, this book will guide you towards iPad success.


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Product Details

  • Paperback: 352 pages
  • Publisher: Wiley; 1 edition (January 31, 2011)
  • Language: English
  • ISBN-10: 0470976780
  • ISBN-13: 978-0470976784
  • Product Dimensions: 7.4 x 0.7 x 9.3 inches
  • Shipping Weight: 3.6 pounds
  • Average Customer Review: 3.8 out of 5 stars  See all reviews (21 customer reviews)
  • Amazon Best Sellers Rank: #1,915,945 in Books (See Top 100 in Books)

Customer Reviews

Top Customer Reviews

By R. H. Marquez VINE VOICE on April 3, 2011
Format: Paperback Vine Customer Review of Free Product ( What's this? )
Designing for the iPad had me excited. As a graphic designer myself, I have sketched a few plans for a product I would like to release on the iPad. Chris Stevens has a listed some topics to consider when approaching your first design. Unlike the books that are directing me through Xcode, Cocoa, and the hurdles of programming, Designing for the iPad is the book to refer to for the litmus test just before you take your app to it's final spot: the App Store. The book did bring up an interesting fact in marketing and reviews and I believe once I am finally ready to put my app to the store, I may be more prepared on that front than had I passed this book by.

Having read through Designing for the iPad, I am now less excited. Not specifically about designing for the iPad but the book itself could have been boiled down to a few to do lists with pictures. Particularly useful include the modeling of iPad ergonometrics, especially the shots of what might be blocked while trying to use touch points, explaining why the iPad is not a large iPod Touch, the key features of the iPad, the importance of self-marketing your new app to get attention, and highlighting the features of currently successful apps.

What was not useful: half page memos of key concepts, pages after pages of color screen shots of apps that did not actually tie into anything on the previous pages of discussion, navigating designing apps for clients, and finally behind the scenes of the author's main app, Alice In Wonderland. I appreciated the material to some extent, I just did not find it necessary to help in the overall design quest.

If you have never marketed anything to any audience, this book is a must. If you have significant experience in the design industry (ex: a design degree, been a designer for over 5 years, been a marketing director, etc.), you can pass this book up and thumb through it at the library for the information you need.
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Format: Paperback
Do not buy this book. I should have looked into this guy Chris Stevens before I paid 70$ for his stupid online course. This guy is a straight up scammer falsely advertising his products making them seem like more than what they are. His online app design course is generic and uninformative. Everything he talks about is common sense knowledge anyone with a brain could figure out. You can find way better and way more ios programming tutorials on Youtube. Do not to buy anything from his "Excel with Business" website!
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Format: Paperback Vine Customer Review of Free Product ( What's this? )
First of all, you need to know that "Designing for the iPad - Building Applications that Sell" is NOT a book that teaches you how to write code. But it is a book that covers everything else that is needed to bring an App to market that should have a better chance of selling well.

From start to finish, making an iPad App to sell in the Apple AppStore doesn't just involve a good idea and coding. With 300,000+ apps in the store already, you would need your app to be special, so that it can stand out from the crowd.

Steve Jobs is always proud to say that in the iOS universe, no matter what your need, "There is an App for that". It really translates to mean that there is fierce competition in any imaginable app category. Your app needs to be much better than the other guys. The days of having an mediocre app that "can merely do the job" to sell a large number of copies and for a long time are long over. It is therefore important to have all your bases covered when considering making an application for the iPad.

You need a few coding books, such as iPhone and iPad Apps for Absolute Beginners (Getting Started), iPad Programming, Sams Teach Yourself iPad Application Development in 24 Hours, and iPad Application Development For Dummies.

And you also need "Designing for the iPad" for the business side which the coding books do not cover. If you want to increase the chance of your app selling well, you need this book.
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Format: Paperback Verified Purchase
It's easy to create an app for the iPad. Find a public-domain book in electronic form, wrap an e-reader around it, and put it up on the app store.

You'll be lucky to give away more than a hundred copies the first month.

If that's your schtick, then don't buy this book.

There are several things that make the experience of using a tablet like the iPad different than a plain old ebook:

1) the size -- it's similar to a book

2) it's "alive" -- the difference between a passive "book" and an interactive "app"

3) the reading surface IS the control surface -- you can also touch it and it will respond

4) an accelerometer -- it knows where the device is in space, and can respond to movements

The author took a public domain book, "Alice in Wonderland", tweaked it to take advantage of these four degrees of freedom, and published it as an app. Then he got a call to appear on the Oprah show after she chose it as her recommended Book of the week or some such honor. It has also won a number of other awards and kudos.

Try THAT with a regular eBook!

The author goes through a ton of stuff that can help you DESIGN an app that stands out from the crowd. I personally think this is one of the best books on design that I've ever seen. It's easy to read and understand; not at all academic; and extremely practical.

Just to be clear, it's not about creating fancy eBooks. It's all about what goes into making an application that PEOPLE WILL WANT TO BUY. If nobody wants to buy your app, then you've missed the mark. You start your design at the beginning ... long before you've written your first line of code. And if you're smart, you'll buy this book to learn a few things from what Chris has learned; if not, you'll probably learn them from the school of hard knocks.
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