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Destiny - Standard Edition - Xbox 360

Platform : Xbox 360
Rated: Teen
815 customer reviews

List Price: $39.99
Price: $19.95 & FREE Shipping on orders over $35. Details
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Xbox 360
  • Online only and requires an Xbox Live Gold membership.
  • An incredible story set within a newly-imagined, always-connected universe filled with action and adventure.
  • Create your character, forge your legend by defeating powerful foes, and earn unique and customizable weapons, gear, and vehicles.
  • Unprecedented variety of FPS gameplay that redefines the genre and breaks traditional conventions of story, cooperative and competitive multiplayer modes.
103 new from $19.95 54 used from $14.13
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Platform: Xbox 360 | Edition: Standard
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Product Description

Platform: Xbox 360 | Edition: Standard


From the Creators of Halo and the company that brought you Call of Duty. In Destiny you are a Guardian of the last city on Earth, able to wield incredible power. Explore the ancient ruins of our solar system, from the red dunes of Mars to the lush jungles of Venus. Defeat Earth’s enemies. Reclaim all that we have lost. Become legend.

A Bold New World
Embark on an epic action adventure with rich cinematic storytelling where you unravel the mysteries of our universe and reclaim what we lost at the fall of our Golden Age.

More Ways To Play
The next evolution of the first-person action genre that provides an unprecedented combination of storytelling, cooperative, competitive, and public gameplay, and personal activities that are all seamlessly woven into an expansive, persistent online world. Venture out alone or join up with friends. The choice is yours.

Create Your Legend
Personalize and upgrade every aspect of how you look and fight with a nearly limitless combination of armor, weapons, and visual customizations. Take your upgraded character into every mode, including campaign, cooperative, social, public, and competitive multiplayer.



Master of the Frontier - Quick on the trigger and deadly with a blade, Hunters stalk battlefields as if they were hunting prey. Cunning and ruthless, they prize the undiscovered and prepare for the unexpected, channeling their powers by intuition and gut instinct.


Armored Engine of War - Their lightning-charged fists will knock you off your feet. Their armor and shields make them nearly invincible. We like to think they are our faceless knights, protecting us from our countless enemies. But their power and resolve gives them the air of rising Gods.


Wielder of Arcane Power - They've found a way to weaponize their curiosity, harnessing the Traveler's light in patterns never before imagined. Warlocks are not passive scholars of the unknown. These are mystic warriors, capable of incredible acts of devastation.



Competitive Multiplayer - Enter the Crucible to hone your competitive skills against other Guardians in arenas that span the solar system. Victory will earn you rewards and reputation.


On-Demand Adventure - Revisit the worlds you have discovered to aid the City in their exploration efforts, seek out valuable resources in order to upgrade your weapons and gear, and link up with other brave Guardians roaming the frontier in search of action and adventure.


Epic Campaign - Destiny features a rich, cinematic story, centered on your quest to discover and explore the remains of humanity's Golden Age. As a Guardian, you must venture beyond our walls, into a wild and dangerous frontier, and take the fight to ancient evil forces hell bent on our destruction.


Cooperative Multiplayer - Form a Fireteam, three Guardians strong. Infiltrate an enemy stronghold, cutting through wave after wave of enemy ranks emboldened by their fierce, battle-hardened leaders. Confront an enemy worthy of only the bravest Guardians.


Third Person Social Space - Home of the Guardians, the Tower is a third person social hub where you can regroup, rearm, and form new alliances before venturing beyond the safety of the City's walls.



Our home. After the Darkness swept over us, we found the Traveler where it made its last stand. Beneath, we built The City – our last – within its protective aura. From here, Guardians stand watch, defend our civilization, and strike out into the wild frontiers of Earth – and beyond – to reclaim our lost worlds.


What little we know of Mars may as well be a myth. We built a massive metropolis in the red dust. The Darkness swept nearly all of it away; the sand itself claimed the rest. No one knows what remains of our lost age, now buried beneath the dunes.


Like Earth, the ruins of humanity's former glory can be found scattered across the familiar lunar surface. Recent exploration attempts have been repulsed, reporting increased enemy activity, and even strange tectonic phenomenon. The City has since classified the Moon as a "Forbidden Zone," open only to our most brave and experienced Guardians.


Venus was once the site of great discovery – a paradise. Now, it is a monument to all that we have lost. The old stories say we built an academy dedicated to learning and research on the shore of a wondrous sea, and that the waters themselves boiled and rose up to shatter the coast, washing away all that we had built.



Few Guardians have faced Cabal and lived to tell the tale. They are a professional military operation. On every front we have found them on the march, they have already dug in and ringed their installations with razor wire. Now, it seems they've turned their eyes towards us.


Fallen are hardy creatures who can survive in a wide range of environments without heavy armor or complex modifications to their physiology. They travel light, hit hard, and are gone before you know it. Fallen may look like mere scavengers, but on closer inspection you will see hints of a splendid, sophisticated past, and the proud markings of their ancestral "Houses."


Hive manipulate the physical world in ways that we can only begin to imagine. The Hive have carved a kingdom deep into the lifeless core of the Moon, and it is there they remain, silent and buried among many dark and terrible secrets, a reminder of the tremendous power that brought forth the Collapse.


Scattered reports indicate that the Vex appear to be mass-produced machine units, constructed of an unknown metal alloy resembling hammered brass. All attempts to communicate with them have failed. They are hostile. They are unrelenting. They are deadly.

Product Details

Platform: Xbox 360 | Edition: Standard
  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item can be shipped to select countries outside of the U.S. Learn More
  • ASIN: B002I096Q4
  • Product Dimensions: 7.6 x 5.4 x 0.6 inches ; 2.4 ounces
  • Media: Video Game
  • Release Date: September 9, 2014
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (815 customer reviews)
  • Amazon Best Sellers Rank: #75 in Video Games (See Top 100 in Video Games)
  • Manufacturer’s warranty can be requested from customer service. Click here to make a request to customer service.

Customer Questions & Answers

Customer Reviews

Most Helpful Customer Reviews

131 of 152 people found the following review helpful By Darcy on September 13, 2014
Platform for Display: Xbox 360Edition: Standard
Well, like so many others I eagerly anticipated the release of this game that seemed like it was going to be a glorious mix of Borderlands, Mass Effect and World of Warcraft. I actually went to the midnight release (something I would have never considered before) and began the game that night. What I have encountered since is pretty...disappointing. I will begin with what I consider the negative aspects of the game and end with some good things, so here we go:


1) DLC Promotional Bonuses Did Not Work. After entering in the codes to get my items, I never received them. My husband entered his codes the exact same way and DID receive his. I looked online and apparently other people were having the same trouble as well. Oh well, so much for pre-ordering...not really a big deal.

2) The non combative gameplay is horrendously BLAND. Ok, this may just be me "being a woman", but the "homebase/ tower" is just well...boring. I was expecting a place to buy and sell goods and customize my persona...you know like the Citadel on Mass Effect or the main cities on Warcraft. I am currently lv 12 and so far the only purpose of the Tower (aka HQ) is to turn in quests. There are NPCs that do have various gear and items, but they don't come into play until level 20. In fact, almost everything doesn't seem to be accessible until lv 20. So I guess I'll just go grind through 20 levels and then have fun....

3) Speaking of grinding...that's essentially what most of the story quest seems to be. Highly repetitive missions on fairly static stages. HOWEVER, I will get into the pros of the combat and story line in just a moment. But let me just say, so far all the quests are very very VERRRY similar. And the drop rate for gear as of now is abysmal.
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55 of 63 people found the following review helpful By Miguel Carpio on September 16, 2014
Platform for Display: Xbox 360Edition: Standard Verified Purchase
It was enjoyable for the first few days. The game revolves around you going to different planets and doing missions there. The problem is that these missions are extremely repetative; go here, kill grunts, shoot at big "boss" at the end and get a piece or two of armor. Random events usually involve you and whoever is sharing the map shooting some boss for 10 minutes till it dies.
Bungie branded this as being a social game but there isn't any voice communication that I have found.
The backstory seemed pretty solid, but that was not really expanded upon. Storytelling was garbage, this is coming from someone who loves a meaningful backstory and character driven plot. Most of the time neither I or any of my friends knew why we were where we were or the importance of what we were doing. Peter Dinklage seemed pretty amazed though (he had an alright performance btw). Overall, the story was kind of in the background, which made me drop any interest in the game significantly (I can only shoot the same enemy in the same area for a while before it gets old without any support from the plot). Atleast when Mass Effect and Halo made me kill hundreds of enemies for hours on end, they rewarded me with a sense that I accomplished something important and that actually matters, not a chest piece that's worse than the one I'm wearing.
Controls were good though. Shooting certainly felt good and the other actions you can perform were satisfying to pull off.
Graphically, this was awesome. Considering the Xbox 360 is at the end of the line, Bungie squeezed as much power as they could and the results were very impressive.
Online matchmaking though.
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87 of 103 people found the following review helpful By George Coffee on September 10, 2014
Platform for Display: Xbox 360Edition: Standard
If you like first person shooters, you're probably gonna like this game. You may even love it.

Here are 4 key review points followed by some more in depth analysis for those who want more info:

- Game play (10/10): I have to say that in my opinion, they nailed this aspect. If you create a FPS, it better have top-notch shooting action. The gun dynamics are very satisfying--the weapons look, feel, and sound right. The fighting can easily swing from you crouched on the ground in the weeds slowly picking off far away enemies with a sniper rifle to you being smack in the middle of an all out, intense, frenetic fire fight. As this is Destiny, sometimes you'll be fighting alone, sometimes with your co-op friends, or sometime with random people in the game who can run up and help you pick off a group of enemies. And the flying...ahhh the flying. Seems like you can't build a shooter these days if your character can't take to the air. As you level up you gain the ability, depending on your character, to more or less fly or glide through the air. The maps capitalize on this airborne element and more than once you'll escape death by blasting off straight into the sky. Loads of fun.

- Game world design (9/10): I think Destiny looks great. Unlike Borderlands 2, with it's beautiful cell-shade design style that makes almost no attempt at realism, Destiny leans way more heavily toward stark realism but it's simply rendered within a cartoon-like design. There's almost no blood and gore, as the designers (clearly seeking to avoid a Mature rating) make things go all mystical when a bandit is killed.
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