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Deus Ex: Invisible War - PC

by EIDOS
Windows 98 / Me / XP / 95
Mature
2.7 out of 5 stars  See all reviews (107 customer reviews) 80 / 100

List Price: $19.99
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  • Action-packed first-person cyberpunk thriller with intense shooter and role-playing elements
  • Go anywhere, do anything--the game adapts to the player's play-style and strategy
  • Tools and biomods enable the player to see through walls, run faster than cars, leap 40 feet in the air, and more
  • A new benchmark for graphics, sound and physics

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Frequently Bought Together

Deus Ex: Invisible War - PC + Deus Ex: Human Revolution - PC
Price for both: $15.01

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  • Deus Ex: Human Revolution - PC $8.01

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Product Details

  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B00009WDLD
  • Product Dimensions: 7.5 x 5.5 x 1.2 inches ; 8.8 ounces
  • Media: CD-ROM
  • Release Date: December 2, 2003
  • Average Customer Review: 2.7 out of 5 stars  See all reviews (107 customer reviews)
  • Amazon Best Sellers Rank: #32,792 in Video Games (See Top 100 in Video Games)

Product Description

From the Manufacturer

Fifteen years following the events depicted in the multi-award winning Deus Ex, the world is just beginning to recover from catastrophic depression.

As an elite anti-terrorist agent, you must fight numerous militant factions bent on violently reshaping the world to suit their own agendas. Using high-tech gadgetry and futuristic body modification (or biomods), you are granted near superhuman powers.

Travel the globe while uncovering fiendish plots of world domination. Unmask the conspirators, while uncovering the shocking truth behind your own origins.

Features

  • An action-packed first-person thriller with intense shooter and role-playing elements.
  • True player choice provides the most advanced go-anywhere-do-anything freedom in a video game to date. This sandbox-shooter molds itself to the player's play-style and strategy - the real-time choice of violence, stealth, computer hacking or negotiation allow the player ultimate freedom of self expression.
  • Countless tools and biomods enable the player to achieve objectives with dramatic flair - see through walls, run faster than cars, leap 40 ft in the air, regenerate critical body damage and become radar invisible to your foes.
  • A new benchmark for graphics, sound and physics in a video game. Deus Ex: Invisible War delivers the most realistic atmosphere, effects and environments to date.

Product Description

Sequel to "Deus Ex"—winner of over 30 Game of the Year Awards—"Deus Ex: Invisible War" takes the original to new horizons. A diversely branching story line and multiple solutions to every problem create a unique gameplay experience every time. Choose your allies and your enemies...the vast free-roaming world of Deus Ex awaits!

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Customer Reviews

Most Helpful Customer Reviews
102 of 105 people found the following review helpful
4.0 out of 5 stars "Deus Ex Lite" is an accurate description December 9, 2003
This game has merits that make it worth playing, but it's still vastly inferior to the first game (Which I gave five stars). This game has a lot of good ideas, but they are largely negated by some really bad design decisions.
There are two HUGE faults that keep this from being a great game. First: the role-playing system is bad. Plain and simple. It's not very useful, flexible, robust, or strategic. The skills system that helped make the first game so great is gone, and that was a huge mistake. The replacement, a carved up biomod system and a weak weapons mod system, requires little planning or thought. There are only five biomod slots now, and the weapons mod system is cheap and underpowered. The system in the first game was so wonderful, because it was loaded with choices and tradeoffs. You could spend your skills system to become a tank, a hacker, a ninja, a frogman, or any combination that you wanted. It's nonexistent here. There is no sense of power development like what you get in a good RPG, where you start off as a complete wimp and end up the game as a demigod. That is why "Deus Ex: Invisible War" is very shallow as an RPG.
The other major fault of this game is the size of the maps. They are ridiculously tiny. Most of the areas are tight, indoor cramped spaces. You have to get to the end of the game before you encounter any big open outdoor areas. Exploring an area to find the alternate "secret" entrance to a well-guarded facility is laughably easy. Part of the fun of the first game was wandering around the huge open maps and maybe sneaking into a huge building through the roof. In this game, the front door and the air vent that takes you around it are only five feet away. What's the point? Small maps also mean frequent (and long) loading times.
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34 of 34 people found the following review helpful
3.0 out of 5 stars What could go wrong? The answer is everything. February 8, 2005
Fun: 3.0 out of 5 stars   
Veteran hardcore FPS fans will have fond memories of the original Deus Ex - a game which has easily stood the test of time. It's successful combination of Role-playing and First-Person elements won many admirers, and its labryinthe anti-terrorism storyline is extremely relevant to modern events. So when a sequel to this classic PC game was to be produced by Warren Spector and the developers at Ion Storm, what could possibly go wrong?

Unfortunately, the answer is - almost everything. The biggest innovation in the original game were the modifications you could make to both your players skills and his physical abilities. This was implemented using a point system - the points were acrued as you successfully accomplished mission objectives. Another cool innovation was the use of biomods, which you could use to add deadly new abilities to your character. The second game has an inferior dumbed-down version of this system - the points system has been completely eliminated, which effectively destroys the role-playing element which made Deus Ex such a huge success. Unlike the original game, the sequel doesn't allow the player to adopt different gameplaying styles to accomplish the same goal. In general, it seems that sneaking and sniping enemies is more rewarding than outright combat. This essentially limits the number of useful biomods that a player should use during the game - hacking and bot domination being compulsory.

Music is also another big letdown - it'd be hard for any player to forget the wonderfully thunderous bombastic theme that played over the menu of the original game. It seemed that every single map and situation in the original Deus Ex had a piece of music composed for it.
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24 of 26 people found the following review helpful
Fun: 4.0 out of 5 stars   
To understand this game's place in gaming history, it will help to understand the history of its developers. Ion Storm was founded by John Romero and Tom Hall, the minds behind Doom. Doom was, and probably still is, the most widely known game in the FPS genre. With its creators breaking off from ID software to form their own company, all eyes were already on Ion Storm from the very beginning. The company had 2 branches: One in Austin, and one in Dallas. The Dallas branch of Ion Storm spent years working on the game Daikatana. Due to the amount of publicity the company and their game were receiving, Daikatana was highly anticipated by many gamers, who were champing at the bit to get their hands on what promised to be the best game ever made. However, due in part to the excessively long development time (for the day), and the frustratingly wonky AI, Daikatana was finally released to painfully bad reviews all around. The game ended up selling very poorly, and was directly responsible for the both the closing of the Dallas IS branch, and for the departure of Romero and Hall from the company.

Daikatana should have been the death of Ion Storm, and surely would have been if it hadn't been for what was happening in the Austin branch. About the same time Daikatana was released, Ion Storm Austin completed work on and released a little known game called Deus Ex. Deus Ex was a mix of FPS and RPG, which played like an interactive "choose your own adventure" sci-fi novel. Unlike Daikatana, Deus Ex was released to critical acclaim, and went on to sell very well. It even won 2000s Game of the Year award. Deus Ex singlehandedly saved the should-be-ruined Ion Storm from collapse.

Fast forward 3 years. News of Deus Ex 2 comes.
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Most Recent Customer Reviews
5.0 out of 5 stars Simple yet satisfying
I first bought this way back when it was first out and played it multiple times along with Deus Ex the original where you played as JC Denton (which I found harder to beat than... Read more
Published 17 months ago by Robert Chapman
2.0 out of 5 stars not as great as I was hoping for
this is the second game in the series and it does not hold up to the awesome nature of the first game unfortunately. Read more
Published 20 months ago by Terence C. Lee
4.0 out of 5 stars Worth playing
I will start out just by saying that this game didn't blow me away or anything. I am a huge fan of the first game and can still go back and play it in a new way. Read more
Published on June 17, 2012 by El Loro del Fuego
2.0 out of 5 stars Big shoes to fill
If Invisible War was not a sequel to Deus Ex we would have a decent game on our hands - the game play is alright, the and the story is mildly intriguing (ignoring the blatant... Read more
Published on May 10, 2012 by McTwistex
2.0 out of 5 stars The game that nearly killed the franchise
Consider this a dual review; I'm reviewing both the original and the sequel here.

My first experience with Deus Ex was when my brother showed me a few minutes of the... Read more
Published on August 17, 2011 by An Android Fan
4.0 out of 5 stars Deus Ex: Invisible Wars is a classic.
Just as one can point to certain books or films that we call "classics" due to their influence within the medium, so Deus Ex:Invisible Wars is such in the world of videogames. Read more
Published on May 21, 2011 by Jacob Garbuz
4.0 out of 5 stars good game if not compared to original game
Deus Ex Invisible War has a good story with complexity and is more understandable than the original game Deus Ex. Read more
Published on June 24, 2010 by Red Rock
3.0 out of 5 stars Not bad, but not the Awesomeness that is it's Birthright
Here is Invisible War's problem in a nutshell: it's a sequel to the greatest PC game ever made and it was made for a console. Read more
Published on June 23, 2010 by Kallisti333
5.0 out of 5 stars Sadly Underrated
First and foremost, the original Deus Ex is the greatest game ever created. IW is a worthy sequel to that game. Read more
Published on October 14, 2009 by Allen Woods
2.0 out of 5 stars A poor sequel
I loved the first but this game went backward in every direction creating poor gameplay, less RPG, horrible shooter stance and only a marginal storyline. Read more
Published on April 3, 2009 by C. Simmons
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