Product DetailsPlatform: PC | Edition: Standard
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In this thrilling role-playing adventure, you play the part of J.C. Denton, a powerful, nanotechnologically augmented antiterrorist agent. It's up to you to stop the conspirators from achieving their goals. But this world is full of lies and betrayal, a world where nothing is as it seems and entire nations can seemingly be turned against you at the push of a button. To succeed, you must travel the globe in a quest for knowledge, develop your character's nanotech augmentations and strengths as you see fit, build a network of allies to assist you, and determine when stealth and strategy are more important than action. And each time you think you've got the mystery solved, the game figured out, there's another, deeper mystery to be unraveled. You will never know whom to trust, who your friends are, who's in the conspiracy, and who's innocent. Maybe no one is.
Deus Ex really delivers serious gaming fun. It's like a game with an X-Files-esque plot (without the aliens), Rogue Spear gaming (strategic FPS), and Soldier of Fortune(action-oriented FPS). It really delivers and gives the player the opportunity to take a balls-out, guns blazing approach or a more stealthy, sneaky method to get what you need done (either way, you get just as much skill points, so you're not penalized for not getting a maximum body count).
The graphics are great. Nothing particularly revolutionary (as with Vampire) but definitely nothing to complain about. Generally very smooth with lots of detail, nice lighting, good atmosphere (you really don't see this on a lot of the screenshots). The plasma gun really has a nice effect, as do the grenades, but when things blow up (like crates) it's just a bunch of polygons (yawn). I guess we can't expect all games to have the detail (and gore) of Soldier of Fortune.
There are a few holes in the plot (such as it's feasibility), but with a little willful suspension of disbelief, it's rather engrossing. (I've had more than my fair share of 5+/hour playing sessions with this puppy.) Travelling from New York to Hong Kong to Nevada, you'll see plenty of places and meet enough interesting characters to keep you going. I don't know if different responses to conversations give you significant variances in the plot, but it's interesting all the same--especially the different ways you can solve your missions.
I've become very picky in terms of the games I buy, I don't have a lot of time to play them and I don't have a lot of money to spend on them, so they've got to be good. This is one of those games I am delighted to have bought and -certainly- recommend to others.
The only reason this didn't get five stars is because of the unplausible premise in the plot and the lack of anything really ground-breaking in the realm of gaming (though, I'll admit, this is one of the best games I've ever seen at really having the feel of an authentic RPG.)
As you probably heard, Deus Ex allows players to approach missions in a number of different ways. I usually try for the sneaky Thief-style approach, so I'm not sure how well the game would play if you are the shoot-em-up Quake type. But if you like sniping and avoiding patrols Deus Ex is excellent.
Although some of the missions toward the middle and end are repetitive and similar, there are many missions which I found extremely compelling. Here is an example: Someone, whom you are not sure you can trust, tells you that a woman has stolen a sword and that you should get it back. When you talk to the woman, it seems everything is in place, and she says the evidence of her innocence is held in a locker at the local military-police station. You can either break into the police station, or look around for more clues in her apartment... On another mission you are supposed to rescue the daughter of a scientist who is being held captive. However, she will be killed if her captors realize you are coming. I found it fairly difficult but satisfying to complete the mission successfully, but it is no problem if you fail. You can even kill her yourself if you feel like it. A third quick example: You must destroy four military robots attacking an installation. Quake types might just try to destroy the bots directly, Thief types will probably choose to activate the defensive military bots which the attackers locked down and have them kill the enemy bots.
Hand in hand with these choices are the skill and augmentation system. As you progress, you can choose to develop your character to better fit your style of play. For instance, you can upgrade your weapons skills, to kill enemies better, or your lock picking so you won't need to. Each mission can be played successfully in different ways, but remember to be realistic when designing your characters. You won't always be able to get on a rooftop and take out a guard from 500ft away with a headshot from your sniper rifle. The flexibility required and better dialog options keeps the gameplay from getting repetitive as it seemed (to me) to in games like Thief, System Shock, or Half-Life.
My favorite part of the game was the plot. It may have the best plot of any game I have played! UNATCO (the UN force), the NSF (a terrorist organization), the Illuminati, Majestic-12, Silhouette: if you liked the conspiracies in the X-Files, this game's plot is up your alley.
My disclaimer: This game performed very well on my machine, with minimal crashes (maybe 2 from beginning to end), and seemed to have very impressive and smooth graphics, but I have an Athlon 700 w/256MB ram and a Geforce (only SDR w 32mb). Other people are saying performance is poor on slower systems.
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