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Developing and Debugging Cross-Platform Shaders
 
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Developing and Debugging Cross-Platform Shaders [Paperback]

Alex Boreskov (Author)

Price: $39.95 & this item ships for FREE with Super Saver Shipping. Details
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Book Description

April 1, 2006
Focusing on developing cross-platform shaders in OpenGL Shader Language (GLSL) using the RenderMonkey environment, this guide makes it possible to combine the producing of complex graphics effects with the convenience of using OpenGL. Covering the sharp growth of the capabilities of graphic accelerators that has made writing shaders for complex real-time graphic effects a popular and rapidly developing subject, this book also includes a CD-ROM with cross-platform source codes for the program examples given in the book; both work with Microsoft Windows and with the increasingly popular Linux system.

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About the Author

Alex Boreskov is an experienced graphics application developer who works with OpenGL and C++.

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