But I try to keep the blatant lies out of this book. Instead, Developing Games in Java is filled with tons of useful game programming information. And not just because New Riders chained me to my desk - mostly because people wouldn't stop bothering me until I told them everything I know. Which is a good thing, because I tend to forget everything I know, but now that I've written it down, I can re-learn stuff I've forgotten. If it's too confusing, you can always wait for "Developing Games in Java: The Movie" coming in 2004.
If you already have experience programming games with Java, this book is for you. David Brackeen, along with co-authors Bret Barker and Lawrence Vanhelsuwe, show you how to make fast, full-screen action games such as side scrollers and 3D shooters. Key features covered in this book include Java 2 game programming techniques, including latest 2D graphics and sound technologies, 3D graphics and scene management, path-finding and artificial intelligence, collision detection, game scripting using BeanShell, and multi-player game engine creation.
This is the book you've been looking for...yes, it's really that good!
The first part "Java Game Fundamentals" discusses threading, 2D graphics and animation, interactivity and user interfaces, and sound effects and music.
For anyone disappointed with other Java game programming books, this is a must-have.
I recently had a chance to finally sit down and get around to this book, and it is helpful and covers many things, however there are times in this book when it puts a program... Read morePublished 11 months ago by howg
Although this book examples are developed in Java, it gives you a lot of insight on how to build a game engine in any language. Read morePublished on January 22, 2012 by Andre C. Bandarra
This book starts off with the foundations to any game: Threads, how to display stuff, interpret input, and audio. All with their own chapter. Read morePublished on July 19, 2011 by Bitza
It's a great book for anyone that is starting to learn Game Development. It has a little game that is developed along the chapters of the first part of the book, so you can build... Read morePublished on February 27, 2011 by Augusto Righetti
Very nice. I had ran across some of the code from the book on a repository on-line so sought it out. Read morePublished on February 5, 2010 by J. Lewis
Pretty darn great book!
Chapter 1 starts with threads, locking and multithreading animation!!
This is for serious programmers, serious game developers... Read more
Early attempts at Java game programming usually meant incorporating a foreign framework in your code. Read morePublished on September 18, 2007 by Craig Maloney
I have had this book for a couple of years. It is one of the best games programming books I have read. Read morePublished on May 28, 2007 by 20thCenturyBoy
First off, this book is fairly easily to read if you have some programming background. This book is obviously not aimed at beginners, so it will require atleast a basic knowledge... Read morePublished on February 14, 2006 by Brandon Tom