Buy New

or
Sign in to turn on 1-Click ordering.
or
Amazon Prime Free Trial required. Sign up when you check out. Learn More
Buy Used
Used - Good See details
$4.18 & eligible for FREE Super Saver Shipping on orders over $25. Details

or
Sign in to turn on 1-Click ordering.
 
   
More Buying Choices
Have one to sell? Sell yours here
Developing User Interfaces (Interactive Technologies)
 
 
Tell the Publisher!
I'd like to read this book on Kindle

Don't have a Kindle? Get your Kindle here, or download a FREE Kindle Reading App.

Developing User Interfaces (Interactive Technologies) [Paperback]

Dan R. Olsen (Author)
4.3 out of 5 stars  See all reviews (3 customer reviews)

Price: $98.95 & this item ships for FREE with Super Saver Shipping. Details
  Special Offers Available
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
In Stock.
Ships from and sold by Amazon.com. Gift-wrap available.
Want it delivered Friday, February 3? Choose One-Day Shipping at checkout. Details
Textbook Student FREE Two-Day Shipping for students on millions of items. Learn more


Book Description

1558604189 978-1558604186 July 15, 1998 1

In the early days of computing, technicians in white coats controlled refrigerator-sized computers housed in sealed rooms, far from ordinary users. Today, computers are inexpensive commodities, like television sets,
and ordinary people control and interact with them. This new paradigm has led to a burgeoning demand for graphics-intensive and highly interactive interfaces.

Developing User Interfaces is targeted at the programmer who will actually implement, rather than design, the user interface. Most user interface books focus on psychology and usability, not programming techniques. This book recognizes the need for programmers to collaborate with usability experts and psychologists, so topics such as the principles of visualization, human perception, and usability evaluation are touched upon. Yet the primary focus remains on those tools and techniques required for programming the complex user interface.



* Focuses on advanced programming topics

* event handling
* interaction with geometric objects
* widget tool kits
* input syntax

* Useful to programmers using any language-no particular windowing system or tool kit is presumed, examples are drawn from a variety of commercial systems, and code examples are presented in pseudo code

* The basic concepts of traditional computer graphics such as drawing and three-dimensional modeling are covered for readers without a computer graphics background.


Special Offers and Product Promotions

  • Buy $50 in qualifying physical textbooks, get $5 in Amazon MP3 Credit. Here's how (restrictions apply)

Frequently Bought Together

Customers buy this book with Designing the User Interface: Strategies for Effective Human-Computer Interaction (5th Edition) $93.99

Developing User Interfaces (Interactive Technologies) + Designing the User Interface: Strategies for Effective Human-Computer Interaction (5th Edition)
Price For Both: $192.94

Show availability and shipping details



Editorial Reviews

From the Back Cover

In the early days of computing, technicians in white coats controlled refrigerator-sized computers housed in sealed rooms, far from ordinary users. Today, computers are inexpensive commodities, like television sets,
and ordinary people control and interact with them. This new paradigm has led to a burgeoning demand for graphics-intensive and highly interactive interfaces.

Developing User Interfaces is targeted at the programmer who will actually implement, rather than design, the user interface. Most user interface books focus on psychology and usability, not programming techniques. This book recognizes the need for programmers to collaborate with usability experts and psychologists, so topics such as the principles of visualization, human perception, and usability evaluation are touched upon. Yet the primary focus remains on those tools and techniques required for programming the complex user interface.



  • Focuses on advanced programming topics

    • event handling
    • interaction with geometric objects
    • widget tool kits
    • input syntax

  • Useful to programmers using any language-no particular windowing system or tool kit is presumed, examples are drawn from a variety of commercial systems, and code examples are presented in pseudo code

  • The basic concepts of traditional computer graphics such as drawing and three-dimensional modeling are covered for readers without a computer graphics background.

About the Author

Dan R. Olsen, Jr. is the director of the HCI Institute at Carnegie Mellon University and a professor of computer science at Brigham Young University. Dr. Olsen earned his B.S. and M.S. degrees in computer science from Brigham Young University and his Ph.D. in computer and information science at the University Pennsylvania in 1981. He is also the author of User Interface Management Systems. Dr. Olsen has considerable expertise in user interface mangement systems (UIMS), computer graphics, and the construction of compiled and interpreted languages


Product Details

  • Paperback: 414 pages
  • Publisher: Morgan Kaufmann; 1 edition (July 15, 1998)
  • Language: English
  • ISBN-10: 1558604189
  • ISBN-13: 978-1558604186
  • Product Dimensions: 8.9 x 6.9 x 0.9 inches
  • Shipping Weight: 1.5 pounds (View shipping rates and policies)
  • Average Customer Review: 4.3 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon Best Sellers Rank: #626,481 in Books (See Top 100 in Books)

More About the Author

Dan Olsen is a technologist. He is excited by how things work and how to build them. His medium of choice is software. Algorithms, data structures, tricks of implementation and insight into how new things can be built are fundamental to his research. However, he believes that people are more important than machines. Computers were created to serve human beings. Mastery of interactive software is essential to making machines that serve.

Dan is a Professor of Computer Science at Brigham Young University where he directs the ICE Lab (Interactive Computing Everywhere). He teaches courses in interactive system design. His research interests have covered robotics, wireless displays, interactive television, windowing systems, software toolkits, camera-based interaction and interactive machine learning.

He currently serves as the Vice President of Publications for ACM's Special Interest Group on Computer Human Interaction (SIGCHI). He was the founding editor of ACM's Transactions on Computer Human Interaction and the first director of the Human Computer Interaction Institute at Carnegie Mellon University. He is an ACM Fellow and a member of the CHI Academy.

Videos and papers on his work can be found at "icie.cs.byu.edu/dan.html"

 

Customer Reviews

3 Reviews
5 star:
 (1)
4 star:
 (2)
3 star:    (0)
2 star:    (0)
1 star:    (0)
 
 
 
 
 
Average Customer Review
4.3 out of 5 stars (3 customer reviews)
 
 
 
 
Share your thoughts with other customers:
Most Helpful Customer Reviews

14 of 16 people found the following review helpful:
4.0 out of 5 stars A useful text for computer scientists, November 8, 1998
By 
J. Landay (Seattle, WA USA) - See all my reviews
(REAL NAME)   
This review is from: Developing User Interfaces (Interactive Technologies) (Paperback)
Most existing UI/HCI books ignore the details on how to implement user interfaces and are thus inappropriate for courses in many computer science departments. Olsen's book steps into this vacuum and provides a text that covers how to go about determining the tasks an interface should support as well as how to implement the resulting design. The bulk of the book is on the implementation side and thus students will also come to understand how toolkits, which practitioners generally use, work internally.

This text can be used in a quarter long course on UI development or in a more comprehensive semester long HCI course when supplemented with additional material on human abilities, design, and evaluation. We have found this book quite valuable in three offerings of our course on UI Design, Prototyping, and Evaluation here in the EECS Department at UC Berkeley.

Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


3 of 3 people found the following review helpful:
5.0 out of 5 stars Best book on how user interfaces actually work, June 12, 2001
By 
Jason Hong (Pittsburgh, PA United States) - See all my reviews
(REAL NAME)   
This review is from: Developing User Interfaces (Interactive Technologies) (Paperback)
A great book for computer scientists that need to know how user interfaces work from top to bottom, including basic graphics, widgets, interactor trees, and event models. In fact, it's the only book I know of on the subject, as most of it was scattered throughout dozens of research papers. The first chapter is also a pretty good introduction on the need for good user interfaces.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


0 of 1 people found the following review helpful:
4.0 out of 5 stars Not funny enough, January 24, 2001
By 
Jeff Anderson (Oceanside, CA United States) - See all my reviews
This review is from: Developing User Interfaces (Interactive Technologies) (Paperback)
I took an undergraduate user interface class from Dr. Olsen. May have even got an A in it. He has a good sense of humor in real life. I think the book would be better if it incorporated more of his personality.

The book is well written and will help you understand how to develop user interfaces (as the title implies). I enjoyed reading it and still refer back to it from time to time. It's not an advanced book (nor is it a "for dummies" book), but it gives you a foundation for understanding topics like computer graphics, design patterns (in particular MVC), and graphics toolkits like Swing. It has added to the collection of skills that helped me get my current job, so how can I not love it?

Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No

Share your thoughts with other customers: Create your own review
 
 
 
Only search this product's reviews



Inside This Book (learn more)
First Sentence:
Computer scientist, programmers, and other computing professionals are increasingly asked to improve the usability of their products. Read the first page
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
part list view, redraw method, pasting application, spreadsheet fragment, widget tool kits, most windowing systems, rubber band rectangle, user interface tool kits, change notification methods, scaling rectangle, chip icon, pasting program, most tool kits, mouse focus, selective undo, student registration system, attribute palettes, child widgets, main event loop, chip connector, input syntax, notification model, view notification, parent widget, widget design
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Microsoft Word, Canvas Cnv, Microsoft Windows, Times Roman, Font Style, Paragraph Format, Line Spacing, Region Canvas, Region Region, The Cosby Show
New!
Books on Related Topics | Concordance | Text Stats
Browse Sample Pages:
Front Cover | Table of Contents | First Pages | Index | Back Cover | Surprise Me!
Search Inside This Book:




Tags Customers Associate with This Product

 (What's this?)
Click on a tag to find related items, discussions, and people.
 

Your tags: Add your first tag
 

Sell a Digital Version of This Book in the Kindle Store

If you are a publisher or author and hold the digital rights to a book, you can sell a digital version of it in our Kindle Store. Learn more

Customer Discussions

This product's forum
Discussion Replies Latest Post
No discussions yet

Ask questions, Share opinions, Gain insight
Start a new discussion
Topic:
First post:
Prompts for sign-in
 


Active discussions in related forums
Search Customer Discussions
Search all Amazon discussions
   
Related forums



So You'd Like to...


Create a guide


Look for Similar Items by Category


Look for Similar Items by Subject