In its exploration of designing software for beginning and advanced users, the book advises against creating software tailored for specialized roles (a preference that arguably shows the book's interest in "shrink-wrapped" software, since business applications routinely require distinct modules for different types of users). Software is categorized into applications and utilities, with visual design guidelines for each. (This book doesn't avoid controversy here by arguing against both user-driven design and prototyping within the project life cycle.) Further chapters look at what UI features should be readily visible to users, and which ones (like unnecessary error messages) should be removed.
In one notable section, new ideas in UI design based on today's Web sites are presented. (HTML changes the rules for Windows desktop users too.) Readers also get a laundry list of features that work, such as direct manipulation, good configurability, previews, and tooltips. There's advice on help and documentation and an excellent section on creating more effective (and simpler) setup programs. In all, this book can be read profitably by any Windows developer using C++. It provides a solid checklist for thinking about user interface design on the Windows platform. --Richard Dragan
Everett McKay has written a good book which is a considerable improvement on other Windows specific books which have gone before. It sits at a much higher level of UI Design and seeks to develop methods and techniques in improving User Experience, general Navigation and Interaction Design. Despite its Microsoft patronage, this is a book which has value to add to the design of any GUI applications and those seeking a general book on improved Interaction Design for Swing or Mac or Linux / X-Windows applications could do a lot worse than read this book.
The cover is misleading and the title is a misnomer. The book isn't about Development, its about Design. It isn't about User Interface so much, but, User Interaction instead! Finally, its not much about Microsoft Windows either. You might have expected Microsoft to release a clutch of books heralding the next generation Windows 2000. Well this certainly isn't one of them.
It sits in the gap between methodology books such as Deborah Mayhew's, Usability Engineering Lifecycle and style guide books such as Galitz, The Essential Guide to User Interface Design.
McKay is evidently an experienced, well read and thoughtful author. This thick book must have taken a great deal of effort. It represents best of breed techniques for much of what is known and understood. It hints at some newer areas of research such as patterns for prototypes. It will teach you what should be visible, how to make the rest invisible and how to prevent add the unnecessary evil. Windows needed this book 5 years ago! Perhaps even earlier in order that the developers had time to read it. I wonder if its been required reading at Microsoft this past few months?
Recommendation: A really good teaching book for GUI Interaction Design. Fills a gap between grandiose methodology books and lower level style guides. Such a pity that it comes so late. Microsoft finally shutting the stable door, after the application horse has bolted! -- from UIDesign.net's Book Recommendations; Copyright 1999, David J. Anderson, All rights reserved
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Most Helpful Customer Reviews
6 of 7 people found the following review helpful:
5.0 out of 5 stars
An Excellent UI Book.,
By Kevin Mullins (London, England) - See all my reviews
This review is from: Developing User Interfaces for Microsoft Windows (Paperback)
Developing User Interfaces for Windows should be within reach of every Windows developer who will have some UI developing to do. Along with the Windows User Experience, also from Microsoft Press, this book is an invaluable aid. Each chapter is short and precise, but, avoiding any cliché's, explains the Windows UI and developing for it in great details. The Book is relatively long, but it needs to be in order to cover in detail the task of developing Windows UI applications, which it does well. The book is slightly geared towards 'C' developers, but I am a VB developer and find it easy to convert and 'C' idioms into VB. The book is in a real-world 'hands-on' style. Not too much theory and analysis exists (unlike other books on UI design), which lends it to being excellent both for reading and for reference afterwards. I Highly recommend this book.
3 of 3 people found the following review helpful:
5.0 out of 5 stars
Make your Windows programs better,
By A Customer
This review is from: Developing User Interfaces for Microsoft Windows (Paperback)
This is by far one of the most interesting and informative books on creating effective user interfaces. It offers real world examples on the "right way" and the "wrong way". My favorite thing about this Microsoft book is that they spare no detail on how each Microsoft product has incorrectly done a user interface. The author then explains how it could have been done better. A great section in the book is on Q&A, giving suggestions on what to look for concerning the UI. As a Windows developer, this book has helped me correct the most subtle of mistakes in my programs. If you want to make a good program better, buy and read this book.
1 of 1 people found the following review helpful:
5.0 out of 5 stars
Very Useful and Practical Book,
By
This review is from: Developing User Interfaces for Microsoft Windows (Paperback)
This book is well written and contains a helpful CD with a great set of sample guidelines that acts as a terrific cheat sheet of the book's main points.
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