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Developing User Interfaces for Microsoft Windows [Paperback]

Everett N McKay (Author)
4.2 out of 5 stars  See all reviews (18 customer reviews)


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Book Description

May 1, 1999
Provides straightforward and effective methods you can apply right now to create more usable- user-driven-software. Softcover. CD-ROM included. DLC: User interfaces (Computer systems)

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Editorial Reviews

Amazon.com Review

For the seasoned developer, Developing User Interfaces for Microsoft Windows provides a common-sense guide for improving Windows user interfaces. After a survey of recent writings on user interface design, this title covers a wide range of topics in very short chapters with a minimum of software engineering jargon. (One standout area looks at reusing resources in Visual C++.) The text also presents a "model" Windows program--Visual C++ 5.0.

In its exploration of designing software for beginning and advanced users, the book advises against creating software tailored for specialized roles (a preference that arguably shows the book's interest in "shrink-wrapped" software, since business applications routinely require distinct modules for different types of users). Software is categorized into applications and utilities, with visual design guidelines for each. (This book doesn't avoid controversy here by arguing against both user-driven design and prototyping within the project life cycle.) Further chapters look at what UI features should be readily visible to users, and which ones (like unnecessary error messages) should be removed.

In one notable section, new ideas in UI design based on today's Web sites are presented. (HTML changes the rules for Windows desktop users too.) Readers also get a laundry list of features that work, such as direct manipulation, good configurability, previews, and tooltips. There's advice on help and documentation and an excellent section on creating more effective (and simpler) setup programs. In all, this book can be read profitably by any Windows developer using C++. It provides a solid checklist for thinking about user interface design on the Windows platform. --Richard Dragan

Review

Everett McKay's Developing User Interfaces for Microsoft Windows provides a great deal of practical, straightforward information written specifically for Windows developers. Unlike most books on GUI design, this book is written by a programmer, and as such, may seem more accessible to other developers. Highly recommended for the target audience. -- from Isys Information Architects, Interface Hall of Shame - Recommended Reading

This is a book about Interaction Design for GUI and how to use it to improve the User Experience with GUI Application software. The first impression is the quality and depth of the knowledge on Interaction, Navigation, Human Interface and Usability. The author is very well read and the book is filled with content taken from many recent authors working in the field as well as copious references to other material. It is also obvious that this is a book which is operating at a higher level than many Windows GUI books which have gone before it. In many ways, it is also better than many recent books on Swing, in this regard.

Everett McKay has written a good book which is a considerable improvement on other Windows specific books which have gone before. It sits at a much higher level of UI Design and seeks to develop methods and techniques in improving User Experience, general Navigation and Interaction Design. Despite its Microsoft patronage, this is a book which has value to add to the design of any GUI applications and those seeking a general book on improved Interaction Design for Swing or Mac or Linux / X-Windows applications could do a lot worse than read this book.

The cover is misleading and the title is a misnomer. The book isn't about Development, its about Design. It isn't about User Interface so much, but, User Interaction instead! Finally, its not much about Microsoft Windows either. You might have expected Microsoft to release a clutch of books heralding the next generation Windows 2000. Well this certainly isn't one of them.

It sits in the gap between methodology books such as Deborah Mayhew's, Usability Engineering Lifecycle and style guide books such as Galitz, The Essential Guide to User Interface Design.

McKay is evidently an experienced, well read and thoughtful author. This thick book must have taken a great deal of effort. It represents best of breed techniques for much of what is known and understood. It hints at some newer areas of research such as patterns for prototypes. It will teach you what should be visible, how to make the rest invisible and how to prevent add the unnecessary evil. Windows needed this book 5 years ago! Perhaps even earlier in order that the developers had time to read it. I wonder if its been required reading at Microsoft this past few months?

Recommendation: A really good teaching book for GUI Interaction Design. Fills a gap between grandiose methodology books and lower level style guides. Such a pity that it comes so late. Microsoft finally shutting the stable door, after the application horse has bolted! -- from UIDesign.net's Book Recommendations; Copyright 1999, David J. Anderson, All rights reserved


Product Details

  • Paperback: 612 pages
  • Publisher: Microsoft Press (May 1, 1999)
  • Language: English
  • ISBN-10: 0735605866
  • ISBN-13: 978-0735605862
  • Product Dimensions: 9.2 x 7.3 x 1.7 inches
  • Shipping Weight: 3 pounds
  • Average Customer Review: 4.2 out of 5 stars  See all reviews (18 customer reviews)
  • Amazon Best Sellers Rank: #1,609,635 in Books (See Top 100 in Books)

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Customer Reviews

18 Reviews
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Average Customer Review
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6 of 7 people found the following review helpful:
5.0 out of 5 stars An Excellent UI Book., January 17, 2000
By 
Kevin Mullins (London, England) - See all my reviews
This review is from: Developing User Interfaces for Microsoft Windows (Paperback)
Developing User Interfaces for Windows should be within reach of every Windows developer who will have some UI developing to do. Along with the Windows User Experience, also from Microsoft Press, this book is an invaluable aid.

Each chapter is short and precise, but, avoiding any cliché's, explains the Windows UI and developing for it in great details. The Book is relatively long, but it needs to be in order to cover in detail the task of developing Windows UI applications, which it does well.

The book is slightly geared towards 'C' developers, but I am a VB developer and find it easy to convert and 'C' idioms into VB. The book is in a real-world 'hands-on' style. Not too much theory and analysis exists (unlike other books on UI design), which lends it to being excellent both for reading and for reference afterwards.

I Highly recommend this book.

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3 of 3 people found the following review helpful:
5.0 out of 5 stars Make your Windows programs better, February 4, 2000
By A Customer
This review is from: Developing User Interfaces for Microsoft Windows (Paperback)
This is by far one of the most interesting and informative books on creating effective user interfaces. It offers real world examples on the "right way" and the "wrong way". My favorite thing about this Microsoft book is that they spare no detail on how each Microsoft product has incorrectly done a user interface. The author then explains how it could have been done better. A great section in the book is on Q&A, giving suggestions on what to look for concerning the UI. As a Windows developer, this book has helped me correct the most subtle of mistakes in my programs. If you want to make a good program better, buy and read this book.
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1 of 1 people found the following review helpful:
5.0 out of 5 stars Very Useful and Practical Book, January 27, 2001
By 
Michael T. Dolan (Park Ridge, IL United States) - See all my reviews
(REAL NAME)   
This review is from: Developing User Interfaces for Microsoft Windows (Paperback)
This book is well written and contains a helpful CD with a great set of sample guidelines that acts as a terrific cheat sheet of the book's main points.
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Inside This Book (learn more)
First Sentence:
Knowing, understanding, and applying the standards for Microsoft Windows user interface design allows you to create programs that the user already knows how to use. Read the first page
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
unnecessary dialog boxes, main command buttons, boxes are pure evil, user interface style guidelines, initial input focus, unnecessary message boxes, unnecessary repetitive tasks, using appropriate defaults, scroll bar tips, cursor hinting, interface makeovers, user testing process, logo requirements, discusses affordance, user interface books, specific user data, single property sheet, static text controls, selection mode list, customizable icons, real user interface, setup user interface, static text label, user interface design principles, time picker control
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Microsoft Windows, Windows Explorer, Microsoft Press, Microsoft Word, Microsoft Corporation, User Experience, Visual Basic, Books Worldwide, Foster City, Microsoft Visual, New York, Recommended Reading, Related Chapters, John Wiley, Microsoft Internet Explorer, Chestnut Hill, Microsoft Outlook, User Interfaces Are Visible, Dialog Boxes Are Evil, Resource Assistant, System Tray, Addison-Wesley Publishing Company, Consistent User Interface Style, Page Setup, Print Setup
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