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—Jeff Lindsey, Producer, Longtail Studios
“ I wish Clinton Keith could go back and write this book 15 years ago—it would have helped me see things a lot differently. Agile Game Development with SCRUM is a one stop shop for game teams interested in using scrum techniques.”
—CJ Connoy, Game Producer, Treyarch
“ By the time you wake up and realize that you really need this book, your project will probably be too far gone. Dive into agile before it’s too late and let Clinton be your guide. Tested under the fires of true game production, everyone involved in game development will gain from reading Clinton’s wisdom.”
—Jason Della Rocca, Founder, Perimeter Partners, and former Executive Director of the International Game Developers Association
“ Clinton Keith has written an excellent book for both practitioners and students. He combines an in-depth analysis of the challenges of large scale game development with hands-on advice on the use of Scrum. His often funny anecdotes illustrate that this guy has really experienced the heat of large computer games projects.”
—Bendik Bygstad, Professor of Information Systems, The Norwegian School of IT
“ Clinton Keith combines his experience as both video game developer and agile practitioner to apply Scrum philosophy to the unique challenges of video game development. Clint clearly explains the philosophy behind Scrum, going beyond theory and sharing his experiences and stories about its successful application at living, breathing development studios.”
—Erik Theisz, Senior Producer, 38 Studios
“ Clinton has combined his extensive game and software development experiences with agile methodologies. The result is a thoughtful, clear, and, most importantly, realistic application of agile to game development.”
—Senta Jakobsen, Senior Development Director, DICE
Game development is in crisis—facing bloated budgets, impossible schedules, unmanageable complexity, and death march overtime. It's no wonder so many development studios are struggling to survive. Fortunately, there is a solution. Scrum and Agile methods are already revolutionizing development outside the game industry. Now, long-time game developer Clinton Keith shows exactly how to successfully apply these methods to the unique challenges of game development.
Keith has spent more than fifteen years developing games, seven of them with Scrum and agile methods. Drawing on this unparalleled expertise, he shows how teams can use Scrum to deliver games more efficiently, rapidly, and cost-effectively; craft games that offer more entertainment value; and make life more fulfilling for development teams at the same time.
You'll learn to form successful agile teams that incorporate programmers, producers, artists, testers, and designers—and promote effective collaboration within and beyond those teams, throughout the entire process. From long-range planning to progress tracking and continuous integration, Keith offers dozens of tips, tricks, and solutions—all based firmly in reality and hard-won experience.
Author certainly knows Agile/Scrum. The examples from the game industry keep it interesting and grounded in practicality.Published 3 months ago by William Smith
I'm not a scrum devotee but I still enjoyed this comprehensive and practical treatment of game development (much of it is applicable to general software development). Read morePublished 15 months ago by technicat
I have had the pleasure of taking part in one of Clinton's training sessions, as a video game developer it can feel that scrum is very rigid and some things really don't convert... Read morePublished 19 months ago by Bazajaytee
From my limited experience with both Agile and game development in General, this book provided an excellent entry point on the road to becoming an Agile developer. Read morePublished 20 months ago by Jordan
I have only skimmed it to use as a reference for a research paper but it seems to have some very interesting ideas.Published on August 9, 2012 by Amazon Customer
I heard this book is good, so I attend reading club this book in My office, in Japan. Many guys attend this club.Published on May 10, 2012 by shishi
This book delivers exactly what it says. I was very happy to find a project management book with many examples in the gaming industry, as that is the field I hope to be working... Read morePublished on April 16, 2012 by Pen Name
Drawing from his own experience as developer and CTO in the game development industry, Keith Clinton has written a book that provides both an overall vision of the Agile and Scrum... Read morePublished on August 5, 2011 by Methods & Tools Software Development Magazine
First of all, I'm not native American/English. My language is Catalan and my English skills are not perfect (althought I have no problem understanding it, but not writing). Read morePublished on January 18, 2011 by Isaac Serrano Guasch