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33 of 33 people found the following review helpful:
5.0 out of 5 stars Excellent game, revitalizes the series, extremely difficult
I must say Devil May Cry 3 is an incredibly awesome game. I loved the original DMC immensely, and like a ton of other people, I was very disappointed with the sequel. This game lives up to the original, and expands upon it in every way.

DMC3 is a prequel to the series and focuses on the relationship between Dante and Vergil. The game actually has story behind...
Published on March 7, 2005 by Dmg

versus
2 of 2 people found the following review helpful:
3.0 out of 5 stars Better than the last one, not as good as the original
It's a large step up from the second Devil May Cry, but a far cry from the first one. Most people have given the game nothing but praise, so I'll start out with the bad.

Similar to #2, the gameplay is a bit stiff. In the first one, it seemed like as long as your reflexes were good enough, you could dodge just about anything. In this one, once you start...
Published on September 21, 2005 by Steven Rinck


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33 of 33 people found the following review helpful:
5.0 out of 5 stars Excellent game, revitalizes the series, extremely difficult, March 7, 2005
By 
Dmg (Southern California) - See all my reviews
= Fun:5.0 out of 5 stars 
This review is from: Devil May Cry 3 (Video Game)
I must say Devil May Cry 3 is an incredibly awesome game. I loved the original DMC immensely, and like a ton of other people, I was very disappointed with the sequel. This game lives up to the original, and expands upon it in every way.

DMC3 is a prequel to the series and focuses on the relationship between Dante and Vergil. The game actually has story behind it, unlike the other two games that felt like they had a little story tacked on. The cut-scenes are great, and everything's still over-the-top and cheesy, but in a good way. With the new Style moves, the game has depth beyond button-smashing; it even encourages it with Combo style points that are awarded for your flashiness on screen, and are decreased as you use the same move over and over, much like in the Tony Hawk games.

This game is extremely difficult. The PS2's Ninja Gaiden. The American "Normal" mode, which is the only difficulty mode available in the beginning, is the Japanese "Hard" mode. After you get your butt kicked a few times, the "Easy" mode becomes unlocked, which isn't that much easier. Trust, this game is freakin' hard. Your skill, reflexes, and brain will definitely be up to the test with this one.

The graphics are completely redone and it shows. Nice graphics and special effects, and the levels are greatly detailed and the gothic theme is superb. On the sound front, the music really pumps you up and puts you in the midst of the action. Sound effects fit the bill, especially melee clings and clangs.

Replay value for this game is pretty good, since with the different Styles (with two unlockables), you can play through completely different every time. The multiple difficulty levels also add to the replay, along with secret missions and weapons. Seriously, this game is going to eat up a lot of your time, and you're going to love it.

Overall, this is an extremely fun game, and I'm glad Capcom did the series right with this one. If you like action games, pick it up. But if you get frustrated easily, skip it since you'll be dying. A lot.
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20 of 22 people found the following review helpful:
5.0 out of 5 stars If you don't wimp out it's fantastic, March 7, 2005
By 
= Fun:5.0 out of 5 stars 
This review is from: Devil May Cry 3 (Video Game)
First off a caveat, I am not finished with DMC3. I am on level 7, about 8 hours into the game. If I change my opinion or have to add information I will do that when I've finished the game. I just want to pass on my experience with this game for those on the fence about it.

This is to PS2 what Ninja Gaiden is to Xbox. And I don't mean that they are both kick ass action games and are the kings of the genre (which they are, by the way). But they are both two of the hardest games I've played on either in a long time. And not hard in "the controls are wonky" kind of way. If you aren't the top of your game, you will die. All the time. And even when you think you are the top of your game, DMC3 will remind you that you are definitely not and you will die.

And yet, through all of this, you will be having fun. Capcom has managed to wipe the slate clean with the abysmal failure that was DMC2. This game follows the gameplay of the first DMC, that is small rooms with lots of creatures, gothic architecture and insane monsters who keep coming. DMC3 takes these conventions and kicks it into high gear. The biggest and by far the most welcome change is that you go into a mission being able to select two long range and two short range weapons (from those you have acquired) and your attack style.

In the mission you just hit L2 and R2 to switch between your two guns and 2 melee weapons. What this means is that 1) there's no more going into your inventory just to switch your weapons and 2) since it's so fluid your combos become amazing. Imagine throwing an enemy up in the air with your sword, juggling him with your hand guns, switching to your shot gun to blast him, switching to your three headed nunchucks to finish him up, then jumping on his prone body and use him as a skate board and sliding around the level blasting the other creatures. You can and will do this if you want a high combo rating (and more red orbs of experience).

The four beginning styles are an awesome addition too. The beginning four are Trickster (evasion), Gunslinger (shooting), Sword Master (swords) and Guard Royale (defensive, counter attacks). I am currently using Trickster and I think that's probably a great beginning start for this game because with a push of the circle button you zoom out of harms way, you can run up walls, run across walls, and (at higher levels) zoom while jumping. I haven't use the other styles yet, but Trickster is very helpful in a sticky situation, which you will be in a lot.

My problem with the game is not the high difficulty level. It's the fact that there isn't a check point in any of the levels I've been through. Unless you have a yellow orb, if you die you will start back at the beginning of the level. This can be frustrating for some. Take for instance, the level I'm currently at Level 7. Not only is it a long level but towards the end you are fighting creatures that summon more creatures so you have to kill them before any others, then the boss from the second level shows up only he's not a boss (even though he has the same amount of life). After you finish off these hard encounters you have to fight the real boss. And if you die you're doing it over again. For some this will be a major turn off.

My recommendation is to save during the level if you find the fights turning sour. This way, when you do die you will save all of the red orbs and items you've collected during the level. For me, dying isn't THAT big of a deal then because you aren't losing any of the xp progress you've made.

The graphics are great, the sound is a nice heavy metalish sound. Sometimes the voices can't be heard over the music so it's a good idea to have subtitles on. It supports Pro Logic II for the game and 5.1 for the cutscenes.

As it stands, I think this game and Ninja Gaiden are the pillars of action excellence. They definitely aren't for everyone and those who don't want a hard game should definitely look elsewhere. But for those who are tough enough to stick it out, this game is excellent bar none on the PS2. It's fun, moves fast and will blow you away.
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5 of 5 people found the following review helpful:
4.0 out of 5 stars .... party time...!, March 5, 2005
By 
= Fun:4.0 out of 5 stars 
This review is from: Devil May Cry 3 (Video Game)
Well, capcom has made an attempt to wipe from our memories the mess that was Devil May Cry 2... and have done a pretty good job of it. Here we have DMC3, a prequil to the first, legendary game. Lets start with the good stuff first: The game has great controlls... a fusion from the first and second games, this instalment has a control scheme that just feels natural. You will find pulling off slick, super stylish moves almost second nature. The story line is more involved this time, but is still nothing too impresive... this is a hardcore action game after all, so a great story isn't tradationally required, but you can tell the developers spent more time on the story for this game then they did for previous installments. Also, and probably most improtantly, you have RPG elements in this game. Think back to previous games..... what did you like the best? The awesome sword play and killer combos? The barking blasts of gunfire you could lay on your enemies from all directions? The awe-inspiring acrobatic moves that allowed you to dodge enemy attacks? Well, now you can have more in this game with the "my Dante" system, that allows you to pour attribute points into any of 6 catagories (2 of which are secret and need to be unlocked) including gunslinger, swordmaster, and trickster. This allowes you to customize Dante with more of what you liked about the past games, and offers more replay value. Now to the not-so-good stuff... The game has some pretty bad graphics. Sure, the PS2 is ancient, but still, the second game looked smoother than this. Also for some, the "stylish crazy action" may be a little over the top, as cut scenes have Dante doing things and saying things that are so over the top, crazy and insaine, they may make you cringe (think Neo meets Shinobi). Now... the game's largest downfall... the difficulty. Don't worry, the game is not too easy like the second game, but rather too hard. The first game was insainly difficult for newbies, but it offered fair challenge. This game is equally as hard, but crosses the line between changeling and cheep by throwing wave after wave of fast moving, strong enemies that have an extreme advantage over you. The funky camera doesn't help either... although mysteriously, the camera seems only to have awkward angles in the begining half of the game. Sure... just like the first game, there is an easy mode, but there is very little difference between easy and normal, as both are just as frusterating. Don't let this steer you away however, as you can now revisit past levels at any time to level up your abilities and collect more currency to purchase power ups (believe me... your gonna' need 'em)and the game is still one hell of a ride. Some of the most intense and visceral combat ever witnessed by human kind is locked inside this game. Once the game sucks you in, you will have very little problem looking past the flaws the game has. more or less, the game follows in the footsteps of the original while offering enough changes to make it different and memorable in it's own right. just expect to be cussing and swearing at the game as much as you love it. If you have the spare cash however, I highly recomend it.
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4 of 4 people found the following review helpful:
4.0 out of 5 stars It's good to be the king, March 8, 2005
= Fun:5.0 out of 5 stars 
This review is from: Devil May Cry 3 (Video Game)
The very first game that I ever bought for the PS2 was Devil May Cry, so when I saw volume 3 out in the stores, I HAD to have it. Being a fan of devil may cry one, I felt that I was adequately prepared to partake this newest adventure. I was wrong. This game kicked my rear.

Not only did it kick my rear, it beat me down, took my girl, and made me do it's homework. And that was just the second level. This game is so INCREDIBLY difficult, that I had to walk away from my TV on a 20 minute basis. I could not get past the first boss fight. Hell, I was lucky to get TO the first boss fight.

It took me over 2 hours to kill him. Think about that... 2 hours. I practiced for a week on DMC1 just to get used to the game, and it STILL took me that long. When was the last time you ever played a game where the FIRST boss took over 2 hours? But you know what? beating that sickle swinging sonofagun was the best feeling in the world.

The first levels of this game are like the kung-fu teacher in Kill Bill. They will make you better, or rip your eye out. The game does not get any easier. YOU get better. And better. Until the time comes when you can molest your foes on a whim.

You see, you can give it a lot better than the enemy can. Once you learn how. You can beat your opponents to the point of being sadistic. Stand on their chests as you unload dozens of .45 slugs into their faces. Impale them with your sword and kick them off a ledge. Make them listen to some horrible electric guitar (NOT making that up) and generally beat them senseless.

The game rewards your twisted nature by awarding a style rating. The sicker combos you unleash, the higher the rating goes. (A'la tony hawk) The rank of your "style" meter determines how much orbs (money) you get when an enemy dies. A monster killed with a "Dope" rating might drop 20 orbs, while the same monster killed under a SSStylish rank could drop over 400 orbs.

Orbs are not just for bragging rights, either. You need to spend them wisely. they can be used to upgrade weapons. Firearms become more powerful, while melee weapons grant you new and wonderful offensive moves.

You can purchase items too. You can buy health that gets added to your lifebar, you can get health that you can use in battle, and several other things too.

All of these things are well and good, but what has changed from DMC1 you ask?

Well, how bout a FULLY CONFIGURABLE CONTROL SCHEME? Oh yes! It is HERE! No more thumb yoga to get your attacks rolling!

Gameplay wise, there is one VERY important change. You now get a "Style" move. A style move is mapped to a seperate button from the attack button. This style move varies depending on what type of style you select at the mission start screen.

You start with:
Trickster
Swordmaster
Gunslinger
Royal Guard
But you can only use ONE per mission. (Unless a shop statue is located somewhere)

Trickster lets you avoid damage, and makes you HIGHLY maneuverable. It is defensive in nature, because the style button dodges for you. Attack coming? hit the button and you will zoom out of the way.

Swordmaster gives you a unique sword slash. This slash is different for EACH melee weapon. The benefit of these extra slashes is that it helps raise the style meter, which earns you more money, which lets you buy stuff, which gets you more moves, which earn you more money... Oh, and did I mention that the special sword attacks cause a WORLD of hurt?

Gunslinger is exactly what it sounds like. You can go nucking futz with firearms. Many of gunslinger's benefits are passive in nature, as in you do not need to press the style button. Increased fire rates, multiple enemy targetting, Magically charged shots, and ricochets are just a few of the "style's" benefits.

Royal Guard lets you parry your opponent's strikes, and tear into them when they are recovering from the blow. You need to hit the button with relatively good timing to make it work, but the damage potential is frightening.

There are two other styles hidden away as well, and let me tell ya... they are WORTH the wait.

Each of the 4 styles I have listed can be leveled up twice, for a total of 3 levels. They grant 2 or more abilities per level, for a total of 6 or more special attacks. PER WEAPON. Combine that with the 10 or so weapons in the game, and you begin to grasp the possibilities.

Now on to weapons:

Each weapon behaves in a very unique fashion. there is no more Big sword and Small sword kind of garbage, AND you can take 4 weapons into battle at a time. 2 melee and 2 ranged. You can switch them on the fly too! Wail away at a monster with a sword, knock em down, smash their head in with a mace, shoot a monster at range with your pistols, hurl a third monster into the air with a sword swipe, and juggle him with a shotgun blast, then jump on his carcass and ride him like a surfboard... All in the matter of 3 or 4 seconds.

Your sword is the standard hack and slash... Not too fancy, and it feels kind of crude at first, as you flail blindly through the first two levels. As the game advances however, your skills with the sword improve. I mean YOUR skills by the way. Not skills bought, but your actual ability with the controller.

the timing in which you press the buttons, the direction which you lean the controller, and how HARD you press all result in different types of swings. You can chain these together into fearsome roomclearing eyepopping shred fests that leave you with mouth agape wondering what the hell just happened.

Early on, you pick up your first weapon, the cerberus. 3 maces ties to a ring by a chain. Think Nunchucks + 1. This bad boy might lack range, but once you get a bit of momentum going, it can slam foes around like rag dolls. (Minus the rag doll physics of course.)

You gain new weapons on a fairly regular basis. It never gets dull.


the levels are designed logically FOR THE SETTING. the setting and mood of the game make it easy to "suspend your disbelief" and just get into it. The backgrounds have smashables, the enemies are well thought out, and the whole thing just "fits".

Graphics and sound:

Graphics:

Cutscenes are funny as hell. Completely over the top make Metal Gear solid cry type stuff. Think along the lines of a B movie with a massive budget directed by John Woo and starring Raphael from the turtles.

gameplay graphics are very well done. If the developer took shortcuts, I can't tell where. It is PS2 so you will not get as good as the X box, but the textures are beautiful, and the enemies move too fast to notice polygons.

Sound:

The musical score is hard metal. Metallica type. It's sort of like "enter sandman" but not. I like it. You catch yourself singing along to it.

the weapons make the noises they should. Swords go "SLICE" and maces go "THUD".
Oh, and guns go BANG. Can't forget bang.

The enemies often telegraph their attacks through sound. ...-..---.---.-...-(J/K)


Overall:

If you sincerely miss getting beat the hell down by a video game... and I mean BEAT the hell down...
If you miss the glory days of gaming where you could actually DIE on the first level...
If you are a glutton for punishment...
If you forgot what it feels like to stumble to the finish with a sliver of health left...

then this game is for YOU. Have faith... you WILL be good by the time you are halfway through. You will excel. you will take a great deal of pleasure in beating your opponent senseless.

I recommend this game FULLY. It is a must rent. Buy if you are the patient type. I am glad I BOUGHT it, because I would have put it down as a rental.
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6 of 7 people found the following review helpful:
4.0 out of 5 stars Holy Crap! Thats some entertainment.., March 19, 2005
= Fun:5.0 out of 5 stars 
This review is from: Devil May Cry 3 (Video Game)
OK OK Lets start from the obvious question is this game hard?
Answer: YES
Should that deter you from playing this game?
Answer: No

Give it a try.

Ok for the review part now. DMC3 is an amazing action/adventure game, I dont want to say for 'hardcore' gamers but good hand/eye coordination is required if you want to survive.

Characters|Story: 3/5 +great main characters -Could have added more depth to the bosses/minions (maybe) and or more characters.

A tale of two brothers Dante and Vergil wonder the pits of hell (sound familure). Well even if it doesnt its ok because all you need to know is Dante is a cocky, hard partying half-demon who has a score to settle with his 3C'ed (calm, cool, and collected) brother. However things are never quite that easy are they?

For the most part DMC3 offers good main characters although I would liked to seen more. But the characters they do give you have lots of depth and feeling.

The bosses are cool looking and intemidating but I would have also liked to have seen more depth or background to some of the lower bosses.

Sound: 4/5 +Great sound effects/ambience -no offence against the 'hardcore rock' but I would have liked to been able to turn down the music and kept the effects, so I could play my own music.

They did a lot of work on the sound I could tell, everything from the sword swipes to the rapid fire of the guns made you feel like you where really experiencing the action. The 'hardcore metal' fit the fight mood nicely and the 'boss' music was good too. But playing the same song over and over lowers replay value in my eyes. You get sick of the song no matter how much you like it. There for you should give the option of a BGM volume, so you can turn down the background music and put in your own crazy action music.

Gameplay: 4/5 +Lots of options and upgrades -frusterating restarts

OH boy DMC got with the game plan and made a experience system so now you can level up your characters skills! It's not very complicated and its a bit optional but fun as heck to attempt. To go with that the lock on system and combos arnt to hard to pick up on.
Camera angles are kind of iffy on this game... I personally understand why they used those bad camera angles but others might not agree but I think its just another factor in the difficulty scheme sence most of your battling with be watching your bad guys moves.
Hint: to be good in this game you have to know the swing times and attacks of your enemies.
The only really frusting thing is if you die you have to start all the way from the beginning of the level!!!!! so you make it to a hard boss and you die... start all over. It sucks yes, but it does make you better and improve if you stick to it. Because youll want to beat the stage as fast as possible with taking as little dmg as possible.

Visuals: 5/5
Very nice! I really enjoyed the cut scenes, the 'hardcore' redicilous, over the top, guns blazing action was very entertaing and actually well done. The fight director Yuji Shimomura did a exellent job, I dont think people realize how much work and effort went into the cut scene but I DO and he really did a good job.

Overall:
is this game perfect? by all means no.
is it fun? to put is simply hell yes.

Just make sure if your new to the DMC3 series swallow your pride and play easy mode and read your manual. This isnt a button masher, timing is key. But learning this game is not impossible and once you master or gain some proffenency in it, it really does feel rewarding.

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5 of 6 people found the following review helpful:
5.0 out of 5 stars It's time for Dantes Awakining..., March 4, 2005
= Fun:5.0 out of 5 stars 
This review is from: Devil May Cry 3 (Video Game)
When it comes down to this, Devil May Cry 3 is one of the best action games ever made on any platformer, the game is absolutley accurate on every basis, Controls, Visuals and fun factor. The game has a pretty good storyline too. What makes DMC3 the best is that it's so damn perfect, you see..
Devil May Cry was an awesome, fun filled action game with some challenge to it
Devil May Cry 2 was just a complete failure and the Difficulty was a joke and could be beatin in 3 hours..
Devil May Cry 3 makes up for what Devil May Cry 2 was and also suprasses DMC1!!!! The game is just perfect..

Devil May Cry 3 is the best in the series and I give my hands off to Capcom, you guys really know how to make video games. Devil May Cry 3 shines on the controlls as there so tight and perfect to get use too. The Visuals in this game truly shines and are jaw dropping good. The lighting effects, enemies, everything, the games visuals are running 60 fr persecond and there is no choppyness to it!!!

The games Combos and Skill use are so perfect that there is nothing to complain about, there easy to get use to and learn, and the 4 choices of styles are all awesome(I did the whole game on Gunslinger)and just doing the twosome time shows how powerful and fast Dante is. The combos and Skills are amazingly good looking and unlike DMC2, there usefull..

Buying Items is a pain as you have to replay alot of missions to get that blue orb or that Gun Upgrades but there well worth it even if it's inexpensive. Other then the games menue options, it's good..

Now...........The part everyone has bin overracting to....The games Difficulty. Yes it is true the U.S normal version is the JP's Hard mode but Capcom was doing that to please the fans since they loathed DMC2's difficulty and if the games too hard for you DON'T PLAY IT! I will say though that the game will probably beat the living crap out of you and finish you off even after you've got a big ass kicking...but the game will get more "Easier" as you keep trying and doging those enemies in that certain level, As IGN said "the game will kick your..." And as for that Review on GAMESPOT.com about it getting a low score cause it was too hard for him......That's just sad....

Also I want to mention that this game has AMAZING CUTSCENES, some of these cutscenes put Konamies games to shame, the game does have some cheesy dioloug but the game has over all kick .... Cutscenes...This game also has one of the best opening intro to a level I've ever seen(the first level with dante in his office)

Now...Lets get down to it..

The Good
-Superb Visuals that really show what the PS2 is capable of
-loads of gameplay and variety
-should take atleast 15 to 18 hours on your first try in Normal mode
-Best Action Game ever and one of the best ps2 games of this year
-Lots of Weapon upgrades to buy and moves to manuever
-Awesome Controlls make this another + game...
-AMAZING CUTSCENES..

Bad
-The difficulty may turn some gamers off...I thought it was just as hard as JAK2..honestly


So overall if you loved DMC1, chances are you are gonna love DMC3 even more then DMC1, the game shines on everything, Visuals, controls, cutscenes, gameplay THE GAME IS JUST PERFECT!! Capcom knows how to make games and this is one of em'...And for people who hate challenging games...Look elswere and play Mario Gulf, it's much easier trust me...
When it all comes down to this.... I give Devil May Cry 3 a...

5 out of 5 stars....

peace

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2 of 2 people found the following review helpful:
3.0 out of 5 stars Better than the last one, not as good as the original, September 21, 2005
By 
= Fun:3.0 out of 5 stars 
This review is from: Devil May Cry 3 (Video Game)
It's a large step up from the second Devil May Cry, but a far cry from the first one. Most people have given the game nothing but praise, so I'll start out with the bad.

Similar to #2, the gameplay is a bit stiff. In the first one, it seemed like as long as your reflexes were good enough, you could dodge just about anything. In this one, once you start attacking, you pretty much commit yourself to being entirely unable to dodge for a length of time.

They were trying to push the "difficult" aspect of this game, and I can't deny that it's a hard game. It's not the good kind of difficult though, its the kind that takes advantage of the games own weaknesses. You're constantly fighting the camera, while most enemy's AI routine consists of "get off camera, and repeatedly do ranged attacks or long-distance melee charge". That's right, off-camera, not behind you, to the side of you, etc. Just where the camera won't let you see them. This gets frustrating, especially since sometimes it takes you multiple seconds to recover from those kinds of attacks. The enemies when alone are fairly easy, it's just the swarm tactics and trying to constantly dodge things you can't see before they happen (since the controls are sticky, you actually do have to know you're going to dodge a second ahead of time so you can get out of a combo).

And finally, I know they were trying to portray a more immature Dante, but he gets annoying, fast. The acting in the game has a few suprisingly well-done parts, but is substandard for the most part.

Now, the Good.

The game isn't all bad. It's still got a lot of action, some badass moments, and a cool arsenal of weaponry. The style system is so-so. I like the additional moves plenty, but I hate the strategy aspect of having to pick one and stick with it until the next level or god of time statue (same thing with weapons).

If anything, the game is addictive. I've put about 30 hours into (grinding my teeth the whole time). I wish I would have waited till the price went down a little to buy, but the game is good at making the hours fly by once you're willing to accept its flaws.

If they ever make a DMC4, I hope they realize what made the game great. Faster, more responsive control, and enemies that were fun and challenging to fight, even in small groups.
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2 of 2 people found the following review helpful:
4.0 out of 5 stars Fun gameplay but holy #$@! is it hard, March 14, 2005
This review is from: Devil May Cry 3 (Video Game)
I probably mentioned this in a previous game review but it bares repeating again: I'm not a huge fan of a hard difficulty. I don't want a cakewalk either. I want something that when I play, they'll be moments where I'll kick ass but then other moments where I need practice, forcing me to get better. And that's how all games should be. But after the recently released Ninja Gaiden and Metroid Prime 2, you got to wonder why the difficulty's being ramped up so much.

Story: Basically in this game, you're dealing with Dante before we know him as Dante, the kick ass, cool oozing guy from the first one, and to a lesser extent, the 2nd one. Here, you're dealing with how he started and the rivalry with his brother Virgil.

Graphics: Maybe I'm being spoiled but after playing Resident Evil 4, Star Fox Assault and Halo 2, I'm look at DMC 3's graphics with a state of "meh". It's not that these graphics are bad. Hell they're so neat and fit into the gothic look of the surroundings perfectly. But as a PS2 title, it's nice but you've probably seen better.

Sound/Music: Always a lowpoint for this series. Dante has that cheesy one liner type voice where he has to have some pun or joke before he does something. And when the action gets going, it's not sweet epic music like Halo or energetic like the boss fight music from Final Fantasy VII, it's these horrible metal guitars.

Gameplay: Ever have one of those experiences where you love doing something but you have to deal with something else while you're at it? First of all: this game is downright fun. Pulling out combos and acrobatic maneuvers with your sword or your twin handguns has never been funner. Like the Prince in the Prince of Persia sequel, he's given a lot more moves and some classics like Air Hike or Whirlwind.

However.....the game is %$#^ING HARD. I mean, I literally died on the 2nd mission and almost died on the first one and I'm fairly good at the DMC series. The problem is the developers had enemies coming at you in spades with close to 5-8 at one time. In one early level, you're dealing with enemies that can actually split in 2. And of course, you have to buy special moves and your items(stuff like potions, extra men, special meter filler etc or holy water) are quite expensive. It's like the developers just made the game hard just for the hell of it and said to gamers "have fun, kids!". Ugh.

However, if you can get passed that, it is quite fun to play and it's intentionally or unintentionally quite comical. If you have a gameshark, turn on infinite health code. Now you're a supreme badass, without the excessive dying every mission.
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2 of 2 people found the following review helpful:
5.0 out of 5 stars All of hell is after Dante... they're going to need back up!, March 14, 2005
= Fun:5.0 out of 5 stars 
This review is from: Devil May Cry 3 (Video Game)
First things first; Devil may cry has been one of my favorite franchises from the begining, and even though the second installment didn't at all compare to the first, it was an overall decent game (on the easy side, but it wasn't the worst thing I've ever played). What the second lacked was polish and style. It's as if they came up with all these ideas that didn't add up in the game. Dante had some new and actually cool moves that really weren't any use, even though in my opinion he looks the best in part 2, he has no personality. What the hell happened to him that shut him up and made him the calm reserved type? The biggest problem was the enemies where not worth his time. Lucia should have and could have handled everything herself from the beginning. And last but not least, the story didn't have a damn thing to do with Dante's past, future, or his leaneage as the son of the "legendary dark knight"... only some passing references. Sorry to get off of the subject, but I had to get that off of my chest. It was just... Dull.
Devil May Cry 3... it made up for all that was wrong with the second and improved on the first. The game is challanging, not hard. The game dosen't ever stop you in your tracks and completely shows that there is no way of getting past a certain point. Every situation has a way of being delt with and once you gain enough experience to recognize them, you'll find yourself provoking hords of demons to bring it on. True, Like everyone else, I was put down enough to unlock easy mode, but the game never really frustrated me. I used mission 3 on easy as training and as a chance to give Dante some of the power and ability that is rightfully his. After a little getting use to I went right back to normal and had no problem on that or on hard mode. Of course there's two even harder difficulty levels after hard, one every person whose played either of the previous 2 games will know and the other... wait untill you try THAT one. I can understand if this difficulty pisses you off.That deals with the difficulty.
Graphics wise, I'm not at all impressed. The graphics are pretty average. It's not on par with, say, Metal Gear Solid 3 even though it's the same system. It has style but that dosen't make the graphics better than what they are. I was expecting it to look a bit better, considering how incredible Capcom has Resident Evil 4 looking.
Looks don't make a game, though... gameplay dose, and that's where this game shines. Experimenting with different styles is a must, but mostly only while you're getting use to the game. You can't know what styles to use on what missions and what situations until you've completed every mission and know what to expect. that means this games real strength is replay value. Don't get me wrong, defeating a bastard of a boss for the first time will make you yourself feel like a badass, but wait until you beat the crap out of that same boss when you know all of his tricks. Knowing their patterns makes the game that much more enjoyable. You'll use Dante and make him exicute moves and handle situations the way the devil intended... with style, an additude and with no problem. Dante's for the most part invinsable... lets not disapoint.
Music wise, I liked th music from Devil May Cry better. It gave it it's own special mood and tone. The music from part 3 fits, but it's nothing you haven't heard before. Sound effect are fitting also even though, like someone stated before, some are reused from the previous games. No biggie there. All and all this really wasn't a review, but more of my perspective of a game that has over all value and uniqueness that's becoming harder and harder to find these days. I recomend this game to any and everyone... unless, of course, you're afraid of a good fight. It's time to stop using those cheats codes, and button mashing, and time to start actually developing some skills. It's what it's all about and in comes with practice.
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4 of 5 people found the following review helpful:
5.0 out of 5 stars Devils Will Cry, March 1, 2005
By 
N. V. Bhagatram "The Pebble" (Grand Junction, Colorado United States) - See all my reviews
(REAL NAME)   
= Fun:5.0 out of 5 stars 
This review is from: Devil May Cry 3 (Video Game)
In case you haven't been keeping up with the news - there's a demon slayer in all of us - so move over Buffy! *WHAK!!*

Devil May Cry 3 is being tagged as "the reason they made the PS2." Kinda funny that it took until the end of the console's lifespan to get it here, huh. Oh and if you haven't heard, there are more than four ways to kill a demon...

That's right, you heard me. Devil May Cry 3 has not only the suggested four fighting styles, but it's confirmed that there are two hidden ones as well. Even better - you can supposedly combine a few or ALL of the fighting styles together for one huge slugfest. So what else is possible besides running up walls (Trickster), punching a hole through a head (Royal Guard), raining Hell from above (Gunslinger), and cutting the hearts out of demons (Swordplay)? How about creating a duplicate (Doppleganger) or weilding the Bangle Of Time from the first time you made a devil cry (Quicksilver).

Want more? A completely rebuilt from the ground up gaming and graphics engine might be what you're looking for. DMC2 used a recycled engine from DMC1 (apparently they do that a lot to save money). Not enough? 60 frames per second will get you drooling I bet. This game is about as fast as Dale Earnhardt (relatively speaking of course). More? It's rumored that depending on what mood Dante is supposed to be in during certain phases of the game, you can actually see the expression on his face (rumor, though, don't quote it until you've played it). Still not satisfied? Let's see. What else. I know...

This game is hard. As in H-A-R-D! Some reviews say that it is the hardest PS2 game they've played this decade, others say this generation. Its difficulty has been compared to Ninja Gaiden both pre and present Hurricane, Maximo, and the level 10 Orochi in KOF '97! Further proof, the DMC3 Japanese release's hard mode is the American version's...are you ready for this...normal mode (jaws drop around the country). Even more, there are hidden difficulty modes just like the past two installments.

So get ready [gamers] to have your asses handed to you on a platter. A really big, bloody, demonic platter.
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Devil May Cry 3
Devil May Cry 3 by Capcom (PlayStation2)
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