Top positive review
8 people found this helpful
Good, fast-twitched game from the good old days
on January 2, 2007
This is the first game in the DnC series that I've played. I had to write this review to balance out the previous one.
First, the game is a port, and in version 1.0 (shipped version), there are two important bugs:
- joystick axis reversal - your left stick controls the right and vice versa, making the game unplayable.
- resolution problems - it just doesn't remember your settings and defaults to the 640x480 one, always.
HOWEVER, with the patch, the two above are complete fixed, and I played through the game without any problems. The only bug I encountered was my inability to use the Artemis, a energy pistol in the game, without it crashing. It was annoying but doesn't prevent anything from being accomplished though it does detract from the game experience a bit (no cool Gunmaster).
Now, to the game. The controls are extremely responsive, the moves instanteously carried out satisfying, and the fighting is furious. There is no exaggeration here, it's exactly as described - a furious button mashing combo followed by insane dodging. I have never before played a game with such satisfying controls and actions. You can also quickly switch between your swords and your firearms to highly entertaining and insanely damaging combos.
It is a lot of fun.
The gameplay is not repetitive as Dante, the main character, has multiple styles like Trickster, Gunslinger, and Swordmaster, etc. Each style has unique moves and special abilities that really comes in handy and suits the player's taste well. However, you can only switch styles in between levels and at Divinity Statues (savepoints).
Different from the original DnC3, a new character, Vergil is added. Now Vergil is Dante's brother and the antagonist of the game. You can use all of his moves, and he is stronger than Dante to start with, but his abilities do not develop as fast or as far. Furthermore, he has only one style while Dante has 6 styles, so the play becomes a bit repetitive.
Now to the other problems with first getting into the game. First off, the game is very hard to begin with. This Special Edition pretty much toned down the level of difficulty from the original for the most part. In the original, death would force you to restart the level, and special orbs can let you restart from the last room you died in. Here, there's a Gold Mode that allows you to restart from the last room when you die, and the Gold Orb allows you to respawn in the spot of your demise, making the game much easier. Still, in Normal difficulty and Gold Mode, I found the game quite difficult, but after some dedication and trying out combos, I was able to progress well with the game.
The boss battles are wickedly fast-paced, requiring careful timing and counterstrike. Mistakes in timing will easily result in a premature demise, and many reloads. Had it not been for the Gold mode, I would not have had the patience to beat this game, and this mode alone makes this game fun and playable.
Also, for the PC version, you have some special goodies. They're actually the secret movies in the game you would otherwise have to unlock through completing the game. But being on the PC, you can just go to the folders and watch all the movies without having to do that. It's not fantastic, but it's something.
So overall, this is a very fun and addicting game. My first run in Normal difficulty and Gold Mode took 20 hours. Once I got the timing and combos down, my second run in Hard and Gold took half the time. The replay value is in unlocking Vergil and new customs and modes, and I would highly recommend this game to anyone seeking a furious, fun-filled break from... just about anything.
P.S. The game DOES have a sensible story and plot, and an addictive background music that led me to get its soundtrack. Finally, Dante's over-the-top lines adds to the humor and cheesiness that make the game enjoyable.