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Diablo III: Standard Edition
 
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Diablo III: Standard Edition

by Blizzard Entertainment
Windows Vista / XP / 7, Mac OS X Intel Mature
2.5 out of 5 stars  See all reviews (1,072 customer reviews)

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Complete Your Diablo III Experience
A new generation of heroes must prepare against the evils that threaten the world of Sanctuary. Arm yourself with the best weapons: SteelSeries Diablo III gaming products for your battle against the rising powers of the Burning Hells. Shop now.

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Diablo III: Standard Edition + Diablo III Signature Series Guide + Diablo III: Book of Cain
Price For All Three: $94.73

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Product Features

  • Five new character classes, including the otherworldly Witch Doctor, or with re-imagined warriors from Diablo's past, like the powerful Barbarian
  • Experience a new approach to in-game health as the previous reliance on mana and potions is appended by resource types unique to each class, as well as health globes
  • In single player quests utilize up to three AI followers, from three different classes who can be equiped with basic items and leveled up
  • Sell unique items found within the game for in-game gold or real money via online Auction House functionality
  • The new Rune System in which skills and abilities are now automatically unlocked as you level
  • 1-on-1' dueling system coming into play.
  • The Barbarians will have a variety of revamped skills at their disposal based on the use of their incredible physical prowess.
  • The Witch Doctor is a new character reminiscent of the Diablo II Necromancer

Product Details

  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B00178630A
  • Product Dimensions: 5.2 x 1.4 x 7.5 inches ; 8.8 ounces
  • Media: Computer Game
  • Release Date: May 15, 2012
  • Average Customer Review: 2.5 out of 5 stars  See all reviews (1,072 customer reviews)
  • Amazon Best Sellers Rank: #1 in Video Games (See Top 100 in Video Games)

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Product Description

Amazon.com Product Description

Diablo III is a fantasy Action Role-Playing Game (RPG). Only the third major release in what is considered by many gamers as the most iconic RPG franchise of all time, Diablo 3 continues the land of Sanctuary's battle against a reoccurring demonic evil, and provides players around the world with the opportunity to create the ultimate hero to quest against it with friends online, or on their own. Features include: classic dungeon crawling gameplay, a new batch of character classes, multiplayer options with friends and single player support with the help of AI companions, a new take on character skill assignment and health, online item auctioning, and compatibility with Windows and Mac operating systems.

Diablo III game logo

Darkness Falls. Heroes Rise

Two decades have passed since the events of the Diablo II: Lord of Destruction expansion pack, in which the demonic lords, Diablo, Mephisto, and Baal, set out across the world of Sanctuary on a vicious rampage, twisting humanity to their unholy will. Yet for those who battled the Prime Evils, the memory fades slowly. When Deckard Cain returns to the ruins of Tristram Cathedral seeking clues to defeat new stirrings of evil, a fiery harbinger of doom falls from the heavens, striking the very ground where Diablo once entered the world. This fire from the sky reawakens ancient evils, but also calls the heroes of Sanctuary to defend the mortal world against the rising powers of the Burning Hells once again.

Game launch screen from Diablo III showing four of five character classes
The long-awaited third major release in the Diablo saga is finally here.
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Key Game Features

  • Rediscover the enthralling RPG gameplay of the iconic Diablo franchises in is first game release in nearly 11 years
  • Explore fully realized realms of Sanctuary - the living, breathing gothic fantasy world of Diablo III
  • Battle the unholy forces of the Burning Hells with five character classes, including the otherworldly Witch Doctor, or with re-imagined warriors from Diablo's past, like the powerful Barbarian
  • Rain hell on your enemies and use the interactive environment as a weapon: lay cunning traps, turn destructible objects against your foes, and use environmental obstacles to your advantage - all powered by the Havok physics system
  • Experience the intensity of multiplayer Diablo III over an all-new, wickedly enhanced Battle.net platform with numerous enhancements to make connecting with your friends easier, and cooperative gameplay more fun
  • In single player quests utilize up to three AI followers, from three different classes who can be equipped with basic items and leveled up
  • Skills and abilities are now automatically unlocked as you level, and players are able to actively use more of them simultaneously than ever before
  • Experience a new approach to in-game health as the previous reliance on mana and potions is appended by resource types unique to each class, as well as health globes
  • The ability to craft unique items with found objects is drastically improved through association in-game blacksmith and Jeweler artisans
  • Sell unique items found within the game for in-game gold or real money via online Auction House functionality
  • Win/Mac media format ensures that the game is playable on most operating systems

Additional Screenshots

The Witch Doctor character class from Diablo III
5 powerful character classes.
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The Monk character class aided by an AI Scoundrel follower in Diablo III
AI followers in single player.
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Auction House functionality from Diablo III
Online auction functionality.
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A Versus gameplay screen from Diablo III
Exciting Versus gameplay.
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Product Description

This world was saved twenty years prior by a handful of unnamed heroes in Diablo II. Warriors that survived the onslaught of the armies of the Burning Hells have gone mad from their ordeals and it is up to a new generation of heroes to face the forces of evil threatening the world of Sanctuary. Players will have the opportunity to explore familiar settings such as Tristram. This game will work on PC or Mac with the one disc that comes in the box.

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Customer Reviews

Most Helpful Customer Reviews
78 of 95 people found the following review helpful
Ho Hum.... May 18, 2012
By RJ
Fun:   
I played DII for a long time, on and off, and eventually raised a sorceress up to level 80 something after about two years. Like any game, it grew stale and I moved on to other things. I think I would have given the game a four star out of five (with the expansion). It was innovative for the time, I enjoyed leveling up my toon, and it was fun. It wasn't the type of game that could keep me glued to the screen for hours and hours, but an hour here, a level there, and for what it was I enjoyed it.

Then comes this game. I guess I was expecting something.. more? I refused to play the beta, since I think it can detract from the fun of launch and trying a new game. I anticipated a similar type of experience to DII, however I thought they would obviously refine and update the experience. I have leveled my main toon up to mid 20s, and here is how I feel the game stacks up:

1) Its the same game fundamentally as DII. The graphics vastly better, but you are still locked in to an overhead view with high resolutions surroundings. I was looking for options to change the camera, zoom out, do anything... but they never added any of that. The environments look good, but its the same as DII - you go out into a randomly generated plane, scattered with the odd monster lair, groups of mobs, fog of war, and teleporters back to town. You have acts and bosses and lots of loot to choose from. Its primarily the same thing.

2) They did away with the talent trees and replaced them with abilities you get as you level. You assign an attack per button on your mouse and then get others you can use on 1-4 on your keyboard. The good thing is you get access eventually to all the abilities and can choose on the fly which ones you want. No more placing points into trees where you get 2% more damage for frost spells or getting stuck picking abilities that you later regretted. You also don't place any ability points - its all on autolevel. The thing is... I liked the old system. My build was mine, and I looked forward to that level to place a point, or in three levels will get this ability, etc. I could map out how I wanted to make my toon. Now its all automatic and the only choice I have on my dude is whether its a she or a he, the name, and what ability I want to use for whatever fight. Its much more like a common action game with very watered down RPG elements than an action RPG.

3) Same old grind with your attacks. I tend to use the same attacks... over and over and over and over. For me it has gotten stale much faster than I thought it would. I think that is because its basically DII with enhanced graphics and a crappy leveling system and DII came out 10 years ago. I played that game to death, and I guess I just expected something more. The story is very low key and there really isn't much else there. Its fun to smash mobs over and over or blow them up or what not, but thats all this game really is. It was more enjoyable 10 years ago because it was relatively new then. Now it seems almost a step backwards.

4) The Server. Holy smokes I was blown away by this and is the sole reason why this game gets 2 stars instead of 3 for being just OK. You have to log onto a server to play this game. I understand blizz wants to data mine whatever you do online, and obviously protect their product from piracy, but I honestly don't understand why they went this route. Some people say they wanted to go the multiplayer route more with DIII. The problem with that is the multiplayer is going into public games and pressing two buttons with a 1-2 other people. Its ok I guess for about 3 minutes... but then I just left and played my own game. Others say they wanted to use the online auction house. A decent idea, but I really don't know how many people will find that all that attractive. You get loot so fast, and level up, and get better loot that before you know it that rare item you got two days ago is now junk. Why spend money on those items when in a day or two you will not need it? But it still boils down to having to log on. And I still have to wait sometimes to get on because the server is full. For what in my book is a single player game. Then I get on... and you get the server restart in 15 minutes BS.. or the game is laggy as heck and your toon jumps all over and it glitches out. If your like me and just want to turn it on and blast the snot outa baddies for about ~ 30 minutes (until it gets boring), then the whole server thing is just an incredibly over the top DRM system. I thought maybe the chat thing was something that would make it worthwhile and was treated to Superbubbaz and Cooldoodz23 performing 12 year old wow like trade chat - that was definitely not a positive addition. I don't see anything they added here thats a bonus and not a detractor. If a DRM subtracts from the pleasure you get out of the product they put out - that god awful mess for HofMM6 is a good example, then the DRM is a failure. This isn't as bad as that, but its close.

So overall its a two star game for me. Logged on tonight... went about 5 minutes and just logged out and wrote this review. Its only a few days old and I feel like I've been playing it for 4 months. Too bad I guess, I was hoping they would do much more with this game.
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295 of 372 people found the following review helpful
Amazon Verified Purchase
Fun:   
I intend to update this review with additional commentary and possibly star rating tweaks as time goes on .

--- --- ---

>>>OVERALL: Diablo III, in my experience so far, is a graphically polished but fairly bland game. It had great potential, but suffers from overdevelopment and a corporate big-budget / low-risk approach and ends up as a fairly mediocre offering. The DRM, online-only license and the 'WoW-esque' graphics and gameplay (no running, potions minimized, skills with cooldowns, weapons are rated in DPS, etc.) don't really come as a surprise so much as they do a mild disappointment. That being said, it's still fun to prowl the dungeon with your friends, mowing down monsters and incrementally supping up your character with better loot. I think this will be a successful, but ultimately 'meh' RPG. Fun for now, but not something I'll be reminiscing over in years to come. I think many will agree with me that the late 90s were a Golden Age for RPG gaming -- a time when developers were more adventurous in exploring new formulas (or tweaking old ones) and taking chances with setting, style, and targeted demographic. We've left the Golden Age behind. Hollywood and Big Publishing are running the scene now, and while there's still fun to be had, and the games are noisier, more colorful, and grander than ever, the real immersiveness and overall production value have stagnated. Diablo 3 is fun, but for now I have to say it's ultimately forgettable.

>>>COMBAT / GAMEPLAY: simple, but fun. I'm only in the lower levels now, so I'm hoping to get a little more depth. Combat is basically left-click, right-click, and hotkeys 1-4... instead of potions, hotkeys are skills with cooldowns. Sort of like... any MMORPG on the market! This is to be expected. Combat is simple and intuitive, but I think D3 suffers from jettisoning potions, running/walking, and going to a cooldown-based skill system. The health globes are convenient, but they definitely give the game a more childish, side-scroller type of feel, which is in stark contrast to its darker backstory and Mature rating. The difficulty curve is more forgiving than in D1 / D2. Combat seems much more scripted, randomization is reduced, and boss fights are semi-choreographed, which does actually reward strategic gameplay, but not really at the level that was claimed. Combat in general is simple and patience pays more than true strategy. The lack of 'danger', in addition to the cartoonish voice acting, make this less of an immersive 'dungeon crawler' and more of your run-of-the-mill MMO adventure/grindfest, which seems to be the commercially superior model these days.

>>>ITEMS / GEAR / CRAFTING: there is a lot of gear in D3. Too much, you might say. Within an hour of beginning, you'll have changed your gloves, pants, belt, shirt, boots, shield, weapon, and helmet multiple times. Cloth pants, 5 defense. Cloth pants, 6 defense. Cloth pants, 7 defense. Is this really necessary? Yes, Diablo 1 and 2 had a veritable glut of equipment overall. But somehow, getting a new piece of equipment made a tangible DIFFERENCE. There is so much gear in D3, and of such incremental benefit, that gear loses the special appeal it used to have. Even World of Warcraft's gear felt more meaningful than that of D3. I'm hoping this changes as I get higher up and rely more on unique items, but then I have to worry that I'll be crippled if I don't shell out real money on the auction house. The crafting aspect is cool, and I like the addition of this mechanic to the Diablo formula, but it smacks of subscription-based MMORPG crafting... albeit simplified. I'm hopeful though that crafting in D3 will give casual / non-mfind characters a chance to make competitive gear without having to grind for eternity, or spend actual money buying gear from other, more obsessive players. I was skeptical on crafting at first but some user comments changed my mind on this.

>>>SKILLS / CUSTOMIZATION: you get a skill point each level, but from what I've read/experienced, your 'skill point' each level is really an illusion. There's only one skill to enhance for each of the earlier levels, and later, there are only a few runestones to shift. Customization isn't a commitment, just an adjustment. There's nothing to lose or gain by going one way or another -- it does make for more fun with tweaking and re-tweaking your character to meet challenges, but a consequence is that it reduces my commitment to the character. Having this sort of setup means you're not going to be unique in your build -- and that means you're going to be more generic, and so will everyone else. Even playing with multiple classes in the party, it really seemed like the differences were mainly cosmetic, with some token mechanical differences (ranged vs. close range, but the maximum range is only 10 yards anyway and there's no running, so is it really that different?)

>>>MUSIC / SOUND / VOICE: Musically, the score is solid but doesn't mesh with the previous games in the series, aside from the install screen music, which is reminiscent of the Tristram theme music from Diablo I and II and sounds amazing. The score is going for that 'epic' feel but sort of comes off as generic. No offense to the composer -- you did a decent job -- but it lacks the atmospheric flair of the original Diablo or the catchy stylized themes from Diablo II. Sound effects are okay, nothing special. Voice acting is absurd. Skeleton King and NPCs in Act I a case in point. Good lord. Compare the Skeleton King's lines in D3 to Diablo or Mephisto's lines from D2. See the difference? Diablo 3's voice acting is excessive and vaudevillian to Diablo 2's atmospheric minimalism. Some people love the voice acting and passionately defend it, so this is just a personal nit -- I wouldn't say this upsets the gameplay experience.

>>>SOCIAL / DRM / ONLINE: Blizzard did a pretty good job making it easy to find and add your friends, and to invite them to your party/game. A big disappointment, though, is the failure to include voice chat. What the heck? Even 5 years ago, a console game could take voice chat for granted. Blizzard should have seen the value of voice chat when hundreds of thousands (millions?) of their WoW subscribers turned to Ventrilo or Skype or other similar applications to support voice chat between party members. I'm disappointed with this being left out of Diablo 3, especially since it's online-only. If it's online-only, we're supposed to be playing with friends. If we're playing with friends, let us talk! Chat isn't as important in single player, but then if we're going to play solo, why make us have an internet connection? Pretty weak.
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18 of 20 people found the following review helpful
Fun:   
I recently completed Diablo III and I am sorry to report that it was a disappointment overall. The game is strikingly unmemorable compared to its predecessors - of which I have vivid recollections. As I played the final levels of Diablo I late at night I remember feeling scared of the dark afterwards - there is probably no better way to gauge the immersive potential of a video game. Even though the story of the first was fairly straightforward, it was compelling enough: the local Archbishop, Lazarus, succumbs to Diablo's fell influence and corrupts the town of Tristram and the local kingdom with a terrifying thoroughness. As the tale opens things are looking hopeless for Tristram and its inhabitants. All this doom and gloom was greatly enhanced by the superb soundtrack, the dim lighting of the dungeon, and the unsettling noises made by the monsters preparing to spill forth into the realm of men and sow destruction in their wake. The game got increasingly more difficult by the time the player reached the final levels of the dungeon, which involved battling hordes of voracious, hungry demons for hours on end. The ending itself was dark and ambiguous - which was fitting given the game's gothic horror aspirations.

The sequel to Diablo was not quite the masterpiece that the first game was, but it lived up to its predecessor more or less. The game world had the dim and gloomy feel of the first and there was much evidence of the demons' unspeakable atrocities scattered throughout its dungeons. The cutscenes were absolutely amazing for the times, and the diverse array of classes to choose from helped the game's replayability. Diablo II's story fit seamlessly with the first game and stayed true to its dark and mysterious roots. Despite its strengths, however, the difficulty of the sequel was noticeably toned down and overall the game was less tactical and more of a click-fest than its forebear.

The third Diablo game appears to have jettisoned one of the prime "gothic" elements of its two predecessors: mystery. Every aspect in the game world is explained in long-winded expositions via dropped lore books or NPC's - which makes for a noticeably less interesting experience. The graphics also appear much more cartoonish than the first two Diablos, and seem like a combination of Dungeon Siege and Warcraft III. Diablo III's cutscenes are heavily reminiscent of Warcraft III's but their attempts to be epic often come across merely as melodramatic. This seriously detracts from the pervasive grimness that was present in the first two games. Not once did I feel a hint of fear while playing Diablo III. Although the gameplay itself is streamlined and enjoyable, I had a profound sense that something was missing overall. Could it be that the departure of the Blizzard North developers resulted in this "WOW with demons", Warcraft/Diablo hybrid? If you are a fan of the series expecting to be impressed then you had best look elsewhere.
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Most Recent Customer Reviews
Junk
This might be a great game, no way to tell. Cant get it to run. Error 12. Did as the website said, NO JOY. Submitted a ticket, 1 to 2 days response time. Forget it. Read more
Published 5 minutes ago by Mark M. Hargus
LOVE the game although Blizzard should've been more prepared for the...
With that said, the issues seem to be taken care of. I have played 20 hours with a friend, 5 hours or so by myself, and everything is working great. THis is truly a great game. Read more
Published 26 minutes ago by Rocky Smith
is Diablo III i was not looking for a re-do of diablo II
Good game, fun to play, yes it have some isssues at the begining but they are pretty much fixed, plus they willl have expasion to add player vs player soon and maybe more fun. Read more
Published 45 minutes ago by Ritsuko
Fantastic third entry in the diablo series
Don't pay attention to all these low scored trolling reviews, filled with biased and more importantly outright lies. Read more
Published 46 minutes ago by Neither
Avoid game for a couple months
Warning to all those that wish to purchase this game. Don't. At least wait a month or 2 before you do. Please read Blizzard's forum before you buy
[... Read more
Published 1 hour ago by Peter J. Ferro
Awesome!
Even though my system specs aren't the best - actually on the low end.. this game is a lot of fun! I enjoy playing co-op with my son. Read more
Published 1 hour ago by D. Bell
Save your money.
There is a lot wrong with this game. There are no open spaces to explore, no mysteries to be discovered and no puzzles to be solved. Read more
Published 2 hours ago by D. Blanchard
Draconian DRM
Blizzard use to be a good company until they were took over by Activision. They are now Activision's b!tch and customer satisfaction comes second or third. Read more
Published 2 hours ago by Regulas
Waste of money, time, your life
This game is a complete waste of money. I've enjoyed computer games by Blizzard for over 15 years (since the release of Warcraft in 1996). Read more
Published 3 hours ago by christopher
I waited so long and I am not disappointed
I was a HUGE Diablo 2 fan, so obviously, I have been waiting for this game for a very long time.

It does not disappoint it had all the new things I wanted and all the... Read more
Published 3 hours ago by Drock
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