- 1 or 2 Players
- 3 unique players to develop.
- Over 20 powerful spells and 300 magical artifacts.
- Over 100 gruesome monsters to slay.
- 16 randomly generated labyrinths are different every time.
Product FeaturesPlatform: PlayStation | Edition: Standard
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Diablo was and is one of the great PC role-playing games, and this PlayStation port holds true to the original. You create your character--Warrior, Sorcerer, or Rogue--and take him or her up in experience levels as you hack your way down, level by level, to the bottom of the dungeon beneath the cathedral, where Diablo awaits. Along the way you gain a lot of cool magical artifacts, weapons, and equipment. These mystical tools define your character as much as or more than the obligatory character stats such as strength, dexterity, and stamina.
The game's only flaws are due to its translation to the PlayStation. The controls can be difficult, especially with ranged weapons, and the two-player mode throws both characters on the same screen, often making it problematic to negotiate the various rooms of any given level.
Complaints aside, Diablo is a solid hack and slash adventure game. You'd be either a fool or a coward to pass it up. --John Cocking
Pros:
For the uninitiated, here are the basics. On the surface, Diablo is a dungeon-crawling action game. Wander through 15 levels of hack-and-slash glory that offer more immediate thrills than 90 percent of the more modern-looking games out there. First person? Bah. Over-the-shoulder views? Who needs 'em. Diablo gets so much mileage out of a simple, third-person overhead view because of its incredible light sourcing and detailed characters, monsters, and death animations. If you've never seen the winged succubus fall face down in a pool of her own blood... well, you're missing out. And some of these rooms are just teeming with monsters. It's downright frightening when your character is literally swarmed on by a roomful of Death Knights. Luckily, you have at your disposal powerful magic and awesome fighting power. Nothing takes out two-score zombies with quite as much gusto as a dozen simultaneous Firewall spells, each of which is acting as its own light source.
Beneath the intensity of the action lies all the addictive character development of an RPG. Choose one of three character classes - from the sturdy warrior, to the bow-sniping rogue, to the arcane sorcerer. Work your way from humble beginnings (initially you'll be walking the increasingly tedious path back to town after every couple of fights) to true heights of prestidigitation and valor. You'll gain powerful spells as you go, as well as some of the most varied magic items in RPG history. These are both key to Diablo's amazing power to possess players' lives. Each new spell is more visually overwhelming than the last - witness the glorious and shocking Chain Lightning spell with its hundreds of arcs of electricity - and it's just so hard to turn off the game when the next room might contain the Sapphire Sword of the Heavens.
You see, the power of Diablo lies in its uncanny replay value. The 15 levels of dungeon are randomly generated for each game. That means they're different every time you play the game. This is powerful for a PC game, but for a console it's almost unheard of. The same is true of magic items. There are literally hundreds of combinations of different magical modifiers and miscellaneous attributes, from simple "to hit" bonuses, to stat bonuses, to more obscure powers like life stealing and damage reduction. Put these elements together with the drastically different feel of each of the character classes, and you have replay value of demonic proportions.
Not that this was a perfect translation by any stretch of the imagination. Animation is much more jerky than in the original. Character motion stutters even when there is little happening onscreen. Frames disappear all over the place. The point of view is certainly from closer in, making it harder to see your enemies coming. In addition, the graphics seem dark to the point of obscurity. Turn up the brightness on your monitor to fix the problem, and the game appears washed-out, hampering some of the macabre mood. The spectacular visual effects are still present, they just perform with a slightly hindered graphical acuity. In addition, despite the fact that your game may still be saved at any point, the game is bogged down heavily by the lengthy save process, which involves a minimum of three menu screens and a solid ten seconds to write to the memory card. For a game that demands saving after every fight, this is a serious drag on gameplay.
The PlayStation version did succeed with flying colors at making the PC version (which required a solid dozen keyboard commands, in addition to a mouse, for control) translate to the Sony controller. The original version was demanding enough with a full keyboard at your disposal. In addition to melee attacks, spells must be selected and cast, and healing and mana potions must be imbibed every few moments during combat. Less immediately critical, but certainly mandatory, are several other screens (character sheet, inventory, automap) that must be called upon all the time. How did they do it with only eight buttons and a D-pad? Combos, of course. The R2 button (by default, which may be altered) calls up the less immediately vital functions when pressed in tandem with the other keys. And if it's all just too demanding for your hell-blasted brain to remember, a combo menu may be enabled that pops up when the R2 is first pressed. The biggest breakthrough is the Quick Health and Quick Mana buttons, which automatically drain one potion with the touch of a single button, an elegant device that's actually an improvement on the original.
The bottom line is that PC Diablo's secret didn't lie in all its bells and whistles (of which there was certainly no shortage), but in the amazingly addictive hybrid of arcade-style action and RPG-style character development and gradual power acquisition. These are precisely those elements that most easily survived the translation, making Diablo a great PlayStation game. If you're put off by the occasional graphics stutter or lost frame, or if you've already spent the usual two months of sleepless nights breaking into your place of work to play the PC version, you may want to let this one go. But if you've never felt the hellish world of addiction that is Blizzard's Diablo, you won't want to miss it. --Josh Smith
--Copyright ©1999 GameSpot Inc. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission of GameSpot is prohibited. GameSpot and the GameSpot logo are trademarks of GameSpot Inc.
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Most Helpful Customer Reviews
14 of 15 people found the following review helpful:
5.0 out of 5 stars
Life after Death,
By A Customer
= Durability:5.0 out of 5 stars = Fun:5.0 out of 5 stars = Educational:5.0 out of 5 stars
This review is from: Diablo (Video Game)
The PSX translation of Diablo breathed new life into this PC classic. I've played this game on the PC since it was released (with a few short breaks to eat & sleep) and it only recently lost it's fun. But when I played the Playstation version, I was immediately addicted - again. I like the new interface; somehow it seems more action-packed with a gamepad rather than a stupid mouse, and I liked how the game actually paused when you access the character & inventory screens. In all, if you've played Diablo on the PC, the PSX version will make it fun all over again; and if you've never played Diablo before...you're in for a horrific treat. (That reminds me: the first time I EVER played this game, it scared the daylights out of me :)
7 of 7 people found the following review helpful:
5.0 out of 5 stars
Hackin' and Slashin' With Friends,
A Kid's Review
This review is from: Diablo (Video Game)
Diablo has unique characteristics about it. Unique weapons, armors, amulets, just about every item you can get your hands on. Two player mode will not allow you to carry over unique items, but it offers more choices. Sure, the Chamber of Bone was a good experience area is one player, but the Caves are even better; if you can reach them. Two player mode allows you to take on almost any monster if your characters are good enough. My brother's level 19 warrior and my level 21 sorcerer can decimate everything until the end of the caves. Sure, you may think that it takes a long time to reach high levels such as 20, which requires over one million experience, but after that level, a new option is open:Nightmare mode. That means the enemies are harder, more traps, gold and items, but it is well worth it. All in all, Diablo is the RPG/action game that is worth buying.
11 of 13 people found the following review helpful:
5.0 out of 5 stars
Diablo,
By A Customer
= Durability:5.0 out of 5 stars = Fun:5.0 out of 5 stars = Educational:5.0 out of 5 stars
This review is from: Diablo (Video Game)
Once in a while, an awsome games comes along and everyone is just stunned about how great it is. They might say how fun it is and how you should get this. I'm not telling you that you have to buy Diablo, but I reccomend it. It is definetly worth a try if you're a big action/RPG gamer and don't mind some gore. It has wonderfully beautiful graphics. Add some bone crunching sounds into it and it's a masterpiece. This will definetly be a game that you will not stop playing until you beat it. If you don't buy this game, you're getting left out. But then again, this is just my opinion.
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