7 of 7 people found the following review helpful:
5.0 out of 5 stars
Got Diablo? Good. Got the guide?, March 4, 2000
I got this book a very long time ago and I still find myself pulling it out to check on things. This book lists all the types of weapons, their damage ranges, requirments, every helmet, every piece of armor, every shield, their armor class ranges, and requirments as well as every magical prefix and suffix and what each does. You'll also get a full list of the spells as well as a 1/2 page to 1 1/2 page description of the spell. Also listed are all the quests in the game. Before long I got a level 50 warrior and a level 50 sorcerer with mainly the help from this book plus 15% skill and 85% luck on my part. All in all, this is a great book and even if you think you've mastered the game, this book is worth the price of admission.
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4 of 4 people found the following review helpful:
1.0 out of 5 stars
Have you been talking to that guy at EB?, October 18, 2001
This review is from: Diablo (Value Series): Prima's Official Strategy Guide (Paperback)
There is absolutely no need for a strategy guide for Diablo! Diablo is a hack and slash game, go around, beat up monsters until you are strong enough to beat up bigger monsters, rinse and repeat.
Don't get me wrong, there is nothing wrong with hack and slash games, especially not Diablo or DII, they are my favorite games, but my little brother can beat Diablo without help from a strategy guide, and he was 8 when he did that.
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8 of 11 people found the following review helpful:
5.0 out of 5 stars
An almost essential guide to "Diablo" on the Playstation, December 2, 2000
"Diablo" isn't brain surgery, but as an import from computer games to Playstation, there's a fair amount about the game that doesn't mesh with Playstation logic. The game is also the first computer game-style RPG (as opposed to the category of games console gamers call RPGs), and this manual serves as an excellent guide to the game.
The book details each of the three classes, gives advice on strategies, has write-ups on all the equipment, lists and explains the magical suffixes and prefixes, gives a complete shrine list, goes into detail on the spells, gives stats and strategy for each of the many monsters and describes the quests (broken down into the random "minor" quests and the required "major" quests).
The few surprises in the game can be spoiled by this book, although they're really not what "Diablo" is about, really -- and the fun of smacking around the monsters in the dungeons beneath Tristram is undiminished.
The book also provides information on things I wouldn't have thought to ask -- like where those extra staircases in the dungeon lead to.
Advanced gamers, or those who played "Diablo" on computer likely won't want or need this, but for everyone else, this book is an excellent companion to the game, and is a quality product, attractive to look at and clearly written.
Now, if you'll excuse me, I have a 31st level Sorcerer calling me back to Tristram ...
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