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13 of 13 people found the following review helpful:
5.0 out of 5 stars
Great Adventure but Deadly, June 29, 2000
This review is from: Die, Vecna, Die! (Advanced Dungeons & Dragons) (Paperback)
Ah Yes! I've been intrigued by vecna ever since first reading about his infamous artifacts some 2 decades ago. and now TSR has kindly put out the ultimate Vecna adventure in a supermodule format similiar to the first edition: Temple of Elemental Evil, Desert of Desolation, etc... Within this adventure lies the ambition of two evil demigods seeking to attain full ascension to godhood by absorbing the powers of the other. Iuz the Old enters the demiplane of dread to destroy Vecna, yet unknowingly Iuz is but one pawn of many in a plan which Vecna initiated aeons ago. For Vecna not only plots to attain full godhood, but become the ultimate god by challenging the Lady of Pain herself, destroying the known multiverse, and then recreating it in his own image. There have been some questionables raised concerning this module ie..How can Vecna escape the demiplane of dread, or How can Vecna enter Sigil. Just note that the reasons are fully explained within the module if you read it. An excellant adventure, and no matter the final outcome--the worlds will never again be the same. This fantastic module is for levels 10-13. I give it 5 stars but I must warn you. This module is a killer! Players BEWARE.
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7 of 7 people found the following review helpful:
4.0 out of 5 stars
Ah, Vecna, my canny foe, we meet again..., June 29, 2000
By A Customer
This review is from: Die, Vecna, Die! (Advanced Dungeons & Dragons) (Paperback)
One could make the defeat of Vecna the focus of 2 or 3 campaigns; the 3 adventures that star Vecna (Vecna Lives!, Vecna Reborn, and Die, Vecna, Die!)are certainly not for the faint of heart or low of level. Die, Vecna, Die! is an epic adventure that falls just a bit short due to the fact it seems a bit too pre-programmed, leading the adventurers by the nose at times. It does bring the story arc for Vecna closer to a conclusion, but relies too heavily on plot contrivances that negate some of what has come before in the other Vecna adventures, such as the revelation that the Sword of Kas that we've seen in Vecna Lives! is a replica, not the original, or that, oh, by the way, there IS a way for the Sword to defeat Vecna. This module also suffers in comparison to Vecna Lives!, which managed to evoke a truly terrifying atmosphere. However, this is a fine adventure well worth checking out.
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7 of 7 people found the following review helpful:
5.0 out of 5 stars
An Adventure at 3 Planes., June 21, 2000
This review is from: Die, Vecna, Die! (Advanced Dungeons & Dragons) (Paperback)
This is a very good adventure! In this adventure module, you have the oportunity to start in GREYHAWK, travel RAVENLOFT and, after this, to SIGIL (PLANESCAPE), with the presence of great AD&D pictures: Vecna, Iuz (the GOD) and Lady of Pain. The adventure is developed in three parts: 1: In Oerth the heroes discover that a Vecna temple, with odd dimensional properties, has been seiged by a powerful army commanded by Iuz. 2: Takes the heroes to Cavitius in Ravenloft, where Iuz is about to confront Vecna in the Maimed Lord's palace. 3: The final part of the adventure plays out in Sigil, the City of Doors, as Vecna prepares to challenge the Lady of Pain herself. This is realy a different adventure! A domain Lord escapes from Ravenloft, a god entering Sigil, Really these are things that do not happens frequently! And the best at this adventure is that it is completely good!
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