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Die, Vecna, Die! (Advanced Dungeons & Dragons)
 
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Die, Vecna, Die! (Advanced Dungeons & Dragons) [Paperback]

Wizards Team (Author)
4.8 out of 5 stars  See all reviews (9 customer reviews)


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Book Description

Advanced Dungeons & Dragons June 1, 2000
In the Die Vecna Die! adventure, fans can match wits with one of the most powerful villains ever created for the Dungeons & Dragons(r) game. Loyal Dungeons & Dragons players will be thrilled at the chance for their heroes to face-and possibly vanquish-the all-powerful Vecna. In the process, D&D(r) players will get to use the most famous artifacts ever created for the D&D game- the Hand and Eye of Vecna-while traveling from Greyhawk(r) to Ravenloft(r) to the planar city of Sigil.


Product Details

  • Paperback: 160 pages
  • Publisher: Wizards of the Coast (June 1, 2000)
  • Language: English
  • ISBN-10: 0786916621
  • ISBN-13: 978-0786916627
  • Product Dimensions: 10.5 x 8.3 x 0.5 inches
  • Shipping Weight: 1.8 pounds
  • Average Customer Review: 4.8 out of 5 stars  See all reviews (9 customer reviews)
  • Amazon Best Sellers Rank: #223,234 in Books (See Top 100 in Books)

More About the Author

Steve Miller lives, writes, and watches way too many movies in Washington State. He started his professional writing career doing feature articles and reviews, but soon detoured into writing roleplaying games. With a little luck, he'll be balancing criticism and more creative writing in the years to come.

 

Customer Reviews

9 Reviews
5 star:
 (7)
4 star:
 (2)
3 star:    (0)
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Average Customer Review
4.8 out of 5 stars (9 customer reviews)
 
 
 
 
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13 of 13 people found the following review helpful:
5.0 out of 5 stars Great Adventure but Deadly, June 29, 2000
By 
Davion "davion" (Bensalem, PA USA) - See all my reviews
This review is from: Die, Vecna, Die! (Advanced Dungeons & Dragons) (Paperback)
Ah Yes! I've been intrigued by vecna ever since first reading about his infamous artifacts some 2 decades ago. and now TSR has kindly put out the ultimate Vecna adventure in a supermodule format similiar to the first edition: Temple of Elemental Evil, Desert of Desolation, etc... Within this adventure lies the ambition of two evil demigods seeking to attain full ascension to godhood by absorbing the powers of the other. Iuz the Old enters the demiplane of dread to destroy Vecna, yet unknowingly Iuz is but one pawn of many in a plan which Vecna initiated aeons ago. For Vecna not only plots to attain full godhood, but become the ultimate god by challenging the Lady of Pain herself, destroying the known multiverse, and then recreating it in his own image. There have been some questionables raised concerning this module ie..How can Vecna escape the demiplane of dread, or How can Vecna enter Sigil. Just note that the reasons are fully explained within the module if you read it. An excellant adventure, and no matter the final outcome--the worlds will never again be the same. This fantastic module is for levels 10-13. I give it 5 stars but I must warn you. This module is a killer! Players BEWARE.
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7 of 7 people found the following review helpful:
4.0 out of 5 stars Ah, Vecna, my canny foe, we meet again..., June 29, 2000
By A Customer
This review is from: Die, Vecna, Die! (Advanced Dungeons & Dragons) (Paperback)
One could make the defeat of Vecna the focus of 2 or 3 campaigns; the 3 adventures that star Vecna (Vecna Lives!, Vecna Reborn, and Die, Vecna, Die!)are certainly not for the faint of heart or low of level. Die, Vecna, Die! is an epic adventure that falls just a bit short due to the fact it seems a bit too pre-programmed, leading the adventurers by the nose at times. It does bring the story arc for Vecna closer to a conclusion, but relies too heavily on plot contrivances that negate some of what has come before in the other Vecna adventures, such as the revelation that the Sword of Kas that we've seen in Vecna Lives! is a replica, not the original, or that, oh, by the way, there IS a way for the Sword to defeat Vecna. This module also suffers in comparison to Vecna Lives!, which managed to evoke a truly terrifying atmosphere. However, this is a fine adventure well worth checking out.
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7 of 7 people found the following review helpful:
5.0 out of 5 stars An Adventure at 3 Planes., June 21, 2000
This review is from: Die, Vecna, Die! (Advanced Dungeons & Dragons) (Paperback)
This is a very good adventure! In this adventure module, you have the oportunity to start in GREYHAWK, travel RAVENLOFT and, after this, to SIGIL (PLANESCAPE), with the presence of great AD&D pictures: Vecna, Iuz (the GOD) and Lady of Pain. The adventure is developed in three parts: 1: In Oerth the heroes discover that a Vecna temple, with odd dimensional properties, has been seiged by a powerful army commanded by Iuz. 2: Takes the heroes to Cavitius in Ravenloft, where Iuz is about to confront Vecna in the Maimed Lord's palace. 3: The final part of the adventure plays out in Sigil, the City of Doors, as Vecna prepares to challenge the Lady of Pain herself.

This is realy a different adventure! A domain Lord escapes from Ravenloft, a god entering Sigil, Really these are things that do not happens frequently! And the best at this adventure is that it is completely good!

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