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9 Reviews
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13 of 13 people found the following review helpful:
5.0 out of 5 stars
Great Adventure but Deadly,
By Davion "davion" (Bensalem, PA USA) - See all my reviews
This review is from: Die, Vecna, Die! (Advanced Dungeons & Dragons) (Paperback)
Ah Yes! I've been intrigued by vecna ever since first reading about his infamous artifacts some 2 decades ago. and now TSR has kindly put out the ultimate Vecna adventure in a supermodule format similiar to the first edition: Temple of Elemental Evil, Desert of Desolation, etc... Within this adventure lies the ambition of two evil demigods seeking to attain full ascension to godhood by absorbing the powers of the other. Iuz the Old enters the demiplane of dread to destroy Vecna, yet unknowingly Iuz is but one pawn of many in a plan which Vecna initiated aeons ago. For Vecna not only plots to attain full godhood, but become the ultimate god by challenging the Lady of Pain herself, destroying the known multiverse, and then recreating it in his own image. There have been some questionables raised concerning this module ie..How can Vecna escape the demiplane of dread, or How can Vecna enter Sigil. Just note that the reasons are fully explained within the module if you read it. An excellant adventure, and no matter the final outcome--the worlds will never again be the same. This fantastic module is for levels 10-13. I give it 5 stars but I must warn you. This module is a killer! Players BEWARE.
7 of 7 people found the following review helpful:
4.0 out of 5 stars
Ah, Vecna, my canny foe, we meet again...,
By A Customer
This review is from: Die, Vecna, Die! (Advanced Dungeons & Dragons) (Paperback)
One could make the defeat of Vecna the focus of 2 or 3 campaigns; the 3 adventures that star Vecna (Vecna Lives!, Vecna Reborn, and Die, Vecna, Die!)are certainly not for the faint of heart or low of level. Die, Vecna, Die! is an epic adventure that falls just a bit short due to the fact it seems a bit too pre-programmed, leading the adventurers by the nose at times. It does bring the story arc for Vecna closer to a conclusion, but relies too heavily on plot contrivances that negate some of what has come before in the other Vecna adventures, such as the revelation that the Sword of Kas that we've seen in Vecna Lives! is a replica, not the original, or that, oh, by the way, there IS a way for the Sword to defeat Vecna. This module also suffers in comparison to Vecna Lives!, which managed to evoke a truly terrifying atmosphere. However, this is a fine adventure well worth checking out.
7 of 7 people found the following review helpful:
5.0 out of 5 stars
An Adventure at 3 Planes.,
This review is from: Die, Vecna, Die! (Advanced Dungeons & Dragons) (Paperback)
This is a very good adventure! In this adventure module, you have the oportunity to start in GREYHAWK, travel RAVENLOFT and, after this, to SIGIL (PLANESCAPE), with the presence of great AD&D pictures: Vecna, Iuz (the GOD) and Lady of Pain. The adventure is developed in three parts: 1: In Oerth the heroes discover that a Vecna temple, with odd dimensional properties, has been seiged by a powerful army commanded by Iuz. 2: Takes the heroes to Cavitius in Ravenloft, where Iuz is about to confront Vecna in the Maimed Lord's palace. 3: The final part of the adventure plays out in Sigil, the City of Doors, as Vecna prepares to challenge the Lady of Pain herself. This is realy a different adventure! A domain Lord escapes from Ravenloft, a god entering Sigil, Really these are things that do not happens frequently! And the best at this adventure is that it is completely good!
4 of 4 people found the following review helpful:
5.0 out of 5 stars
End of the 2nd edition,
This review is from: Die, Vecna, Die! (Advanced Dungeons & Dragons) (Paperback)
Vecna is, without a doubt, the most famous bad guy in the role playing world, and as the 3rd edition looms closer, the perfect catalyst for this change is this final 2nd edition adventure. The action takes place in the Greyhawk, Ravenloft and Planetscape worlds, and somehow manages to keep faithful to all of those settings. The adventures revolves arround the new scheme that Vecna has concocted; to attain godhood while freeing himself from Ravenloft, and challenging the most powerful evil entity in the multiverse; the Lady of Pain, to remake the universe in his image. This is what the players must stop. :) The real challenge of this adventure lies heavily on the DM shoulders, because off the incredible richness of the module, this can lead to problems in managing it, but it is, nonetheless, a fittingly epic end to the AD&D world as we know it, and quite a challenge to top with the upcoming 3rd edition.
13 of 17 people found the following review helpful:
5.0 out of 5 stars
Do you Dare??,
By "abra-cadaver" (WHITTIER, CALIFORNIA USA) - See all my reviews
This review is from: Die, Vecna, Die! (Advanced Dungeons & Dragons) (Paperback)
The last book of 2nd edition...Your characters determine how it will all end. Adventure that begins in Greyhawk then takes you to Ravenloft and ends up in Sigil!! In Greyhawk, the adventurers find out that the god Iuz is starting trouble. Several small scirmishes and a wonderful story. In Ravenloft, the adventurers find themselves in a strange city, and they realizenot everything is as it seems!!! I wont ruin it, but I will add this: if Vecna breaks out, Ravenloft could be destroyed! In Sigil, your characters do battle with a god and if, if they survive...They might receive a blessing from the Lady herself. The creators of this module left enough room to play with as far as tweaking this or that, but over all, there is so much information about every little room, dungeon, NPC that even a new dungeon master would have no problems. I DM'd this module with four other players (Green Dragon Mage-constructed from the council of wyrms), a psionisist (Human male-uh, until he put on a girdle of feminity-haha), Minotaur warrior and a Paladine(Yes, the Paladine and Dragon got along very well, but that's what makes the role play). Any how, the charcters were all around 7the level and the game lasted 5 fridays, each friday lasting around 8 hrs!!! It was one of the funnest games I have DM'd since....Dragon Mountain!! Die Vecna, Die is an adventure not for the faint of heart...Oh, did I mention that half of the party died? I wont say who for fear of intimidating other players (Dark Smile)
2 of 3 people found the following review helpful:
5.0 out of 5 stars
WARNING--ONLY THE MOST BRAVEST ADVENTURERS NEED APPLY,
By A Customer
This review is from: Die, Vecna, Die! (Advanced Dungeons & Dragons) (Paperback)
This is a fantastic module, apocalyptic in nature, this module stars the two great villains of Oerth: Vecna the all powerful lich god imprisoned within his Citadel Cavitius on the demiplane of dread, and the evil demigod Iuz the Old who seeks to destroy Vecna and gain his power. But what is this? Vecna has plans of his own which include challenging the Lady of Pain herself for ultimate supremecy over the multiverse. This module takes place on Oerth, the demiplane of dread, and Sigil though as stated the module is all you need to play.
1 of 2 people found the following review helpful:
4.0 out of 5 stars
Amazing cross-plannar adventure,
This review is from: Die, Vecna, Die! (Advanced Dungeons & Dragons) (Paperback)
Although it tends to be a little confusing in the begining, the Die Vecna Die! adventure y one of the best modules I've seen in a while.Even if this is a Grayhawk adventure, players from the Ravenloft and Planescape Campaigns will surely enjoy it. Specially the detailed floor map of Cavitus and the ever-misterious Lady of Pain. Anyhow, I give stars to this module, one I surely recommend.
2 of 4 people found the following review helpful:
5.0 out of 5 stars
This is what Vecna Reborn should have been!,
This review is from: Die, Vecna, Die! (Advanced Dungeons & Dragons) (Paperback)
Vecna is one of my favorite vilians of all time and now he has escaped Ravenloft and is planning to destroy the multiverse if our heros can't stop him! In addition to a great advanture,this book gives stats for Vecna's two flesh golems;The Hand and The Eye,floor plans of his palace,the inferstructure of Vecna's empire and the undead and the living minions that make it up.And that only in one chapter! After Vecna escapes he goes to Planescape and is a major annoyance to The Lady of Pain.Buy this book you won't regret it.
8 of 14 people found the following review helpful:
5.0 out of 5 stars
Goodbye 2nd edition, Hello 3rd,
By Michael J. Thompson "aspiring game designer" (North Attleboro, MA USA) - See all my reviews (REAL NAME)
This review is from: Die, Vecna, Die! (Advanced Dungeons & Dragons) (Paperback)
As the final module for 2nd edition D&D, I think this is a classic. It's the first Greyhawk storyline I've run in over 10 years, but well worth it. I like to have a sense of continuity and cohesiveness in my campaigns, and although Ravenloft got a little play in my games I never really liked it. This module gives me the chance to essentially blow it away but maintain it's relevance to my ongoing campaign (now at to 19 years)!The module also served as a nice sendoff to the realms of Greyhawk, Ravenloft, and Planescape, none of which will be officially supported by WotC once 3rd Edition D&D arrives. It's a killer of a module, one that will be difficult for DMs to handle and players to survive, but the ending is extrememly satisfying. I highly recommend this module! |
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Die, Vecna, Die! (Advanced Dungeons & Dragons) by Steve Miller (Paperback - June 1, 2000)
Used & New from: $22.71
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