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Digital Art (World of Art) [Paperback]

Christiane Paul (Author)
4.0 out of 5 stars  See all reviews (3 customer reviews)


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Book Description

World of Art July 28, 2003
Digital technology has revolutionized the way we produce and experience art today. Not only have traditional forms of art such as printing, painting, photography and sculpture been transformed by digital techniques and media, but entirely new forms such as net art, software art, digital installation and virtual reality have emerged as recognized artistic practices, collected by major museums, institutions and private collectors the world over. Here Christiane Paul surveys the developments in digital art from its appearance in the early 1990s right up to the present day, and looks ahead to what the future may hold. Drawing a distinction between work that uses digital technology as a tool to produce traditional forms and work that uses it as a medium to create new types of art, she discusses all the key artists and works. The book explores themes addressed and raised by the art, such as viewer interaction, artificial life and intelligence, political and social activism, networks and telepresence, as well as issues such as the collection, presentation and preservation of digital art, the virtual museum, and ownership and copyright.


Editorial Reviews

From Publishers Weekly

Where many of her bigger-budgeted, theoretically enthralled predecessors have failed, Whitney Museum of Art curator Paul does an impressive job of compressing the activity of a huge field, in which there are no obvious heroes and no single aesthetic line, into a readable pocket-sized book. She is especially deft at laying the groundwork for such diverse practices as "telepresence" (beaming an artist's activities or daily life via telephone to other parts of the world), "browser art" (the creation of alternative browsers to navigate and present Web data) and "hacktevism"-political art, often aimed at corporations, that can include viruses and less pointedly destructive forms of maverick programming. With its beginnings in video and sound art, digital art grew exponentially in the '90s, and all the major players are here: from the Barcelona-based Web art team jodi (Joan Hemskeerk and Dirk Paesmans) to New York's Asymptote architectural team (founded by Hani Rashid); and from Robert Lazzarini's 3D anamorphic skulls to Eduardo Kac's weird experiments with animal genetics (he once bred a glow-in-the-dark rabbit). In fact, so much art is covered that Paul is often forced to contain her discussion of an artist's (or team's) entire body of work to a few sentences; the most information is found in the capacious captions accompanying the many illustrations. Flaws include a flat prose style and recourse to abstract postmodernisms to explain the meanings of some works, but in general Paul doesn't get lost in this language (endemic to digital culture), and so her parroting of these phrases doubles as a sort of reportage of a burgeoning new art culture, one that is independent of the gallery system and infused with the spirit of innovation.
Copyright 2003 Reed Business Information, Inc.

About the Author

Christiane Paul, author of Unreal City: A Hypertextual Guide To T.S. Eliot's The Waste Land, is Editor-in-Chief of Intelligent Agent: The Use of Interactive Media and Technology in Arts and Education. From 1988 to 1991, Dr. Paul was Visiting Scholar at New York University, specializing in myth criticism and the use of myth in American literature. She received her PhD from Dusseldorf University.

Product Details

  • Paperback: 224 pages
  • Publisher: Thames & Hudson (July 28, 2003)
  • Language: English
  • ISBN-10: 0500203679
  • ISBN-13: 978-0500203675
  • Product Dimensions: 8.2 x 5.7 x 0.7 inches
  • Shipping Weight: 15.2 ounces
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon Best Sellers Rank: #360,249 in Books (See Top 100 in Books)

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3 of 3 people found the following review helpful:
5.0 out of 5 stars one of the best new digital art guides ever., May 16, 2007
This review is from: Digital Art (World of Art) (Paperback)
you MUST have this book if you're interested in Digital Art. This is an indispensable guide for New Media creators. It covers Art projects that are less than two years old.
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3 of 4 people found the following review helpful:
2.0 out of 5 stars Digital Art, November 4, 2007
This review is from: Digital Art (World of Art) (Paperback)
I purchased this book for an introductory digital art class and ended up not using it. The writting is not the best and I feel there wasn't enough visual information in this book. Some of the artists the author mentions are wonderful, but overall it was rather dissapointing.
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5 of 9 people found the following review helpful:
5.0 out of 5 stars Consice overview of who is who, December 31, 2003
This review is from: Digital Art (World of Art) (Paperback)
I used this book as a textbook in the classroom. I highly recommend this to anyone who wants a quick overview and to use this as a lanching point to understanding what new media is and exploring its rich and growing history. It's also very affordable.
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