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Digital Character Animation: With CDROM
 
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Digital Character Animation: With CDROM [Paperback]

George Maestri (Author)
4.5 out of 5 stars  See all reviews (13 customer reviews)


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Book Description

January 1996
Bringing life to computer generated objects is an art form that many of today's computer artists have not been effectively trained in. This book provides the essential information grounded in the basics of traditional cell-animation that computer animators need to generate believable characters in 2-D and 3-D computer graphics.


Editorial Reviews

Amazon.com Review

This is a beautiful, full-color guide to creating 2-D and 3-D animated characters. Author George Maestri explains the aspects of creating animated figures, discussing anatomy, animated bodies, heads, and hands, poses and locomotion, anthropomorphic and facial animation, digital sets, and film-making. There are countless tips on animation, such as making a head turn and eyes blink, showing realistic laughter, speech, and body language, squashing and stretching characters, working out timing issues, and arranging characters onscreen as effectively as possible. Maestri doesn't emphasize any one software package or platform, though he does assume that you're doing mostly 3-D work. He writes for users of high-end packages such as 3-D Studio MAX and Soft Image, with their support for inverse kinematics and skeletal deformations, as well as for users of lower-end packages such as Strata and RayDream Studio. A hybrid CD-ROM includes models, textures, and animations for the book's projects. Beginners and expert animators can learn a great deal from this impressive book.

From the Publisher

Bringing life to computer generated objects is an art form that many of today's computer artists have not been effectively trained in. This book provides the essential information grounded in the basics of traditional cell-animation that computer animators need to generate believable characters in 2-D and 3-D computer graphics. - Provides in-depth information on character animation techniques

- Shows readers how to produce the professional quality 2-D and 3-D computer generated characters for their products

- CD-ROM includes QuickTime and AVI examples of Multiple Walk Cycles, Lip Synch examples, 3D models, texture maps, and software demos


Product Details

  • Paperback: 369 pages
  • Publisher: New Riders Publishing; Bk&CD-Rom edition (January 1996)
  • Language: English
  • ISBN-10: 1562055593
  • ISBN-13: 978-1562055592
  • Product Dimensions: 9.9 x 7.8 x 0.9 inches
  • Shipping Weight: 2.5 pounds
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (13 customer reviews)
  • Amazon Best Sellers Rank: #993,049 in Books (See Top 100 in Books)

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Customer Reviews

13 Reviews
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4 star:
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3 star:    (0)
2 star:
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Average Customer Review
4.5 out of 5 stars (13 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

4 of 5 people found the following review helpful:
4.0 out of 5 stars Very fine book, but missing a little bit., April 30, 1999
By 
dennis summers (royal oak, MI United States) - See all my reviews
This review is from: Digital Character Animation: With CDROM (Paperback)
I will probably be using this book for a class in 3D animation that I teach. However, as good as it is, and it is excellent, I wish it was just a bit more technical, and perhaps up to date. In an environment that changes constantly, all of the author's concepts are sound and will last forever. However, more technical detail, especially in something like IK, would make this book perfect.
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1 of 1 people found the following review helpful:
5.0 out of 5 stars No one should be without it!, November 9, 1998
By A Customer
This review is from: Digital Character Animation: With CDROM (Paperback)
George Maestri have succeded in writing a good explanatory book. It handles the complex matter of character animation well, and it is also application independent all the way. The best part , according to me, is the chapter that explains how the character design makes a character believable. A plus is all the pictures that goes with the examples and the explanations about the differences between different modelling techniques. Keep up the good work, George!
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1 of 1 people found the following review helpful:
5.0 out of 5 stars One of the best books I have read on Character Animation, February 17, 1998
By A Customer
This review is from: Digital Character Animation: With CDROM (Paperback)
I felt that this book not only was excellently written and organized but also offered many tips and tricks to anyone in the field. The subject matter is easily inderstood and can be followed and used in many different situations. I myself do not have the hardware or software capable of anything higher than free form modelling-(limited) with Ray Dream Studio 4.0, however I now have the knowledge and the understanding of how the different tools work when I do work with the higher end software and hardware. Overall this book makes for an excellent reference and should be on everyone's desk if they plan on working in this field.
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