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Digital Fantasy Painting Workshop
 
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Digital Fantasy Painting Workshop [Bargain Price] [Paperback]

Martin McKenna (Author)
3.7 out of 5 stars  See all reviews (3 customer reviews)


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Paperback $18.27  
Paperback, Bargain Price, October 1, 2004 --  

Book Description

October 1, 2004

Fantasy painting has a long tradition.It went through a stylistic revolution in the 1980s with the widespread adoption of airbrush as a medium of choice. Now, with the emergence of various computer modeling and rendering applications, fantasy painting is going through another revolution. Digital tools and techniques have made it easier for artists to realize their visions and the images they now create are more vivid, more realistic, and more compelling.

A must-have book for anyone working in the area of fantasy art and for anyone who admires the work of fantasy illustrators. Digital Fantasy Painting Workshop tackles the genre’s three main categories-fantasy; science-fiction; and horror-and employs detailed step-by-step walkthroughs to show exactly how the images are produced. Featuring work from some of the world’s leading fantasy artists, the book also explores the “tradigital” movement of mixing traditional and digital skills.

--This text refers to an alternate Paperback edition.

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Editorial Reviews

Review

“Modern CG artists will also check out Digital Fantasy Painting Workshop if they know what’s good for them!” (Ramin Zahed, Animation Magazine ) --This text refers to an alternate Paperback edition.

About the Author

Martin McKenna is an award-winning fantasy artist and author. His artwork has appeared on book covers for numerous international publishers, and he has illustrated games from Wizards of the Coast and Games Workshop, as well as many Fighting Fantasy titles. He works as a concept artist on computer games, film, and television productions, and has written several books on digital art, including Digital Fantasy Painting Workshop and Digital Horror Painting Workshop.

--This text refers to an alternate Paperback edition.

Product Details

  • Paperback: 160 pages
  • ISBN-10: 0060724323
  • ASIN: B000AEFEHA
  • Product Dimensions: 9.1 x 8.1 x 0.6 inches
  • Shipping Weight: 1.2 pounds
  • Average Customer Review: 3.7 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon Best Sellers Rank: #2,515,699 in Books (See Top 100 in Books)

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Customer Reviews

3 Reviews
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Average Customer Review
3.7 out of 5 stars (3 customer reviews)
 
 
 
 
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27 of 30 people found the following review helpful:
5.0 out of 5 stars a must have for students, and nice for pros to flip through, August 12, 2005
Good Step by step illustration examples and some general 'how to' stuff that is worthy of print.

I've seen quite a few books like this out there - this is one of the best 'how to' books of its nature currently. Maybe because they're talking about the digital medium - but hey - Computers are the way much of the art you see today for games and movies are generated. Been that way for me for the past 10 years anyway.

A good companion to Martin McKenna's other book - the SCifi digital painting book. Both of these are good little reads with competent people delivering good infomration in each them.

Think what i like best is the step by step work actually shows progress and real tips - not just 1,2,3 and BAM the artist is done and it looks good through their sheer talent with no real insight for the reader. McKenna really lets things unfold so you can see them - which is really nice - oh not in all the examples but in enough
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8 of 9 people found the following review helpful:
3.0 out of 5 stars It wasn't bad but could have been better, August 5, 2006
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This review is from: Digital Fantasy Painting Workshop (Paperback)
This book was a great for ideas but there was no detailed instruction. This book was more of an overview of digital painting and not a teaching book-

The photos were very good
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5 of 6 people found the following review helpful:
3.0 out of 5 stars Good, but a little dated, March 23, 2007
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This review is from: Digital Fantasy Painting Workshop (Paperback)
This book is a little dated, and many magazines cover the same techniques, although in less detail. That's the problem with writing (and publishing) a book that's based in changing technology: By the time the book comes out, it's already a little old.

If you're interested in creating digital fantasy images for your professional work, this book probably offers enough unique material to make it a worthwhile purchase.

I'd also recommend this as a fine reference for public and school libraries.

However, for personal use--unless you specialize in this field--it's probably better to look for newer versions of similar books.
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