6 of 6 people found the following review helpful:
5.0 out of 5 stars
Nothing Virtual about Digital Illusion, May 12, 2000
This review is from: Digital Illusion: Entertaining the Future with High Technology (Paperback)
Clark Dodsworth has made an enormous contribution to this subject by combining chapters from all the big thinkers in this industry. Some chapters did not appeal, others enthralled me and as I hilited gems along the way through this book I realised that my own concepts of perception and communication were evolving. It was nice to find support and to be challenged as well in the many contributions of this book. Dodsworth insight and experience helps to stitch all of the contributions and any loose ends together. Digital Illusions provides many benefits to any reader who has an interest in this industry. I found the investment of my time worthwhile.
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4 of 4 people found the following review helpful:
5.0 out of 5 stars
Invaluable resource for interactive entertainment, July 2, 1999
By A Customer
This review is from: Digital Illusion: Entertaining the Future with High Technology (Paperback)
This book is incredibly dense and content-rich. It features "from the horse's mouth" articles from some of the top minds in interactive entertainment. Two years after its publication, it's still cutting edge. It provides excellent groundwork for software designers, virtual reality designers or anyone working in the theme park industry. I teach interacive design at the University level throughout the world and I always recommend this book as a "must read" for my students.
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4 of 4 people found the following review helpful:
3.0 out of 5 stars
Excellent thermometer of the breadth of simulation, August 23, 1998
By A Customer
This review is from: Digital Illusion: Entertaining the Future with High Technology (Paperback)
This is an excellent overview of all of the areas where simulation and virtual reality are penetrating our culture. The authors of each chapter focus on entertainment and defense. Though I read the book searching for background material on military simulation, I was fascinated by the use of simulation technologies in entertainment. Each author presented a very different application. Many thanks to Clark Dodsworth for pulling all of this material together.
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