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Digital Lighting and Rendering (2nd Edition) [Paperback]

Jeremy Birn
4.7 out of 5 stars  See all reviews (57 customer reviews)

List Price: $65.00
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There is a newer edition of this item:
[Digital] Lighting and Rendering (3rd Edition) [Digital] Lighting and Rendering (3rd Edition)
$54.98
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Book Description

May 7, 2006 0321316312 978-0321316318 2
Crafting a perfect rendering in 3D software means nailing all the details. And no matter what software you use, your success in creating realistic-looking illumination, shadows and textures depends on your professional lighting and rendering techniques. In this lavishly illustrated new edition, Pixar's Jeremy Birn shows you how to:

  • Master Hollywood lighting techniques to produce professional results in any 3D application
  • Convincingly composite 3D models into real-world environments
  • Apply advanced rendering techniques using subsurface scattering, global illumination, caustics, occlusion, and high dynamic range images
  • Design realistic materials and paint detailed texture maps
  • Mimic real-life camera properties such as f-stops, exposure times, depth-of-field, and natural color temperatures for photorealistic renderings
  • Render in multiple passes for greater efficiency and creative control
  • Understand production pipelines at visual effects and animation studios
  • Develop your lighting reel to get a job in the industry

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Digital Lighting and Rendering (2nd Edition) + Digital Texturing and Painting
Price for both: $81.98

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  • Digital Texturing and Painting $40.99


Editorial Reviews

About the Author

Jeremy Birn is a Lighting Technical Director at Pixar Animation Studios, where he worked on Cars and the Academy Award-winning The Incredibles. Prior to joining Pixar in 2002, Jeremy did lighting and rendering at such companies as Palomar Pictures, Wild Brain, CBS Television, and Tippett Studio, where he worked on effects for the feature film Evolution. Jeremy has taught courses at the California Institute of the Arts in Southern California and the Academy of Art University in San Francisco. More of Jeremy’s work and more about his writing is on his website, www.3dRender.com.

Product Details

  • Paperback: 432 pages
  • Publisher: New Riders; 2 edition (May 7, 2006)
  • Language: English
  • ISBN-10: 0321316312
  • ISBN-13: 978-0321316318
  • Product Dimensions: 7.5 x 0.8 x 9.1 inches
  • Shipping Weight: 1.4 pounds (View shipping rates and policies)
  • Average Customer Review: 4.7 out of 5 stars  See all reviews (57 customer reviews)
  • Amazon Best Sellers Rank: #95,829 in Books (See Top 100 in Books)

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Customer Reviews

Most Helpful Customer Reviews
16 of 16 people found the following review helpful
5.0 out of 5 stars A generous update from the 1st Edition October 3, 2006
Format:Paperback
The author has extensively updated this industry standard since its first release six years ago, and the result is a book that should absolutely be on every Color & Light Artist's shelf. What was a very good reference is now even better, with more sage advice, clear and logical insight regarding lighting different kinds of scenes (e.g. indoor, outdoor, daytime, nighttime), more information on technologies that have become popular in recent years (such as global illumination), and the addition of complementary materials at the author's web site. I have been using the 1st Edition of this book as a required text in my rendering classes for several years, and this much anticipated new version ties in even better. Even if you already own the 1st Edition, you are likely to find this update a worthwhile purchase. I would love to see this book's sister, Digital Texturing & Painting, rise to the same level of insight and clarity.
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16 of 16 people found the following review helpful
5.0 out of 5 stars Terrific, the best book I've read on the topic! May 31, 2006
Format:Paperback
This book is amazing! It opened my eyes to so many things about lighting and rendering it's as if I've had a full course in lighting design, one in rendering, and some cinematography and color theory along the way. The best part is the way it keeps giving you new ideas, from other ways to add colors with different lights to tricks you can do in compositing.

The book is brilliantly simple, clear easy-to-understand writing throughout, even when describing very technical subjects like Polynomial Texture Mapping the author manages to keep the text readable, relevant, and useful, and he has lots of good pictures of things (renders, screenshots, diagrams, and photographic examples), to help pin down issues like the specific things to look for in adjusting subsurface scattering skin shaders. I've read the book cover to cover ~ and I'm going to be keeping it around my desk for years as a reference as well!

Most of the book is not software-specific, especially in terms of lighting techniques or creating texture maps the advice will work for anyone. The book only mentions 3D Studio Max (what I use) once in a while, and only has a few screenshots of settings in Max (along with lots of references to Maya, Renderman, Mental Ray et cetera) but still the whole book was completely useful to me, actually more useful because of its content than most of the software-specific books they keep cranking out with 3D Studio Max in the title.

The lighting challenge scenes are great, you have to download them yourself (there's no CD with the book...) but it's absolutely amazing that the author himself looked at my work and gave me feedback (spot-on feedback too!) when I posted my test render on the discussion forum. I'd have bought 10 books if it I had to, to get direct interaction with a top lighting expert working at Pixar! This book deserves more than 5 stars to reflect the amazingly generous author whose support goes above and beyond just writing a terrific book.

Kudos and Congratulations for such a great book, Mr. Birn!
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13 of 13 people found the following review helpful
5.0 out of 5 stars Required Reading Indeed July 8, 2006
Format:Paperback
As above, i've just finished reading the book cover to cover whilst lighting and (waiting for) renders at work and was thoroughly impressed. It covers an incredible range of topics from the very basics of lighting theory (which we can all use a reminder of every now and then!) through to some more complex ideas and concepts.

With the associated website (3drender.com) where there are numerous lighting challenges to download and particiapte in (the author himself critiques the work!) this will certainly improve your skills and also just give you a bit of nudge into looking at the world through the eyes of a 3D lighting artist.

Don't mistake me, this is not a specific piece of training material, but it is an invaluable source of reference, from the tables covering some suggested RGB values for lights to various physical properties as well. It really should be required reading for anyone vaguely interested in the lighting end of the 3D pipeline, and even for seasoned professionals it is great to have everything in one very well constructed, well written, and easy to navigate book.

Highly recommended.
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Most Recent Customer Reviews
4.0 out of 5 stars Good for theory!
If your an expert you might want to skip this one a lot of what is talked about is planing and general theory for none lighting, rendering and compositing people! Read more
Published 1 month ago by Cash A. Echevarria
5.0 out of 5 stars love it buy it
If you think in learn lighting or rendering in 3d this is your book, intemporal, nice writter and more examples.

I recommend this buy
Published 1 month ago by Israel Diaz Torralba
5.0 out of 5 stars Another one!
Got this for my son for Christmas and he loves it! This was a great purchase. Truly learning new things.
Published 3 months ago by Vivian A Hirsch
5.0 out of 5 stars A book no lighting newbie should be without.
Before reading this book, lighting was my least favorite aspect of computer animation. Too many hours spent playing with sliders and settings I did not understand. Read more
Published 3 months ago by Neko Nine
5.0 out of 5 stars If you are going to light
Start with this book, then you will know if it's something you want to do in the future or not.
Published 4 months ago by MARIANA A ACOSTA
5.0 out of 5 stars Brilliant!
I recommend this book for any aspiring lighting artists. This book covers a wide range of topics and concepts. Read more
Published 4 months ago by Justine Stewart
5.0 out of 5 stars Tho For Games - Excellent For Photographers
The view of lighting in this book is for the game maker. Looking at objects as they do gives the photographer an appreciation for what contouring and relitive intensity and... Read more
Published 4 months ago by Photosbypullum
4.0 out of 5 stars really helpfull
loved it, was very helpfull to start learning about lighting in the digital world. wish it had more about arquitectural rendering
Published 8 months ago by efecto44
5.0 out of 5 stars Phenomenally informative
I dove into the CG animation scene about a year ago and have been rigorously educating myself ever since. Read more
Published 9 months ago by Jason Moon
5.0 out of 5 stars Ok this book is amazing
I have been working in computer graphics for 10 years, this book is one of the best that i have read. Read more
Published 11 months ago by Fnardu
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This is a complete replacement for the 1st edition
How do you think the techinques would translate into someone interested in learning lighting and the application of lighting in video games?
May 17, 2006 by Burton S. Posey |  See all 5 posts
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