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Digital Lighting and Rendering (2nd Edition) ([digital]) (Paperback)

by Jeremy Birn (Author)
Key Phrases: lighting creatures, mental ray, high dynamic range images, Fundamentals of Lighting Design, Studio Max, Lighting Challenge (more...)
4.7 out of 5 stars See all reviews (40 customer reviews)

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Digital Lighting and Rendering (2nd Edition) ([digital]) + Digital Texturing and Painting ([digital]) + Stop Staring: Facial Modeling and Animation Done Right
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Editorial Reviews

Product Description
Crafting a perfect rendering in 3D software means nailing all the details. And no matter what software you use, your success in creating realistic-looking illumination, shadows and textures depends on your professional lighting and rendering techniques. In this lavishly illustrated new edition, Pixar's Jeremy Birn shows you how to:

  • Master Hollywood lighting techniques to produce professional results in any 3D application
  • Convincingly composite 3D models into real-world environments
  • Apply advanced rendering techniques using subsurface scattering, global illumination, caustics, occlusion, and high dynamic range images
  • Design realistic materials and paint detailed texture maps
  • Mimic real-life camera properties such as f-stops, exposure times, depth-of-field, and natural color temperatures for photorealistic renderings
  • Render in multiple passes for greater efficiency and creative control
  • Understand production pipelines at visual effects and animation studios
  • Develop your lighting reel to get a job in the industry


About the Author
Jeremy Birn is a Lighting Technical Director at Pixar Animation Studios, where he worked on Cars and the Academy Award-winning The Incredibles. Prior to joining Pixar in 2002, Jeremy did lighting and rendering at such companies as Palomar Pictures, Wild Brain, CBS Television, and Tippett Studio, where he worked on effects for the feature film Evolution. Jeremy has taught courses at the California Institute of the Arts in Southern California and the Academy of Art University in San Francisco. More of Jeremy’s work and more about his writing is on his website, www.3dRender.com.

Product Details

  • Paperback: 432 pages
  • Publisher: New Riders Press; 2 edition (May 7, 2006)
  • Language: English
  • ISBN-10: 0321316312
  • ISBN-13: 978-0321316318
  • Product Dimensions: 9 x 7.5 x 0.9 inches
  • Shipping Weight: 1.4 pounds (View shipping rates and policies)
  • Average Customer Review: 4.7 out of 5 stars See all reviews (40 customer reviews)
  • Amazon.com Sales Rank: #28,354 in Books (See Bestsellers in Books)

    Popular in these categories: (What's this?)

    #2 in  Books > Computers & Internet > Graphic Design > Rendering & Ray Tracing
    #11 in  Books > Computers & Internet > Computer Science > Modeling & Simulation

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Customer Reviews

40 Reviews
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Average Customer Review
4.7 out of 5 stars (40 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
14 of 14 people found the following review helpful:
5.0 out of 5 stars A generous update from the 1st Edition, October 3, 2006
The author has extensively updated this industry standard since its first release six years ago, and the result is a book that should absolutely be on every Color & Light Artist's shelf. What was a very good reference is now even better, with more sage advice, clear and logical insight regarding lighting different kinds of scenes (e.g. indoor, outdoor, daytime, nighttime), more information on technologies that have become popular in recent years (such as global illumination), and the addition of complementary materials at the author's web site. I have been using the 1st Edition of this book as a required text in my rendering classes for several years, and this much anticipated new version ties in even better. Even if you already own the 1st Edition, you are likely to find this update a worthwhile purchase. I would love to see this book's sister, Digital Texturing & Painting, rise to the same level of insight and clarity.
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14 of 14 people found the following review helpful:
5.0 out of 5 stars Terrific, the best book I've read on the topic!, May 31, 2006
By a reviewer (San Francisco, CA) - See all my reviews
This book is amazing! It opened my eyes to so many things about lighting and rendering it's as if I've had a full course in lighting design, one in rendering, and some cinematography and color theory along the way. The best part is the way it keeps giving you new ideas, from other ways to add colors with different lights to tricks you can do in compositing.

The book is brilliantly simple, clear easy-to-understand writing throughout, even when describing very technical subjects like Polynomial Texture Mapping the author manages to keep the text readable, relevant, and useful, and he has lots of good pictures of things (renders, screenshots, diagrams, and photographic examples), to help pin down issues like the specific things to look for in adjusting subsurface scattering skin shaders. I've read the book cover to cover ~ and I'm going to be keeping it around my desk for years as a reference as well!

Most of the book is not software-specific, especially in terms of lighting techniques or creating texture maps the advice will work for anyone. The book only mentions 3D Studio Max (what I use) once in a while, and only has a few screenshots of settings in Max (along with lots of references to Maya, Renderman, Mental Ray et cetera) but still the whole book was completely useful to me, actually more useful because of its content than most of the software-specific books they keep cranking out with 3D Studio Max in the title.

The lighting challenge scenes are great, you have to download them yourself (there's no CD with the book...) but it's absolutely amazing that the author himself looked at my work and gave me feedback (spot-on feedback too!) when I posted my test render on the discussion forum. I'd have bought 10 books if it I had to, to get direct interaction with a top lighting expert working at Pixar! This book deserves more than 5 stars to reflect the amazingly generous author whose support goes above and beyond just writing a terrific book.

Kudos and Congratulations for such a great book, Mr. Birn!
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12 of 12 people found the following review helpful:
5.0 out of 5 stars Required Reading Indeed, July 8, 2006
By D. Brown (Australia) - See all my reviews
(REAL NAME)   
As above, i've just finished reading the book cover to cover whilst lighting and (waiting for) renders at work and was thoroughly impressed. It covers an incredible range of topics from the very basics of lighting theory (which we can all use a reminder of every now and then!) through to some more complex ideas and concepts.

With the associated website (3drender.com) where there are numerous lighting challenges to download and particiapte in (the author himself critiques the work!) this will certainly improve your skills and also just give you a bit of nudge into looking at the world through the eyes of a 3D lighting artist.

Don't mistake me, this is not a specific piece of training material, but it is an invaluable source of reference, from the tables covering some suggested RGB values for lights to various physical properties as well. It really should be required reading for anyone vaguely interested in the lighting end of the 3D pipeline, and even for seasoned professionals it is great to have everything in one very well constructed, well written, and easy to navigate book.

Highly recommended.
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Most Recent Customer Reviews

5.0 out of 5 stars Great Beginers Book
This book is an ultimate beginers book. There is no doubt about that. It covers not only lightning, but a little bit of textures, render passes, color theory and a lot more... Read more
Published 25 days ago by Nemanja Stavric

5.0 out of 5 stars essential for 3D artists
This book is superlative. I can't say enough good things about it. Lighting is probably the single most difficult thing to do and the most essential to doing good renders. Read more
Published 1 month ago by Jack J. Gerber

5.0 out of 5 stars It is great!
I'm very happy to have bought this book, Jeremy Birn is an amazing author and his advices and tips are very helpful. Thank you.
Published 3 months ago by Adela Ciurea

5.0 out of 5 stars Relevant and Required Reading
This book may not have been updated in the past 2-3 years but it is far and away the best overall book on lighting, shading and rendering I have read in print to-date. Read more
Published 4 months ago by Ryan McDougal

5.0 out of 5 stars excellent introduction to lighting
Although I've played with 3d modeling for years, I was completely uneducated in terms of lighting. This book offered an excellent introduction to all the important lighting... Read more
Published 5 months ago by B. Inman

1.0 out of 5 stars Unfocussed content
This book doesn't address a specific audience. If it's intended for a professional audience, the first part of the book is fluff and useless. Read more
Published 7 months ago by Dr. D. J. Martin

5.0 out of 5 stars Very different from 1st edition, well worth the new purchase
As others have said in their reviews, this is a very good update. Birn's experience over the last few years, especially at Pixar have given us even more to learn from. Read more
Published 7 months ago by Aubrey Pullman

5.0 out of 5 stars LOVE THIS BOOK
I used DAZ Studio and while this book is not software specific, I found it extremely helpful and noticed a big improvement in my art once I understood about light placement on 3D... Read more
Published 9 months ago by Patricia A. Dehler

5.0 out of 5 stars Digital-Lighting & Rendering- Jeremy Birn
An excellent book for those artists with some experience in 3D model making and experience in either traditional art and/photography. Read more
Published 13 months ago by Craig P. Zuckerman

4.0 out of 5 stars buen libro sobre tecnicas de iluminacion
jeremy es un excelente profesional y en este libro nos demuestra nuevamente los conceptos y tecnicas vigentes en el desarrollo de un buen proyecto 3d. Read more
Published 13 months ago by Depecheboy

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Product Information from the Amapedia Community

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Digital Lighting and Rendering (2nd Edition) ([digital])

This is a: Digital Lighting Design Reference Book

Here’s an outline of Digital Lighting & Rendering, 2nd Edition: Chapters 1 & 2 cover the basics of lighting design and CG lights. Basic concepts such as motivation and cheating, direct and indirect light, and the visual goals of lighting design ...

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Created on May 02, 2006, last edited on Mar 15, 2007.

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