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37 of 39 people found the following review helpful:
5.0 out of 5 stars By far the best book on this topic: "if you render, buy it."
I recently evaluated several books on this topic for inclusion my spring term reading list, and Jeremy Birn's "Digital Lighting & Rendering" has emerged as the clear winner. I learned a great deal from reading it myself, and am highly recommending it (although not assigning it) to the students in my Advanced Rendering class.

The book has "quality" written all...

Published on September 19, 2000 by P.F.Riche

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9 of 19 people found the following review helpful:
2.0 out of 5 stars Too basic
Too much information in this book can be found in countless books on 3d, image manipulation and cinematography. Anyone who is serious about 3d will already know what a specularity map or find that information elsewhere (just read the manual that came with the software) - and do we really need another book explaining the difference between a medium shot and a close up...
Published on September 26, 2000 by gazook


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37 of 39 people found the following review helpful:
5.0 out of 5 stars By far the best book on this topic: "if you render, buy it.", September 19, 2000
By 
P.F.Riche (San Francisco, CA) - See all my reviews
This review is from: Digital Lighting & Rendering (Paperback)
I recently evaluated several books on this topic for inclusion my spring term reading list, and Jeremy Birn's "Digital Lighting & Rendering" has emerged as the clear winner. I learned a great deal from reading it myself, and am highly recommending it (although not assigning it) to the students in my Advanced Rendering class.

The book has "quality" written all over it: color printing throughout every page, Mr. Birn's own professional 3D renderings illustrate every section with an inspiring attention to detail, and every topic from art theory to the latest rendering algorithms is accurately researched and crisply described.

The book did not include a large number of tutorials or step-by-step projects, but was generously spiced with tips, tricks, and web links that I found immediately useful to my 3D work. The processes of developing professional lighting schemes, color schemes, and cinematic compositions were covered with a depth and thoroughness that has actually helped my concept sketches and oil paintings almost as much as my 3D work!

It was not focused around any specific application software, although I noticed a high-end bias, with examples and screen-shots frequently based in Softimage, Maya, 3D Studio Max, Lightwave 3D, and Renderman, although this book could easily be used by any reasonably experienced artist working in Hash Animation Master, POV-Ray, Truespace, or other affordable programs as well - high quality lighting is equally important in any 3D rendering package, and Mr. Birn has beautifully presented everything that a professional 3D artist needs to achieve it. In a sea of weak and mediocre computer graphics publications, this is a shining example of what can happen when an accomplished pro labors to share all of his knowledge - if you are currently creating any 3D renderings, I recommend buying and reading this extraordinary book as soon as possible.

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23 of 23 people found the following review helpful:
5.0 out of 5 stars One of the best "art books" I've encountered., September 16, 2002
By 
J. Cavacini "cuddler of underdogs" (Coplay, PA Corporate States of America) - See all my reviews
(REAL NAME)   
This review is from: Digital Lighting & Rendering (Paperback)
If you aspire to be a 3D artist (3D modeling, animation, rendering), and you've never had traditional training in drawing or photography, I highly recommend that you study this book. It covers many important topics that you may have missed out on. This book includes color theory, light (and shadow) behaviors, composition and many other topics that are vital to all forms of art, including 3D computer art.

The author compares computer-world aspects of lighting and rendering to their real-world equivalents and demonstrates that a photographer's tip can be a 3D artist's tip (and visa versa). This makes the book more than just an excellent computer 3D rendering book; this book is also a great addition to any photographer's bookshelf.

Each topic is wonderfully illustrated with color images that depict exactly what is being discussed; clearly and without distraction. For example, you can see for yourself what the different properties, capabilities and shadow types are among point lights, area lights, spotlights and so forth without having to wade through technical jargon or executing tests with your 3D software. These types of lights are demonstrated on simple spheres, on a flat surface, instead of full 3D scenes, allowing the reader to see the vital details quickly instead of being forced to study the image and draw conclusions.

The author guides you through selecting the most effective light type, the number of light sources to use and where the lights should be placed into your scene, depending on what your objectives are and how much time you have to render the final work. This makes the book a great guide to have on hand during the setup process of your 3D scenes. For example: if you like the appearance of global illumination or radiosity but do not have the time to render your work with those time-consuming advanced features, there are ways of simulating the results with the standard features.

Other topics such as post processing, compositing, reflection, caustics, global illumination, and exposure are also clearly explained and illustrated. The book is also software-agnostic. Meaning, topics and techniques in the book are applicable to practically all 3D software packages (Lightwave, Maya, 3D Studio Max, Carrara, etc). The author also explains some of the differences between the popular software packages to make applying the text to your software easier (for example, different software packages have different names for the same things).

Overall, I highly recommend this book for artists of 3D computer rendering and photography. I can think of no downsides to this book except maybe that I would not mind it being longer. However, "short" sometimes equals "sweet" and that may be the beauty of this book. It is not a five hundred page technical manual; it's a well paced, excellently illustrated, and easy to read handbook for two important topics that have many interesting facets. One note of caution: if you are expecting a "recipe book" or "perfect lighting in five simple steps" you may be disappointed (and I feel that such instant recipe books are not really as helpful to artists seeking to fulfill their own visions). This is an art book in the sense that it tries to teach you how to look at the world and to reproduce what you see with every detail. It's about learning how things look and why; not a set of steps to produce a limited set of results.

I'm off now to go get the companion book "Texturing and Painting."

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20 of 20 people found the following review helpful:
5.0 out of 5 stars Amazing - The Most Useful, In-Depth CG Book I've Bought, October 6, 2000
By A Customer
This review is from: Digital Lighting & Rendering (Paperback)
Jeremy Birn puts everything together in one book that you need to produce professional quality photo-real renderings. Overall the skill-level is fairly advanced and non-condescending - although the beginning of each section seems to start with basic definitions that most readers probably already know, most sections pick up to a more professional level a few pages later and strike a good balance between being useful and being readable.

I'd say that about 10% of the contents of this book are unique "golden nuggets" - original tips and explanations that I hadn't seen anywhere else - stuff that doesn't appear in software manuals, is skipped in other books, and is worth the price of the book by itself (thanks to Mr. Birn for a new approach to making shadows-only lights, and a technique luminance-equalizing tiling maps I was just using today!).

30% of the info in this book is what you'd expect to find in any good cinematography text, only Birn explains it all along with useful translations into 3D- this is the main guts of the book, and it's beautifully executed.

Maybe another 30% is art theory, color theory, and other tips on what makes a better-looking final rendering - any good artist should know this stuff, and this is one of the best-written overviews of the material I've seen.

Another 30% is info from the computer science, image processing, compositing techniques and other technical info - here the book really shines for explaining & illustrating advanced algorithms in non-nerdy terms. Web sites that discuss some of the topics the book covers (such as Photon Mapping as an alternative to conventional Radiosity) require really hardcore math, whereas Birn explains it all clearly with production-oriented pros and cons of the techniques.

This book is a real find - one of the few books that has actually improved my 3D work in meaningful ways. I highly recommend it, and extend my thanks to Jeremy Birn for sharing his knowledge with other artists.

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15 of 15 people found the following review helpful:
5.0 out of 5 stars Good Art Book + A Masterpiece of Technical Writing, August 11, 2000
By A Customer
This review is from: Digital Lighting & Rendering (Paperback)
Digital Lighting & Rendering is a terrific art book, the advice on designing lighting schemes and camera work are first rate - even to someone who has already read several of the texts on cinematography. But it is also one of the best-written books I've seen for explaining technical issues and rendering algorithms. Even the beginning chapters, on issues with which I was very familiar, had new things to say and were surprisingly informative (and non-condescending - there's less filler material here than in most of these books.) As an advanced user of Lightwave and (more recently) Maya with Renderman, I felt like I really hit pay-dirt in the last two chapters, with lots of useful advice on multi-pass compositing techniques, including some tricks I hadn't thought of. Shaders and global illumination techniques were defined and illustrated in a way that cleared-up a lot of the ambiguities of what I had seen in the software manuals and web postings on the approaches. All-around, this is the best book-buy I've made all year. I HIGHLY recommend Digital Lighting & Rendering to anyone (at almost any skill-level) who wants to make better renderings - It's helping me already, and I've only owned it for a week! Great Book, Mr.Birn!
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8 of 8 people found the following review helpful:
5.0 out of 5 stars As a beginner I have found this most helpful, June 7, 2003
By 
BG from TN (TN United States) - See all my reviews
This review is from: Digital Lighting & Rendering (Paperback)
I'm about 2/3 of the way through it and this book has done more to clear up technical issues about light and color than anything else I've seen. The straight dope, no fluff and plain language, everything explained from the ground up, but it never reads like a beginner's book. Highly recommended.
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8 of 8 people found the following review helpful:
5.0 out of 5 stars How to SEE the light and make your world look real!, May 27, 2002
By 
Jeremy (Tokyo, Japan) - See all my reviews
This review is from: Digital Lighting & Rendering (Paperback)
If you're a hobby 3D graphhics artist or thinking of entering into the world of computer graphics, then this book is an essential resource to give you that realism factor often missing in artists works seen today.

The Book is superbly presented in glossy paper format with excellently reproduced colour images that generously fill the book as examples of how to achieve the right lighting for that perfect shot you were trying to setup but till now had no idea of how to achieve it.

This volume is a how to for novice and advanced artist alike, brilliantly guiding you through the ins and outs of rendering the most perfectly realisticly shaded 3D image possible.

Chapters guide you through Lighting workflow, three point lighting, Shadows (a must),Qualities of light, Colour, Exposure, Composition and staging (worth the price of the book alone), Materials and rendering algorithms(tips to turn a good work into a masterpiece)and Compositing(the absolute icing on the cake).

There is a Lot one can learn from this volume and dare I say that it has to be if not the best then one of the very best presentations on this topic I've ever had the good fortune to study from.

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16 of 19 people found the following review helpful:
5.0 out of 5 stars In a word, Wow., July 27, 2000
By A Customer
This review is from: Digital Lighting & Rendering (Paperback)
Digital Lighting & Rendering exceeds my expectations for a 'computer book' - Mr. Birn has written the first true 'art book' in the field of 3D production. The writing is crisp & insightful, and in addition to the how-to, there is enough coverage of when-to and why-to do everything to make the techniques useful in almost any project. The pics in this book are inspirational - I'm glad they did the whole thing in colour - although I had already seen a few of the scenes on Mr. Birn's wonderful web site. Really beautiful work - people who see the copy on my desk can't seem to put it down without checking all the pages. If everyone working in 3D could read this book, it would change the industry.
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7 of 7 people found the following review helpful:
4.0 out of 5 stars Lighting from an Artistic instead of technical point of view, August 7, 2000
This review is from: Digital Lighting & Rendering (Paperback)
I had very high expectations for this book and, for the most part, was not dissapointed. The author covers many areas of lighting, explaining in plain english how the attributes of artistic lighting apply to 3D rendering. Filled with quality examples and written in a very readable format (as opposed to a cookbook type format). I learned several things reading the basics sections, even though I thought I knew all the tricks. I wish there had been a cookbook type section, with more advanced examples, but can't complain, as the author covers lots of area, with a depth 3D artist have been in need of for a long time!
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6 of 6 people found the following review helpful:
4.0 out of 5 stars Required reading for any 3d artist..., July 22, 2001
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This review is from: Digital Lighting & Rendering (Paperback)
Digital L&R is one of the best publications available for aspiring and seasoned 3d artists alike. The topics range from imaging fundamentals to advanced issues like HDRI, and all the content spanned is explained in such skill as to make even a process like proofing with a histogram seem like child's play. What few questions I had that weren't made completely clear by "DL&R" I was able to address in a discussion group hosted by the author's web site. It truly complements the [digital] line of 3d books, and I only wish that professional users of software like Maya & Houdini would write publications of equal caliber. It is extremely fast reading, and the actual book itself is wonderfully done, with every page a full-colour glossed stock, and loaded to the hilt with sample images to help elucidate the book's contents. The only reason I didn't give it the best rating is that the book does not come with a CD, and I had to visit Birn's site every so often for sample files referenced (but not required) in his text. A couple of the files referenced were MOV's, so it was annoying to be in the middle of a [paragraph] and then have to wait for a download to complete, especially with a dial-up connection. It's unfortunate that a lot of the valuable content on Birn's site, the beautiful step-by-step multi-passed rendering of the ant, for example, is not readily available on a companion CD. If "DL&R" included a disc even half as good as the book, it would raise the bar for CGI literature.
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5 of 5 people found the following review helpful:
5.0 out of 5 stars A missing manual, September 26, 2003
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This review is from: Digital Lighting & Rendering (Paperback)
A very good book that bridges the gap between technical 3d graphics skill and the development of artistic technique. Not application specific and helpful for more than just computer 3d graphics, much of the information applies to all types of traditional lighting as well.
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Digital Lighting & Rendering
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