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Digital Photography for 3D Imaging and Animation
 
 
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Digital Photography for 3D Imaging and Animation [Paperback]

Dan Ablan (Author)
4.0 out of 5 stars  See all reviews (5 customer reviews)


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Book Description

0470095830 978-0470095836 February 5, 2007 1
This practical and easy-to-follow book showa you how to transform your 3D projects with your own digital photographs and enhance your 3D animation by adding photographs that you’ve composed, lit, and shot. The featured tips and ideas will quickly have you creating quality photographs for use throughout the 3D workflow. From the mechanics of megapixels to the tricks of lighting to the art of finding the best images to shoot, you’ll learn valuable techniques that will transform your designs.

Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.


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From the Back Cover

Transform Your 3D Projects with Your Own Digital Photographs

Enhance your 3D animation by adding photographs that you've composed, lit, and shot specifically for use in your 3D projects. This practical and easy-to-follow book will show you how. Even if you have limited experience, the tips and ideas you'll find will soon have you creating quality photographs for use throughout the 3D workflow. From the mechanics of megapixels to the tricks of lighting to the art of finding the best images to shoot, you'll gain control and learn valuable professional techniques that will transform your designs.

  • Explore camera angles, lighting, and more from a 3D perspective
  • Create textures, backgrounds, and 3D image models with your photographs
  • Notice details, find the right subjects, and learn photographic best practices
  • Master the mechanics of f-stops, apertures, and lenses for 3D
  • Apply digital photographic quality to your rendered 3D images
  • Use high-dynamic-range (HDR) imaging for advanced 3D lighting

No special software required. The instructions in this book apply to most popular 3D applications.

Recognize useful real-world scenes and photographs with 3D in mind

Use stills more effectively for texture, background, and reference

Shoot and assemble complete 3D environments

Companion DVD with Video Training!

See how to incorporate photographs into your 3D projects with more than two hours of video training provided on DVD. You'll also find valuable tools, including:

  • Over a hundred digital images for your use, royalty-free, from the author
  • Valuable software including LightWave 3D® demo version, Maya® 7 Personal Learning Edition, 3ds Max® 9 evaluation version, Adobe® Photoshop® CS2 tryout version, and photo-to-3D plug-ins

About the Author

Dan Ablan is president of AGA Digital Studios, Inc., a 3D animation and visual effects company. He is also founder of 3D Garage.com, a Web site dedicated to 3D training. Dan has been involved in the visual arts since 1982 and is the author of ten books on computer graphics and animation.

Product Details

  • Paperback: 314 pages
  • Publisher: Sybex; 1 edition (February 5, 2007)
  • Language: English
  • ISBN-10: 0470095830
  • ISBN-13: 978-0470095836
  • Product Dimensions: 9.9 x 7.8 x 0.8 inches
  • Shipping Weight: 2 pounds
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (5 customer reviews)
  • Amazon Best Sellers Rank: #1,564,829 in Books (See Top 100 in Books)

More About the Author

Dan Ablan is president of AGA Digital Studios, Inc., a 3D animation, photography, and training company in the Chicago area. AGA Digital has produced 3D visuals for broadcast, corporate, and architectural clients since 1994, as well as post-production services in conjunction with Post Meridian, LLC. AGA Digital Studios, Inc. also provides lifestyle photography services with Dan.
Dan is the author of 13 books from New Riders Publishing, Thomson Course Technology, and Sybex. They are: LightWave Power Guide (v5.0), Inside LightWave 3D (v5.5), Inside LightWave [6], LightWave 6.5 Effects Magic, Inside LightWave 7, Inside LightWave 8, and co-author of LightWave 8 Killer Tips. His latest books are Digital Photography for 3D Imaging & Animation, Inside LightWave v9, and The Official Luxology modo Guide. He also is the author of [digital] Cinematography & Directing, and served as technical editor for [digital] Lighting & Rendering. Dan was also a contributor to After Effects 5.5 Magic, from New Riders Publishing. His 12th book is just out this month - The Official Luxology modo 301 Guide. Book #13 is now available, also from New Riders Publishing and Adobe Press -
Photoshop CS4 Studio Techniques. Dan has written the revision to this popular series from Ben Willmore.

Dan is also the founder of 3D Garage.com, a website dedicated to computer software based video training. 3D Garage is owned and operated by AGA Digital Studios, Inc. and offers high quality DVD-ROM based LightWave 3D, modo 3D, Mac and Photoshop training courseware. Dan offers a two day, one on one digital photography workshop through 3D Garage.com as well. AGA Digital Studios, Inc. is a NewTek authorized LightWave training facility and reseller. Dan Ablan has written columns and articles for LightWave Pro magazine, Video Toaster User magazine, 3D Design magazine, 3D World magazine, and NewTek Pro magazine. Dan has been teaching LightWave seminars since 1995 across the country, and at AGA Digital Studios, Inc. Some of the companies Dan has trained include Fox Television, ABC-TV New York City, CBS-TV Indianapolis, WTTW-TV PBS Chicago, Lockheed Martin, and many others. Dan served as Editor-in-Chief of Keyframe Magazine (now HDRI 3D magazine) for two years.

In addition to his daily duties at AGA Digital Studios, Inc., Dan Ablan is also an accomplished photographer having photographed since 1980. Coming from the days of film and darkrooms, he has studied photojournalism in college, and has made the full transition to digital. He and his wife have a portrait studio in the Chicago area (www.AblanGallery.com).

 

Customer Reviews

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Average Customer Review
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8 of 9 people found the following review helpful:
3.0 out of 5 stars An oddball collection of topics, September 14, 2007
By 
GameMaker (Portland, OR USA) - See all my reviews
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This review is from: Digital Photography for 3D Imaging and Animation (Paperback)
I'm somewhat of a noob in 3d modelling and animation, and so this book really interested me. I was hoping to learn how to better use photography to do things like create effective reference images, textures, normal maps, bump maps, displacement maps, and such.

After reading through most of the book, I'm pretty disappointed. While the book does cover such topics, I feel that it gives those topics a pretty superficial treatment, and the focus of the book seems to be on other, what I'd consider, "oddball topics".

The book devotes a lot of time covering digital photography in general. It does this fairly well, but honestly, a book like "Real World Digital Photography" does that much better.

The book also has large sections where it goes into great detail into how to create a 3d slideshow, and another on how to create a digital collage using After Effects. While these topics are kind of interesting, honestly, how often are you going to do something like that?

The book is kind of an interesting read, but after reading it I'm wondering who the intended audience for it actually is. Certainly not 3d animators or modelers like the title and the description of the book seem to indicate.
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15 of 20 people found the following review helpful:
2.0 out of 5 stars Bad HDRI coverage, maybe OK for beginners, March 3, 2007
This review is from: Digital Photography for 3D Imaging and Animation (Paperback)
This is an important topic. The publisher should have found a more experienced author to write this book!

The coverage of HDRI imaging was full of mistakes. In a step-by-step tutorial, the author makes every mistake in the book: he focuses his camera wrong, he changes the f-stop between bracketed exposures even though this will change the camera's DOF and mess up the alignment of images, in assembling his High Dymanic Range Images with Adobe Photoshop PS2 he advises readers to change modes from HDRI to 16 bit and back, without mentioning that this means he is no longer creating a High Dymanic Range Image. The author doesn't seem to notice that the series of bungling mistakes he has made hasn't produced a HDRI map suitable for image based lighting, and instead acts as if he has achieved highly realistic results.

The author's mis-adventures photographing a Christmas Tree ball in his back yard to make HDRI are only one chapter in this book. He also attempts to make texture maps out of photographs (he gets to the color maps, doesn't go much further into how to derive bump or specular or other maps based on the color.) The book is also full of "filler" chapters that would only be useful to a beginner first using a computer. There's a chapter on image management, showing how you can use a program like iPhoto to organize your pictures, and explaining the difference between compressed and uncompressed image files.

Overall there's not much for a dedicated 3D artist in this book, although some beginners might find some of it useful.
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6 of 9 people found the following review helpful:
5.0 out of 5 stars Excellent & Informative, March 16, 2007
This review is from: Digital Photography for 3D Imaging and Animation (Paperback)
I was hesitant to get this book after reading the one review posted. But instead I got the book anyway. I have to say that the information is excellent. I've worked in 3D for a while, using Maya and Cinema 4D, but had not explored the use of digital photography to the fullest extent. I had emailed Dan Ablan and he replied right away. He told me this book was about ideas and that it helps bridge the gap between photography and 3D, two fields he's worked in for over a decade. He was right and I found that his example photos were outstanding and use of them even better. This book covers managing files which is a big deal as you start taking more shots such as textures and image maps. It covers how to create panoramas in more than one application, and it covers hdri and as Dan shows, works great in modo. I'm new to modo, but the project was cool. I was surprised that the book even covered image modeling using image modeler from [...]and then there was the after effects tutorial creating a heavily layered, animated montage all from photos using masks and keys and blending. I liked the use of 3D for animated photo slideshows and image mapping ideas.

What really surprised me the most was that even though the tutorial are geared towards beginners it has helped my 3D work immensely. What's cool is that Dan included hours of video training tutorials on the book's DVD to help you learn more and there's tons of sample images to work with and free demo software.

Top notch book!
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Inside This Book (learn more)
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
digital photo mapped, sphere rig, hdr images, overexposed shot, panorama software, final panorama, particle generator, creating panoramas, flat polygon, photo slide show, reflective sphere, bump map, probe image, underexposed image, digital photos, shooting indoors, image modeling, final render, image mapping, digital photography, displacement map, normal map, image mapped
Key Phrases - Capitalized Phrases (CAPs): (learn more)
After Effects, Adobe Photoshop, Color Range, Autodesk's Maya, Image Strip, Lab Color, Nikon Coolpix, Scene Browser, Pixel Filter, Add Plane, Highlights Amount, Pixel Aspect Ratio
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