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Digital Space: Designing Virtual Environments [Paperback]

Peter Weishar (Author)
5.0 out of 5 stars  See all reviews (1 customer review)


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Book Description

April 1, 1998 007069611X 978-0070696112 1
Create realistic 3D environments with ease. Harness the latest computer-generated 3D imaging techniques to design exciting virtual environments. Peter Weishar's Digital Space shows you how to solve design problems with today's easy-to-use software...apply the traditional methods of scenic designers, painters, and architects to create 3D images...and optimize all aspects of your 3D models. packed with nearly 200 illustrations, this expert design tool enables you to: create models, set designs, lighting, textures, interiors and exteriors, perspective and trompe l'oeils; apply such digital techniques as fly-throughs, texture-mapping, ray tracing and radiosity; take advantage of tips and shortcuts for faster execution, reduced file size and simulations; and much more!


Editorial Reviews

From Library Journal

Weishar presents an introduction to 3D modeling irrelevant of the specific application being used. In the first part of the book Weishar discusses platforms and packages, planning, modeling, textures, lighting, and rendering. The second half of the book includes case study interviews with 3D artists such as Robyn Miller of Myst, Ron Thorton of Babylon 5, and Chris Carter from National Geographic. This is an excellent book for designers and young people thinking about moving into 3D design.
Copyright 1998 Reed Business Information, Inc.

From the Back Cover

Take control of the latest technology in 3D design with this comprehensive guide for architects, designers, illustrators, and graphics professionals. Digital Space provides start-to-finish, how-to instructions of 3D design that close the gap between software manuals and traditional architecture and design books. Chapters include: industry overview...planning...space design...modeling...lighting...textures...interior space...exterior space...rendering...tips and techniques...glossary of terms. The non-technical language and abundant illustrations make Digital Space: Designing Virtual Environments one of the most accessible guides to 3D design on the market. From basic concepts to sophisticated applications, it covers: the design process; optimal working techniques; 3D modeling; methods of streamlining complex tasks; real world case studies; extensive interviews with famous 3D artists.

Product Details

  • Paperback: 240 pages
  • Publisher: McGraw-Hill Professional; 1 edition (April 1, 1998)
  • Language: English
  • ISBN-10: 007069611X
  • ISBN-13: 978-0070696112
  • Product Dimensions: 9.2 x 7.4 x 0.8 inches
  • Shipping Weight: 5.9 ounces
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Best Sellers Rank: #2,850,392 in Books (See Top 100 in Books)

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14 of 15 people found the following review helpful:
5.0 out of 5 stars A great book for 3D students of all levels., August 29, 1999
This review is from: Digital Space: Designing Virtual Environments (Paperback)
An excellent book. Written at an easy to read level that enlightens both the seasoned professional and the adventerous beginner.

If you're thinking of studying 3D, get this book! It does an excellent job of breaking down the lingo, and presenting simple examples of how to understand digital spaces.

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Inside This Book (learn more)
First Sentence:
A few years ago, three-dimensional computer graphics was relegated to a limited number of pioneers working with custom software on extremely expensive equipment, and the term "computer artist" was an oxymoron on the level of "military intelligence." Read the first page
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
tiled texture, cubic mapping, revolve tool, transparency map, opacity map, render times, final render, texture map, polygon count, screen redraw, bump map, forced perspective, cel animation, directional light
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Ron Thornton, Chuck Carter, Foundation Imaging, National Geographic, Studio Max, Robyn Miller, Exterior Space, Star Trek, Silicon Graphics, World War, Advanced Media Design, Jon Kletzien, Lighting Figure, Richard Schelct, Star Wars
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