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*OP Digital Web 2.0 (Mage: The Ascension)
 
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*OP Digital Web 2.0 (Mage: The Ascension) [Paperback]

Roger Gaudreau (Author), Jaymi Wiley (Author), Jen Clodius (Author)
3.5 out of 5 stars  See all reviews (2 customer reviews)


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Book Description

Mage: The Ascension October 29, 1998
Online Games


Product Details

  • Paperback
  • Publisher: White Wolf Publishing; Revised edition (October 29, 1998)
  • Language: English
  • ISBN-10: 1565044266
  • ISBN-13: 978-1565044265
  • Product Dimensions: 10.9 x 8.1 x 0.5 inches
  • Shipping Weight: 9.6 ounces
  • Average Customer Review: 3.5 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Best Sellers Rank: #1,975,270 in Books (See Top 100 in Books)

More About the Author

SatyrPhil Brucato, aka Phil Brucato, Satyros, or just plain Satyr, sold his first professional story to Marion Zimmer Bradley's Sword & Sorceress IX anthology in 1990. During White Wolf's "classic WOD" period, he co-created the Mage, Sorcerers Crusade, Werewolf, Changeling and Vampire: Dark Ages lines, contributing to over 80 books for the Wolf. The next decade saw him author Deliria: Faerie Tales for a New Millennium, Everyday Heroes, Goblin Markets: The Glitter Trade, and popular columns for Realms of Fantasy, Witches & Pagans, and NewWitch magazine.

Satyr's fiction has appeared in Weird Tales, Steampunk Tales, a slew of collections, and the Bad-A$$ Fairies series. Recently, he co-edited the benefit collection Ravens in the Library, founded Silver Satyr Studios, and produced the webcomic series Arpeggio. An occasional hiker, avid dancer and constant reader, Satyr lives in Seattle with his partner Sandra Buskirk, two ragdoll cats, and a snake named Silk.

Check out Satyr's blog at http://satyrblade.livejournal.com, his webcomic at http://www.arpeggiothecomic.com/, and his Facebook group at http://www.facebook.com/?ref=home#!/group.php?gid=126494504028229.

 

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Average Customer Review
3.5 out of 5 stars (2 customer reviews)
 
 
 
 
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4 of 4 people found the following review helpful:
3.0 out of 5 stars Worthwhile, March 12, 2000
This review is from: *OP Digital Web 2.0 (Mage: The Ascension) (Paperback)
This book is a major overhaul of the earlier Digital Web book for Mage: The Ascension. It has lots of little detail-ey improvements over the first edition, and some nice thoughtful material about games in the web, and storytelling in general. I'm not sure I'd encourage anyone to buy it if they had the eariler edition, unless they're obsessed with running games in the Web. But a modern Mage game ought to have *some* Digital Web in it, and if you don't have any verion of this book, I highly reccomend it. Also hs plenty of cool terminology and saucy web culture tidbits, and an interesting piece of history on the "recent crash" of the Web.
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4 of 8 people found the following review helpful:
4.0 out of 5 stars A complete Guide for the Digital Web 2.0, June 4, 1999
By A Customer
This review is from: *OP Digital Web 2.0 (Mage: The Ascension) (Paperback)
The Digital Web 2.0 is a book full of information about de Digital Web and the virtual reality world that makes a good home for the Virtual Adepts. These creatures of magic, once followers of the traditions, now spend their time exploring this new realm. With the hope that some day they will bring all the human kind to the acension. The plans are to take all in to this digital web. The book itself doesn't explain how this will be posible, but explain te secrets areas of these realm, as well the most comon places to hang out and search for hot information. At the same time indicate waves of moving, fighting and hacking in the tree posibles ways of inmersion. The normal, the astral und the holistical. Each one have their advantages, and each one have their ones problems. The digital web, and his famous meeting place Spy Demise are the structural line of this book, and the structure is very good.
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