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Dino Crisis

by Capcom
Sega Dreamcast
4.0 out of 5 stars  See all reviews (9 customer reviews) 74 / 100

Price: $73.98 & FREE Shipping. Details
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Dino Crisis + Resident Evil Code Veronica + Visual Memory Unit - Blue
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Product Details

  • ASIN: B000055YVY
  • Media: Video Game
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (9 customer reviews)
  • Amazon Best Sellers Rank: #13,459 in Video Games (See Top 100 in Video Games)
  • Product Warranty: For warranty information about this product, please click here

Product Description

Note to Parents: Realistic violence, gore, horror

An abandoned research complex on a remote jungle island, a team of special forces operatives, a horde of vicious velociraptors, and one big, mean Tyrannosaurus rex constitute the setting and cast of Dino Crisis, the latest masterpiece from the makers of Resident Evil.

You play as Regina, a member of a four-person team sent to retrieve an expatriate scientist. Your radio man became a midnight snack for the T.rex, so it's up to you and your two remaining teammates to explore a dino-infested research station, rescue the scientist, call for a helicopter retrieval, and escape with your lives. Along the way you'll uncover the grizzly remains of those who got in the dinosaurs' way, and you'll unravel the mystery of how a top-secret energy research project turned into a Jurassic nightmare.

And about those dinosaurs: they're all over the island. One instant you'll be walking along a second-story balcony, admiring the view, the next instant you'll be dodging a T.rex as it smashes its huge maw through the concrete walls. Velociraptors chase you down blood-spattered corridors, flying reptiles circle the outdoor areas, and your only weapons are your pistol, whatever else you can salvage, a dwindling supply of ammunition, and your wits.

Packed with clever puzzles and heart-pounding surprises, all superbly presented with realistic graphics and horror-movie camera angles, Dino Crisis is a triumph of survival-horror gaming. --Mike Fehlauer


  • Great sound effects and music
  • Well-integrated, varied, and clever puzzles
  • Awe-inspiring, terrifying dinosaurs
  • Branching story line improves replay value


  • Doors impervious to explosives


When you're Capcom, there's no such thing as too much of a good thing. This is evidenced by the impending deluge of Resident Evil/Biohazard spin-offs; Resident Evil: Code Veronica, Resident Evil 3: Nemesis, Oni-Musha (the RE-style samurai game), and now Dino Crisis. A brand new excursion into the world of survival-horror, Dino Crisis is a fresh experience that abandons that creepy Umbrella laboratory for a taste of Jurassic Park. Not only that, but Dino Crisis is unique in that it so closely borrows from the RE series. But in regards to the storyline, this game is not related to it Resident Evil at all.

Conceived and directed by Shinji Mikami, the mastermind behind the RE games, Dino Crisis will be very familiar to anyone who's played the Resident Evil games. The dramatic camera perspectives, the control scheme, and the eerie settings are all classic Mikami. However, instead of slow-moving zombies shuffling after you like drunks staggering home, you're faced with velociraptors and other big lizards with lightning-fast reflexes and huge appetites.

"This isn't a joke, you idiot! We were just attacked by a big-ass lizard!" says Dino Crisis femme-fatale, Regina, to her computer-expert cohort, Rick, who, at the time, is trying to unlock electronically secured doors throughout the base where you've been searching for the missing Dr. Kirk. Your other teammate, Gail, is missing, and the last you heard from him were some aborted screams and the sound of gunfire.

As you might now know, the backgrounds in Dino Crisis are fully polygonal as opposed to prerendered CG stills, like they are in Resident Evil. Perhaps it took Capcom all this time to get up to speed with the PlayStation hardware, but this makes all the difference in the world. Despite being completely 3D, the game still moves at the same speed as its brethren, without any slowdown. The game's graphics are also very sharp and appear to be running in a medium to high resolution. The character models are very well done, with excellent light-sourcing effects, giving Regina and her posse a very solid feel. The use of polygonal backgrounds enhances the feeling of fear even more than Resident Evil. For example, when you're walking down a hallway, viewed from a typical RE-ish perspective, it becomes even more tense when the camera angle suddenly pivots to an overhead perspective or swings to a worm's-eye view. The engine also allows for shifting camera positions rendered on the fly, keeping Dino Crisis moving along at a quicker tempo than Resident Evil's. Thankfully, the camera, with all its flexibility, is not abused or overused by any means. It is used sparingly, and only to enhance rather than to distract.

Since the game is completely 3D, it is not as easy to pick out necessary clues as it had been in Resident Evil because everything looks uniform. In Resident Evil you'd be able to tell what to look out for since the polygonal details would stick out from the prerendered backgrounds. In Dino Crisis, you must really be on the lookout for anything and everything. The camera angles are vintage RE, designed to provide the maximum tension possible. If that weren't enough, the soundtrack is designed to provide chills and thrills as well. The simple act of walking down a hallway becomes a terrifying exercise in fear when the violins start playing. If you're not too chicken, this game is best played in the dark with the volume up.

As previously stated, the controls in Dino Crisis are virtually identical to Resident Evil's, with a couple of crucial enhancements. Since the basic control configuration works well enough, potential problems arise since velociraptors are a lot quicker and savvier than RE's zombies. As a result, adjustments to the combat system were necessary to avoid an unwanted Regina-burger. When you press the R2 button, your character does a 180-degree turnabout, allowing you to put some space between you and your pursuer before turning around and filling your opponent with lead. The second enhancement is the ability to walk with your gun held out, primed to fire. While you walk slower with your gun outstretched, it sure beats making a sitting duck of yourself each time you want to fire your weapon. With all this meat-eating terror stalking the hallways (and windows and air-vents, etc.) it would get annoying to have to manage the ribbon-saving system found in Resident Evil. Instead, Dino Crisis features save rooms that prompt you to record your data whenever you attempt to leave or pass through one of these rooms. The number of times you save (or continue, should you die) affects your final score/rating and should be used sparingly.

The details in Dino Crisis are excellent too. If she takes a little damage, Regina will hold her side, limping a bit. If she takes a lot of damage, she'll be absolutely stagger around. She'll also drip blood on the floor, adding to the realism in Dino Crisis. Fortunately, there are plenty of power-ups (health kits, weapons, etc.), and an accessory-customization system similar to the one in Parasite Eve. Other things like head tracking, and auto-aiming sort out any additional combat-oriented complaints from the RE series as well. Interestingly, analog support does not seem to be featured, although the Dual Shock action is intact. Loading times between rooms are also severely reduced, due to the polygonal environments that take less space to store in memory.

So, from the looks of things, it appears as if Capcom has another winner on its hands. Dino Crisis is less disturbing than the RE series, but possibly more frightening since each of the creatures in DC hold about the same shock value as the Dobermans did in Resident Evil. While cannibalizing its own library could have backfired with a "been there, done that" aftertaste, Dino Crisis walks away under the strength of its own merits. The control improvements and graphic reinvention make DC its own game, with little owed to Resident Evil. The storyline is sound, and the replay value is high, with three different endings to reveal and a multitude of secrets to find (multiple costumes, a timed dinosaur hunt, mini Regina and giant Regina, etc.). With Oni-Musha, Nemesis, and Code Veronica on the horizon, Capcom might have this genre all to itself. While games like Carrier, Blue Stinger, and Alone In the Dark 4 will try and crowd the limelight with similar offerings, for the time being, it looks as if Capcom is king of the survival-horror hill. (James Mielke)

--Copyright ©1999 GameSpot Inc. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission of GameSpot is prohibited. GameSpot and the GameSpot logo are trademarks of GameSpot Inc. -- GameSpot

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7 of 7 people found the following review helpful
4.0 out of 5 stars A Solid Game January 24, 2001
Dino Crisis is Capcom's attempt at cloning their former success Resident Evil and they come pretty darn close. You play the role of Regina, a pink-haired U.S. special forces fighter with an attitude. She along with her squad are on a mission to investigate a research island run by the insane Dr. Kirk. Upon arrival, the squad, as the title infers, encounter a plethora of dinosaurs from the stone age and their mission becomes one of survival... The graphics in Dino Crisis are a huge improvement over the playstation version yet are not totally up to Dreamcast standards. The velociraptor models aren't very detailed yet as is the pattern for most Dreamcast games, the polygons are totally seamless. Gameplay is exactly like the playstation version - plentyfull. For a survival horror this game is surprising long and difficult! But things can get a little booring at times. The plot is long enough to actually take a few interesting turns and even the best of them might find it tricky keeping up with it. Overall, anyone who is a Resident Evil fan with find Dino Crisis well worth their while yet a small step down from the Resident Evil predesesors. If you are someone new to the survival horror genre, play resident evil 2 first (it's awesome!)
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4 of 4 people found the following review helpful
5.0 out of 5 stars For the faint of heart January 28, 2002
By C-N-G
If Resident Evil is to scary for you then you might want to pick this game up. It shares a lot in common with the RE games, lone hero stuck on an island with limited ammo trying to survive while creatures attempt to kill her. The difference being that dinosaurs are not as scary as zombies.
The graphics are slighty better and sharper than the psx version. Not much in the way of extras but for the price it is a good deal.
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3 of 3 people found the following review helpful
5.0 out of 5 stars GREAT GAME!!!!!!!!!!!!!!!!!!!!!! March 16, 2002
This game is similar to the Resident Evil series. Not as horrifying or gory. The dinosaurs may sometimes pop out of nowhere but it is just startling. There is 1 word of profanity in the beggining...but that is the only 1. There is no mature content at all. Every once in awhile you might find a dead body,yes, it is gross, but the camera is far enough away that unless you press the action button by him, you could not tell how groos it is. This game is at about the rate of jurassic park. I am 32 years old, so I am not just another kid reviewing this. I think this GAME
is apprOpriate for the ages of about 12 and up. Your kids will love this agme!!! BUY IT YOU FOOL!!!
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1 of 1 people found the following review helpful
Verified Purchase
Most people only remeber the Dreamcast's survival horror library as Resident Evil: Code Veronica, D-2, Blue Stinger, Carrier, Illbleed, and the RE2 and RE3 Ports from the PC versions of the famed PS1 game.
This game is often forgotten, and that's not terribly surprising, albeit it is a bit disappointing.
Dino Crisis was released to the PS1 almost right around the time that Resident Evil 3: Nemesis was released on PS1. Both games somewhat relied on each other to 'boost' each other up, even some of Jill's alternate clothing RE3 looked like Regina's badass look in this game.
IF your debating on wether or not you should get into the Survival Horror genre, or if you are debating on if you should buy the PS1 version of this game as opposed to the Dreamcast version, I have one thing to say to you.

Buy This game on THIS console.

Why not the PS1? Mainly for two reasons. Reason 1 is that the graphics are very notably cleaned up. This game, like Resident Evil Code Veronica, has Camera angles that like to follow you around, but still stay in one place, like the moving cameras in Metal Gear Solid. However, the PS1 had some difficulties rendering 3-D backgrounds as opposed to pre-rendered backgrounds, so the original has quite a bit of texture collision. The Dreamcast is able to handle this much better as a machine that is 4x more powerful then the PS1, Near completely removing the texture collision.
Reason 2, and this is the most important reason, is the Dreamcast's VMU. The Dreamcast controller has two slots in it for Memory Units, albeit the back one can also hold a jumppack or Gameshark Memory card. But the normal VMU has a small screen on it that tells you things about the game you are playing. This game needed it.
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3 of 4 people found the following review helpful
5.0 out of 5 stars Great Game June 2, 2001
This game is great. Even if you are not a fan of this genre of games, you should try. At least you get to shoot lots of dinosaurs(when you actually have ammo). Very solid game. Definitely worth the ...bucks I paid for it when it came out. Unfortunately it got scratched by one of my nephews and quit working, but I went ahead and bought it again from a marketplace seller.
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