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55 of 55 people found the following review helpful:
2.0 out of 5 stars
Looks nice, but the interface is hard to use, December 28, 1999
This review is from: Diplomacy (CD-ROM)
I've played Diplomacy for a large portion of my life, so I eagerly looked forward to Hasbro/Microprose/Avalon Hill's rendition of it for Windows. However, this edition doesn't really add to the game. What I most enjoyed was the four different kinds of maps, and the computer-arbitrated moves. What I disliked the most was the painful screen for handling negotiations with Computer and Human opponents. It drops clicks (and it's a several click sequence to send a proposal) and forces you to restart a sequence. Computer players get frustrated and leave the conference rooms. Finally, the AI of the computer, even at the highest difficulty level, doesn't play smart. Surely the computer players can tell when I'm approaching victory conditions and should start working concert with its oppressed friends and neighbors to prevent my victory. Surely the computer should know better than to enter orders that conflict with itself (and I don't mean other computer players, here). Sure the computer should know that expansion is the key to winning. I wouldn't buy this product except to support what's left of Avalon Hill.
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15 of 17 people found the following review helpful:
1.0 out of 5 stars
Like watching paint dry, July 7, 2000
By A Customer
This review is from: Diplomacy (CD-ROM)
I had never played the board game, but I'd heard good things about it, so I bought the computer version in a store on impulse. It was one of the worst purchases I've ever made. Usually when I play a strategy game I just dive right in and see how the computer players crush me so that I can get a feel for the game. I tried that right off the bat with Diplomacy: I made no alliances and moved no armies. The instructions had warned "you'll need to have allies in order to survive," so I expected to be wiped out in a few turns. Nope. I watched turn after turn (year after year in game time) as the other players shuffled armies back and forth to no apparent purpose. After thirty "years" no one had conquered any significant territory, and I finally quit the game. I played a few more times experimenting a bit. I tried raising all the players to the highest skill level. I tried making crazy bargains and alliances. I made promises and broke them. Still absolutely nothing of interest happened. It made for a lovely opportunity to contemplate world peace, but a fun game it was not. I could have tried to conquer Europe myself, but with such pitifully uninteresting opponents I couldn't muster enough interest to try. I have no doubt the editorial review is right when it says you can win in twenty minutes or so, but I didn't see the point.
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8 of 8 people found the following review helpful:
2.0 out of 5 stars
Not worth the money, March 9, 2003
This review is from: Diplomacy (CD-ROM)
I suppose that if you have never played Diplomacy before, this game could be a good tool for learning how to move your armies and navies, how to transport, how to support a force, etc. But that is about it. I have never seen anyone playing this version game online, even though it is available at GameSpy. You are better off playing more traditional versions of the game. I bought it in the hopes of having some decent solitaire play. If that is what you are hoping for, then forget it. The AI, even at its highest level, will not give you any sort of test. It is just about as idiotic as can be. Diplomacy is such a great game. It is a shame that its PC version is so incredibly boring and unchallenging.
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