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DirectX9 User Interfaces: Design and Implementation (Wordware Game Developer's Library)
 
 
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DirectX9 User Interfaces: Design and Implementation (Wordware Game Developer's Library) [Paperback]

Alan Thorn (Author)
3.0 out of 5 stars  See all reviews (11 customer reviews)

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Book Description

1556222491 978-1556222498 March 25, 2004
This unique book focuses on offering a comprehensive solution to sucessfully building a Direct X user interface library from the ground up for games and other multimedia software.

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Customers buy this book with DirectX 9 Graphics: The Definitive Guide to Direct 3D (Wordware Applications Library) $44.95

DirectX9 User Interfaces: Design and Implementation (Wordware Game Developer's Library) + DirectX 9 Graphics: The Definitive Guide to Direct 3D (Wordware Applications Library)

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Editorial Reviews

About the Author

Alan Thorn is an experienced and well-traveled freelance developer living in London. He frequently fulfills the roles of programmer, graphic artist, writer, and special effects expert as he delivers creative solutions to numerous clients worldwide. This is his first book with Wordware.

Product Details

  • Paperback: 450 pages
  • Publisher: Wordware Publishing, Inc. (March 25, 2004)
  • Language: English
  • ISBN-10: 1556222491
  • ISBN-13: 978-1556222498
  • Product Dimensions: 8.9 x 6.1 x 0.8 inches
  • Shipping Weight: 1.4 pounds (View shipping rates and policies)
  • Average Customer Review: 3.0 out of 5 stars  See all reviews (11 customer reviews)
  • Amazon Best Sellers Rank: #1,903,442 in Books (See Top 100 in Books)

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Customer Reviews

11 Reviews
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Average Customer Review
3.0 out of 5 stars (11 customer reviews)
 
 
 
 
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5 of 6 people found the following review helpful:
3.0 out of 5 stars Good job at teaching GUI, but code is bad, July 9, 2005
By 
Jason Wood (National Park, NJ United States) - See all my reviews
(REAL NAME)   
This review is from: DirectX9 User Interfaces: Design and Implementation (Wordware Game Developer's Library) (Paperback)
First off, the book is good at learning how to design a GUI. It goes over all of the necessary information that will let you create a functional GUI.

However, there are problems with this book that others have stated. The code in the book and the code on the CD are VERY different. What you see in the book (screen shots of the examples) is not what you see on your screen when you run the code (the graphics used are very different too). This makes trying to learn some things very hard as you can't look at the code in the book and compare to it the code on the CD. If you have a question about how or why the code is doing something, a lot of the times, the answer is not in the book because the code is different.

There is also errors with the code on the CD. It compiles and runs, but the textures do not display correctly (they seem to have some wierd scaling going on). A 100x50 texture will not display as 100x50 on your screen using the code in the book, and there is no explaination in the book on how to draw the textures to their scale.

The best way to use this book is to use it as a guide to design your own GUI in your own graphics engine. Just using the UI code provided by the book is not something I would recommend.
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1 of 1 people found the following review helpful:
3.0 out of 5 stars Source Code too simple and of little value for a real game., June 9, 2007
By 
John Nilson (Waltham, MA United States) - See all my reviews
(REAL NAME)   
This review is from: DirectX9 User Interfaces: Design and Implementation (Wordware Game Developer's Library) (Paperback)
This book is really out of date and is not the GUI toolkit I hoped it would be. I bought this book hoping that I would be able to copy and paste in the code into my project but that isn't going to happen. The code was rushed together and isn't very impressive. There's much more in the GUI sample that displays all the Directx ui widgets in the DirectX SDK.
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4.0 out of 5 stars RE: Good job at teaching GUI, but code is bad, February 4, 2011
Amazon Verified Purchase(What's this?)
This review is from: DirectX9 User Interfaces: Design and Implementation (Wordware Game Developer's Library) (Paperback)
is it that the code is bad or that the author/publisher is exceptional?
with the realization that the code in this title is not production ready
came the idea that maybe the _correct_ way to teach a technology is
to use just enough 'information hiding' to motivate the reader to have
a deeper understanding of what is being said (instead of forwarding
a prepared solution)
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Inside This Book (learn more)
First Sentence:
"There are a great number of books available that discuss user interfaces and DirectX individually, but there are only a few that address these issues together." Read the first page
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
topmost control, media player application, scroll region, filter graph, starting properties, scroll range, caret position, rendering loop, back buffer, mouse messages, render procedure, media player program, keyboard messages, alpha blending, parent window, font object, cooperative level, next pointer, global pointer, media playback, message loop, class declaration, application whenever, child windows, mouse device
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Scrolling Lists, Developing Windows, Abstracting Directinput, Building the Media Player, Introducing Directlnput, Microsoft Visual, Introducing Directinput, Texture Tool, Cleaning Up Finally, String Info, Adobe Photoshop, Book Code, Caps Viewer, Enable Install On Demand, Wrapping Direct
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