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Directdraw Programming [Paperback]

Bret Timmins (Author)
2.1 out of 5 stars  See all reviews (10 customer reviews)


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Book Description

March 1996
DirectDraw is the first Microsoft API that allows Windows 95 programmers to create the superfast graphics necessary for killer games and other applications that incorporate animation or video. Timmins uses tutorials, sample code and the step-by-step construction of a working arcade-style game to show programmers how to get the most out of this radical new API for Windows 95.

Product Details

  • Paperback: 362 pages
  • Publisher: M & T Books (March 1996)
  • Language: English
  • ISBN-10: 1558514600
  • ISBN-13: 978-1558514607
  • Product Dimensions: 9.2 x 7 x 1.2 inches
  • Shipping Weight: 1.7 pounds
  • Average Customer Review: 2.1 out of 5 stars  See all reviews (10 customer reviews)
  • Amazon Best Sellers Rank: #5,591,213 in Books (See Top 100 in Books)

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Customer Reviews

10 Reviews
5 star:
 (1)
4 star:
 (2)
3 star:    (0)
2 star:
 (1)
1 star:
 (6)
 
 
 
 
 
Average Customer Review
2.1 out of 5 stars (10 customer reviews)
 
 
 
 
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3 of 3 people found the following review helpful:
1.0 out of 5 stars A Complete Rip-off, March 7, 1999
By A Customer
This review is from: Directdraw Programming (Paperback)
About three quarters of the book is pure source code. Alas, this leaves only a very small number of pages for any usefull text. You're better of reading the tutorials in the DirectX SDK and browsing through the examples. The text that's in the book is concise and clear, though. But all in all the depth of the book amounts to zero. You won't be able to do much game programming once you've finished this book. My advise: buy Inside DirectX instead.
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3 of 3 people found the following review helpful:
1.0 out of 5 stars Avoid this book!, May 31, 1998
By A Customer
This review is from: Directdraw Programming (Paperback)
This book was worse than a waste of time... I actually knew LESS after reading it. The examples were cryptic, with a lot of errors. This is really hard to deal with when you're a beginner. I've never been so cheated in my life. I couldn't even compile the source included on the CD-Rom, because I was using a Borland instead of Microsoft compiler. I know it's out of print, but I still feel compelled to warn everyone away from it. You can get much better information on the net.
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2 of 2 people found the following review helpful:
1.0 out of 5 stars Can you say NOT 4 THE BEGINNER?, September 4, 1998
By A Customer
This review is from: Directdraw Programming (Paperback)
I took a good look at this book in the store, it appeared to have all the information I would need to create a 2 dimensional game like Super Mario Bros but after I got it home I started to read threw the book and was greatly dissapointed. The book was just a bunch of Unexplained Source Code and about 20 pages of actuall text. By the time you reach the back cover you sit dumbfounded with the lack of knowlage gained. The CD came with a few useless examples that could not be compiled with any version of the Direct X SDK that I tried. And for someone trying to create their 1st direct X based game that was the most frustrating thing of all. Too bad we cant use negative stars on here....
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