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Director Shockwave Studio Developer's Guide [Illustrated] [Paperback]

James Newton (Author)
4.7 out of 5 stars  See all reviews (6 customer reviews)


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Book Description

January 23, 2002 Web Development
Engineer your way to excellence! Build advanced deliverables in the Director environment with focused information from one of the Shockwave community's most prominent authorities. Produce and deploy multimedia content for the Internet, CD-ROM, or DVD.

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Editorial Reviews

From the Back Cover

Engineer Your Way to Excellence

Develop and deliver effective content with the sophisticated technology of Director. By delving into the advanced development strategies presented in this professional resource, you'll be better able to present and demonstrate products and ideas over a broad range of media--including the Internet, CD-ROM, and DVD. Strengthen your e-commerce platform, create unique interactive multimedia applications, and exploit the power of Lingo, the rich object-oriented language native to Director. Written by one of the world's foremost authorities on the subject, Director Shockwave Studio Developer's Guide will help you make the most of this powerful tool.

  • Follow hands-on tutorials to build professional applications from the ground up
  • Create powerful interfaces to present ideas interactively
  • Model in three-dimensional space using vector mathematics and motion physics
  • Customize the open source tools on the CD-ROM to streamline your workflow
  • Experiment in real time with complex features using the demonstration movies
  • Explore the full potential of Sound and Imaging Lingo
  • Develop reusable scripts for a range of impressive visual effects
  • Discover techniques for optimizing performance and minimizing file size

On the CD-ROM:

  • All source code from the book, plus an extensive code library and a selection of useful Xtra extensions

About the Author

James Newton (Great Britain) is a renowned Director expert who has helped Macromedia develop the last few versions of Director. He holds a degree in electrical engineering, and has worked in multimedia since 1991.

Product Details

  • Paperback: 784 pages
  • Publisher: Osborne/McGraw-Hill (January 23, 2002)
  • Language: English
  • ISBN-10: 0072132655
  • ISBN-13: 978-0072132656
  • Product Dimensions: 9.1 x 7.4 x 1.4 inches
  • Shipping Weight: 2.6 pounds
  • Average Customer Review: 4.7 out of 5 stars  See all reviews (6 customer reviews)
  • Amazon Best Sellers Rank: #2,621,730 in Books (See Top 100 in Books)

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Customer Reviews

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Average Customer Review
4.7 out of 5 stars (6 customer reviews)
 
 
 
 
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3 of 3 people found the following review helpful:
4.0 out of 5 stars Director Shockwave Studio Developer's Guide, June 27, 2002
By 
Gretchen Macdowall (Arlington, MA United States) - See all my reviews
(REAL NAME)   
This review is from: Director Shockwave Studio Developer's Guide (Paperback)
I did not pick this book up to learn Director's 3D and imaging features with any particular project in mind. Rather, I wanted to understand what you can do with these tools and what their limitations might be. Mission accomplished.

However, the content is much deeper than a simple overview. The book's intent is to present enough of the math and physics behind 3D, and the color theory behind imaging to give the developer a deeper understanding, and therefore, a broader base for problem-solving. To this end, an awful lot of work and thought went into the content design. There are example movies for every covered feature, and the material in advanced chapters is arranged to build on previous concepts. There is also a great deal of non-tutorial information on the merits of various methods to accomplish the same thing, and on clever ways to use features that you may not have thought of.

In addition to the example movies there are several utility movies that are particularly useful. Macromedia did not provide much in the way of a visual interface to 3D Lingo, or imaging Lingo. The utility movies, such as the 3D shader/texture explorer and copyPixels image explorer let you adjust and see the interplay of hundreds of different parameter values in real time, on your own image or model. This is quite a timesaver and worth the cost of the book all by itself.

My one regret is that my hazy memory of high school math was not enough of a foundation to understand much of the math presented in the 3D sections. But there are books for that too.

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2 of 2 people found the following review helpful:
5.0 out of 5 stars One of the best, July 9, 2002
By 
This review is from: Director Shockwave Studio Developer's Guide (Paperback)
This book may be the best for intermediate or advanced Director developers to expand their skills. James Newton has a knack for explaining things in such a clear and concise way, you barely notice how deeply he is taking you into the topic.

Surely one of the most complex tasks a programmer can take on is learning how to program 3-D environments. You barely learn the basics like worlds, objects, and textures before you have to face dauting tasks like understanding how to place and move things along three axes (x, y, and z). This is stuff that wasn't covered in your Euclidian geometry course, but Newton explains it so clearly that you find yourself nodding and thinking, "of course!" Other topics such as imaging Lingo and the Multi User Server are covered in equal depth, and with equal clarity.

This is not the book for a beginner, but you don't have to be a Lingo expert to get a lot out of it. If you understand the basics of programming in Director, you should have no problem understanding the book. Likewise, if you are an advanced, or even expert, programmer, there is such a wealth of detail and depth of coverage that you can't help learning all sorts of new techniques--and all in such a painless, easy-to-understand way.

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1 of 1 people found the following review helpful:
5.0 out of 5 stars A Must Have, May 27, 2002
By 
Arthur E Moers (Houston, TX United States) - See all my reviews
This review is from: Director Shockwave Studio Developer's Guide (Paperback)
The one essential book for Director users. The others are nice to have - this one is essential.
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Inside This Book (learn more)
First Sentence:
Imaging Lingo enables you to create and manipulate bitmap images on-the-fly. Read the first page
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
bitmap member, collision modifier, imaging lingo, mesh resource, software rendering mode, shader layer, exported scripts, run your movie, transparent shader, flash sprite, matchbox sleeve, cast slot, current shader, particle primitive, shader properties, shininess property, cyan rectangle, new shader, default shader, tool movies, mesh primitive, imported scripts, mesh mode, default texture, specular property
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Havok Xtra, Export Texture, Import Texture, Shader Texture, Director Light, Pythagorean Theorem, Linked Script, Page Turn, What's New, Director Shockwave Studio, Animating the Mesh, Export Shader, Create World, Import Shader, Intercept Mouse, Library Palette, Make Camera Path, Pause Stage Movie, Werner Sharp, Darrel Plant, Raw Integer Color Values, Standard Import, Barry Swan, Edit Favorite Colors, Hide Others
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