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For the past twelve years, the artists, animators, and programmers at epic software group, inc. have been helping their clients use the power of the computer to tell their stories in ways that are not possible with traditional media. epic creates applications such as multimedia presentations, electronic catalogs, computer-based training, interactive brochures, and touch-screen kiosks. Their work is distributed on CD-ROM, DVD, and the Internet.
In 1997, epic entered the world of publishing when the company was chosen to create over 100 3D illustrations for the Happy and Max series of children's books. In 2000, epic authored Macromedia Flash 5: From Concept to Creation, followed by Macromedia Director Game Development: from Concept to Creation. In 2001, epic produced LightWave 6.5 & 7 Applied and Excel 2002 Plain & Simple. Book projects currently in the works by epic include two titles for Flash and The World's Greatest 3D Graphics, scheduled for release at Siggraph 2002.
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Most Helpful Customer Reviews
5 of 5 people found the following review helpful:
4.0 out of 5 stars
Great book if you have some Director experience.,
This review is from: Director 8.5 Shockwave Studio Interface Design (Paperback)
I bought this book 5 days ago and have worked through several of the tutorials. They are well documented and cover some very practical topics that help make your multimedia projects look professional.I would highly suggest that you have at least a little experience with Director first because even though they cover some basics at the beginning of the book it moves pretty quickly through it. If you have used Director before and are looking for a book to help you bring your multimedia projects to the next level this book is a must have.
3 of 3 people found the following review helpful:
3.0 out of 5 stars
Not really useful....,
By A Customer
This review is from: Director 8.5 Shockwave Studio Interface Design (Paperback)
I have to disagree with everybody else because.. I think the title should really be "15 Interface You can Copy" The book doesn't really teach you anything about interface design except in the first chapter (just a few pages at that!) I've been using Director for 5 years now and to me, interface design means things like "Navigation Schemes," "Good Layout," "Knowing your audience," "Providing Feedback," and "Using Metaphors." This book gives you 15 of the author's own interface ideas and takes you through the creation. You get stuck with statements such as "Drag the White Sphere member from the cast window into cell 1 of channel 33 in the Score window. Director will display the White Sphere sprite within the Stage window" Duh.. You will find some codes without sufficient explanation. After reading this book you will be able to recreate those 15 interface, but not much more. Read the table of content and you'll know what I mean. No matter what level user you are, you will be better off spending the same amount of money on Gary Rozenweig's "Special Edition Using Director" to learn about Director and Wilburt O. Galitz's "The Essential Guide to User Interface Design" to learn about interface design. When you're done reading these, you will be creating your own 100 Interface Design and teaching others how to do it. Honestly, I'm not even impressed with the 15 interface provided.
1 of 1 people found the following review helpful:
4.0 out of 5 stars
Director MX,
By
This review is from: Director 8.5 Shockwave Studio Interface Design (Paperback)
Director MX is out now, but I can't tell any difference at all in anything like features or code syntax. So this book would work just fine for MX, and you can get it for pretty cheap now. Notice, however, that it is a book on interface design more than how to use Director. It goes over Director for the benefit of those that haven't used it before, but mostly it's about putting together interfaces for CD-ROMs and such. There are 15 sample interfaces for you to use if you're interested in throwing some stuff together pretty quickly.
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