Dirt is back and this time, its back with a vengeance. Dirt 2 showed up a couple years back to dazzle us with the mainstream, flashy bigtime rally feel, leaving Dirt1's essential based, hardcore hill climbs behind. Dirt 3 tries to take it up a notch by taking what worked in both games and intermingling them. Does it work? Lets find out.
First of all this review is highly in depth, if you want to know the jist of things, i'll have a small section at the end for you guys, (use "find" Ctrl + F in your browser and type in: "Wrap up" without quotes to get a summary.) Now with that out of the way, we can review this bad boy.
Dirt 3 relies on extreme simplicity, and in a way this is great, the simplicity applies to its racing, and its approach to menus. With that said, Dirt 3 also does some amazing things despite this, because despite its simplistic features and driving arcadey style, it grows on you very quickly. Before I get ahead of myself, lets just stick with the menus for a bit.
MENUS:
Gone is the trailer, while I liked the trailer, it was slow, dirt 3 prides itself on navigating menus quickly, there's career, options, my dirt etc. all at the main menu, move up and down and you're all set to go. Before you get to the menu, be sure to put in your online activation code to unlock youtube, 5 cars and more bonus stuff like playing online, after that, you put in your name, your spoken name, (code masters is still one of the only companies that allows you to select an actual spoken version of your name or nickname) and your youtube credentials. This will allow you to directly apply things from races to youtube. Cause a 8 car massacre or just kick some royal butt and you can upload it straight to the internet. Yay, now all your friends can see how awesome you are, or how much you suck. Now, the menu is a lot like dirt 1, its a spacious nothingness with floating text, that gives way to floating triangles (pyramids) When you select these, they open up into four events, the three satellite triangles from left to right to top, unlock (in that order) based on points earned in events, selecting a triangle, opens up its list of events shown in right facing rhombuses, that describe the events, select the event, select your car, and you're good to go. This entire process is streamlined and will take if you're rushing a good 10-20 seconds. (main menu to race load) When you've beaten all of the races in a triangle, it will turn gold, and its on to the next triangle. When you've earned enough points, the middle triangle will open, this is the finale of the Pyramid, race it to finish off the Pyramid to turn the whole thing gold. From here on out other Pyramids may appear as you progress, but this menu is easy to get, easy to navigate, fast and easy to use. The one minor gripe I Have is livery selection. When you want to change the look of your vehicles, you have to do it in My DiRT > Garage > select class > Car to change > highlight livery to use > View car. It's a bit irritating but its not horribly detracting. The menu before the race is straightforward as well, speaks for itself and pretty much doesn't need much of anything, its good, it works. Moving on.
LOADS:
Loads in this game are infrequent really, the menu doesn't have any lag and the load to a race uninstalled takes about 20 seconds. The visuals for the load are nice, showing the car you'll be using, but aside from that, its a bit bland, only showing the same foreign beige space the menu resides in. The loads aren't excessively cumbersome, and are completely nonexistent on chosen menu reload during race (choose restart race). Its instant back to the starting grid. However this does not happen if you complete a race and then choose restart, as it will return you to the staging area where you can set up your car. This offers a bit of load, but nowhere near the time it took to initially load the race.
GRAPHICS:
On this 360 console, Dirt 3 as a whole is a wonderfully put together game, the scenery looks very real, the dust, damage, snow, cars, and lighting are all very highly detailed, with minor jaggies throughout. Mostly the shadows in particular. The colors are rich, the bloom is relatively low, (take a look back to dirt one to compare) and the game plays wonderfully. I have had a few hiccups, but I have not had any serious frame rate slowing. Dust, crashes, bits flying off, and several cars on screen does not seem to bother the xbox's graphics or processing units enough to lag the picture. Great job, its immersive and looks excellent.
CONTROLS:
Handbrake has been switched back to B. If you're wondering why the Handbrake doesn't work, that's why. Odd choice going back to dirt 1 control scheme, but I guess its not too bad. Most companies use A for handbrake but its not a problem. Change views with RB, go with RT Stop with LT. Turn with Joy L. Simple controls, easy to use. Joy R can be used to pivot the camera in any direction (useful in cockpit) and Y can be used to look back.
SOUNDS:
Sounds in this game are great, the car's interaction with the road on every surface is wonderfully portrayed and mixed, the engine notes are top notch and both co-drivers are great on either setting The soundtrack has been scaled back top be less "In-your-face" than Dirt 2 as well, sporting a large number of songs and musical genres, but only playing them basically when replays are being shown. This in my opinion settles things down in the menu and keeps things feeling more serious than an arcade romp through the woods. The mood here is one of focus and coming into a race, and the music and tone is good at conveying that. However, the game feels less fast paced and fun this way, but its a trade off. The main problem here is the voice talent. You talk to a guy, your team manager, and your mechanic. I like the mechanic, he's pretty down to earth, gets ticked if you ding your car up a lot, but conversely is very happy when you don't. The manager is okay, she has that "I'm acting feel" to her voice but its fine. Its the last guy I have issues with. The guy is hyper happy, always positive and says amigo and a few other chosen names in the Spanish language. None of it sounds realistic, none of it really makes sense, it seems very 90's or earlier, and its feels out of place in a game like this. I want to punch myself when he talks. But its a small gripe at best, aside from that single blemish, this game's sound is truly spectacular.
DRIVING
Finally! okay sorry for making you wait, here we go. Dirt 3's driving is great, its not a Sim like GT of Forza, but its not really Need for Speed arcade either, if anything its kind of like Need for Speed Shift, if you could take shift 2's driving style and make it work right. Dirt 3 has a very easy to pick up style of play, and on low difficulty settings is very easy to drive and play with. However, on advanced, this game's totally different, the car is harder to handle with no assists, can be wrecked (this must be turned on in difficulty) every corner turns into a battle, its you and machine vs. the course, and in rally, that's all that it should be. Cars are in general pretty tight and get a little more loose around what I like to call their sweet spots. When a car hits its sweet spot, it will require very little coaxing to turn it or keep it straight, Faster or slower than this area and the car will become either much more loose or tight than you are used to it being, and thus may cause you to crash, but don't fret, if you do there is always this:
Flashback returns: Just like in Dirt 2, you can rewind the race to "flashback" to before you made a mistake. If you do this, you're docked a bit of EXP for using a flashback and get to start from there. Penalty and reward, right there in a nutshell for you. Obviously as you progress in your career, you get to use faster and faster cars, and get better and better deals. Dirt 3 drives like a champ, the controls allow for a wonderful almost sim like experiance on the hardest difficulty like dirt one provided, while still allowing a lot of easiness if you need it like Dirt 2 did. The driving is best when assists are off, but it will get frustrating at times, so don't be ashamed to turn down the AI if you need to. Turning in and out works like it should, drifting works better than it should but hey its fun, and cars take a lot more mechanical damage in dirt 3 than they do in 2, meaning that bump might have been well, bad. Dirt 1's damage model makes a stronger return, becoming considerably more unforgiving with damage but still not quite as hard to oversome as Dirt 1, 3, does allow for extensive damage to engine components, Suspension as well. Tires can be popped, making you ride on rim, and cars can still be drivable, but, "well, you're not winning with them" damaged.n Every aspect of the driving in Dirt 1 and 2 has been mixed and refined, to the point its pretty much perfect for the type of game it is.
LENGTH:
From what I can see, Dirt 3 will last a week or more playing intermittently, but I'm sure I haven't played enough to unlock all of the events, and has a lot of features that will keep you playing, But as it stands, Dirt 3 should last a while and should be worth the current price.
PACING:
Dirt3 doesn't move too quickly, but its doesn't move at a snail pace either. The events are kind of short in the beginning but they do get a bit longer as you go, as with any racing game. To further point out things, Dirt 3 has added a "fun mode" which is basically the X games with vehicles, Gymkhana. Donuts, drifting, smashing stuff, burnouts, jumps, you name it. It breaks the monotony of Dirt 3 if it wears on you, otherwise, its just fun crap to do. Dirt 3 doesn't wear itself out, and that's an impressive feat.
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