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Discordia: The Eleventh Dimension Paperback – October 5, 2010


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Product Details

  • Age Range: 10 and up
  • Grade Level: 5 - 9
  • Series: Discordia
  • Paperback: 240 pages
  • Publisher: Hyperion Book CH; Reprint edition (October 5, 2010)
  • Language: English
  • ISBN-10: 1423111109
  • ISBN-13: 978-1423111108
  • Product Dimensions: 5.2 x 7.6 inches
  • Shipping Weight: 5.6 ounces
  • Average Customer Review: 4.4 out of 5 stars  See all reviews (12 customer reviews)
  • Amazon Best Sellers Rank: #1,588,262 in Books (See Top 100 in Books)

Editorial Reviews

Review

To the detriment of his schoolwork, Lance Taylor spends every spare minute on his computer playing the game Discordia. His online gaming buddy, MrsKeller, whom he has never seen in person, is just as addicted as he is. One night while online, Lance and MrsKeller, who turns out to be male, are unexpectedly transported into another dimension where Discordia is a real place and they are actually living the game. They have been summoned by TheGreatOne, a zombie who needs their help to steal the wand of the powerful sorceress Alchemia. On their quest, Lance and MrsKeller meet Rayva, a slave girl who has managed to escape her cruel masters and who may be a gamer as well. After a long, dangerous journey, the three friends manage to secure the wand. But while frantically trying to pass through a portal to their home dimension, they become separated, and Lance ends up back in his bedroom in the "real" world while the other two, especially Rayva, may still be in dire straits. This novel's premise lacks originality, and its plot tends to unravel toward the end of the book. Nevertheless Salmon writes an electrifying adventure story that will keep readers captivated. Her disturbing, dreamlike images and graphic violence are best suited to older teens, especially those familiar with gaming. The cliffhanger ending will leave readers hooked and eager for the sequel. A helpful players' manual and a glossary of gaming terms for "noobs" are included at the end of the book. Reviewer: Dotsy Harland --VOYA --This text refers to an out of print or unavailable edition of this title.

Review

Lance is your everyday New York City teen, juggling school and parents as best he can, but really living for the mystical online world of Discordia, where he comes alive as his alter ego, a level 17 zombie sorcerer. But the line between reality and online gaming blurs and then fades altogether when he and his friend MrsKeller are recruited to join the Awaken Myths Guild by TheGreatOne, a level 60 player. Suddenly, a snow day in the Big Apple becomes a journey though an unknown but oddly familiar landscape, where little-if anything-makes sense anymore. Using what they know from having played the game, they do their best to adapt to their circumstances and start a journey looking for answers. Separating friend from foe is only part of the challenge, especially after Lance finds himself slowly but surely turning into his zombie avatar. This is Alice in Wonderland turned upside down and made into a whiz-bang, nonstop read for the modern gamer. The only thing wrong with this book is its cliffhanger ending; readers will hope Salmon writes fast. (Science fiction. 10 & up) --This text refers to an out of print or unavailable edition of this title.

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Customer Reviews

Can't wait for Dena's next book to come out!!!
Julie A. Gee
Whether you're a fan of video games, or a fan of fantasy, or just a fan of good books, you will enjoy this one.
Leo
A friend of mine gave me a copy of this book and I must say I thoroughly enjoyed reading it.
Randolph Carter

Most Helpful Customer Reviews

2 of 2 people found the following review helpful By TeensReadToo on April 16, 2009
Format: Hardcover
Although Lance is still a n00b in the MMOG (massively multiplayer online game), Discordia, he feels much more at home in the online world of the game than in his new school and apartment building.

His zombie sorcerer, also named LANCE, has already reached level 17 with the help of his hobgoblin friend, MRSKELLER, and the two spend many hours flirting and going on quests. Things get even better when a level 60 zombie named THEGREATONE invites both LANCE and MRSKELLER to join in a guild dedicated to leveling up newer players, and then recruits them both for a dungeon quest.

Even though THEGREATONE seems to take the role playing a little too seriously, MRSKELLER points out that they can always leave the guild and ignore him if he turns weird on them.

But things turn a little too weird when, while running from the dungeon in the game, Lance wakes up in a strange land with blood on his hands, face-to-face with real life versions of MRSKELLER and the THEGREATONE.

Once Lance and MrsKeller get over their initial shock, TheGreatOne explains that he has pulled them both into the real world of Discordia, the land in turmoil that inspired the game. Lance and MrsKeller both have the innate ability to transport themselves to the eleventh dimension, and TheGreatOne now needs them to go on a real quest before he will tell them how to get back.

Left with little choice, Lance and MrsKeller embark on their quest, translating their knowledge of the game for use in the real world of Discordia as best they can. When they team up with a runaway slave named Rayva, they realize that they have limited time, because Discordia may claim them forever, along with Lance's humanity.
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2 of 2 people found the following review helpful By James F. Booth on December 30, 2009
Format: Hardcover
While I am not an MMO (Massively Multiplayer Online) player, I still really enjoyed this novel. It can be a bit difficult to get into since it starts off with Lance playing the game and if it's not something you're used to, the plot can drag a bit, which it did for me. But once Lance has been pulled in, it becomes like a regular fantasy novel dealing with adventures and quests. The concept is really intriguing, especially in this age of WoW and other MMORPGs, and I loved how Salmon built the game world and the world that Lance gets pulled into (there are differences between the two).

The story is told in third person and it really feels that way- there's a distance between the reader and the characters and so I didn't feel like there was much depth in the characters; it's definitely more of a plot-driven novel than character-driven, which can be very good for reluctant readers, but not necessarily for avid readers (unless of course it's your preference).

I thought the ending was pretty rushed and everything came to an abrupt end in the last 15-20 pages. The story ends on a big cliffhanger, which definitely leaves me wanting more. Overall, I'd say it's an above average novel but nothing to write home about. If you're into fantasy and/or MMOs, this is the book for you. For people new to MMOs though, there is an introduction and user manual plus glossary in the front and back of the book, respectively.
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2 of 2 people found the following review helpful By LM on April 19, 2009
Format: Hardcover Verified Purchase
Fast moving, imaginative, witty, this is a classic fantasy journey with a modern twist. Some readers (particulary pre-digital-agers) may be surprised by the gamer's setting, but portals between our world and other worlds are a staple of fantasy fiction (think as far back as the Narnia classics or the The Neverending Story). That traditional conceit is transformed here in a satisfyingly original way and it is tremendous fun -I won't spoil it by revealing too much. The story is full of vivid detail and has a witty tone that doesn't take itself too seriously. The land of Discordia feels more than real as the human characters adjust to their transformed selves in a new (and yes, dangerous) world. Look for incredible fun as they discover what loot really looks like and tastes like and find out how it feels to actually encounter a sobbing Banshee with one huge nostril. Anyone who enjoys fantasy science fiction will have a blast with this new and welcome addition to the genre.
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2 of 2 people found the following review helpful By Randolph Carter on August 7, 2009
Format: Hardcover
A friend of mine gave me a copy of this book and I must say I thoroughly enjoyed reading it. I've played massively multiplayer online games for quite some time now and found Salmon's spin on the genre fascinating. She's done her homework. That's for sure.

I would certainly recommend this novel to anyone who has ever been curious about what the experience is like playing an MMO. She captures the excitement and addictive aspects of the experience perfectly.

This is the kind of story I would have really enjoyed as a teenager. It's nice to know not much has changed all these years later.

Like most of the other reviewers here, I too am eagerly awaiting the sequel.

RC
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2 of 2 people found the following review helpful By Bruce Felton on June 18, 2009
Format: Hardcover Verified Purchase
By her own admission, Salmon isn't much of a gamer, but she doesn't have to be when she can write a story and create a world as varied and textured as Discordia. I've never been big on fantasy fiction but totally lost myself in the magical, beautifully crafted and often frightening world of Salmon's imagination. (Reading the book on the subway, I forgot to look up and went two stops past my station.) I hope Salmon is working on a sequel--and I hope Lance and MrsKeller never kick their addiction to video games!
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