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The Discovery of Socket Greeny Kindle Edition

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Length: 266 pages
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Dance of the Bones: A J. P. Beaumont and Brandon Walker Novel (Beaumont and Walker) by J. A. Jance
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Editorial Reviews

Amazon.com Review

Liked the story, want to read more. Good writing and a very promising writer. Found myself interested by the characters right away.

Amazon.com Review

All in all, this is a solid excerpt. The author was very good at building suspense (What WAS that thing in her neck? What was the reason for the narrator's absence from school? And exactly what "came up" for the mother?) I was hooked and intrigued and wanted to read on. The easy-flowing prose was a big factor in making me want to continue turning pages.

Product Details

  • File Size: 2402 KB
  • Print Length: 266 pages
  • Publisher: DeadPixel Publications (December 28, 2013)
  • Publication Date: December 28, 2013
  • Sold by: Amazon Digital Services, Inc.
  • Language: English
  • ASIN: B0040GJICG
  • Text-to-Speech: Enabled
  • X-Ray:
  • Word Wise: Not Enabled
  • Lending: Enabled
  • Enhanced Typesetting: Not Enabled
  • Amazon Best Sellers Rank: #16,453 Free in Kindle Store (See Top 100 Free in Kindle Store)
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More About the Author

To get the Bertauski Starter Library (four books, free), copy/paste this link: bertauski.com/free.html

My writing career began with magazine columns, landscape design textbooks, and a gardening column at the Post and Courier (Charleston, SC). However, I've always fancied fiction.

My grandpa never graduated high school. He retired from a steel mill in the mid-70s. He was uneducated, but he was a voracious reader. I remember going through his bookshelves of paperback sci-fi novels, smelling musty old paper, pulling Piers Anthony and Isaac Asimov off shelf and promising to bring them back. I was fascinated by robots that could think and act like people. What happened when they died?

I'm a cynical reader. I demand the writer sweep me into his/her story and carry me to the end. I'd rather sail a boat than climb a mountain. That's the sort of stuff I want to write, not the assigned reading we got in school. I want to create stories that kept you up late.

Having a story unfold inside your head is an experience different than reading. You connect with characters in a deeper, more meaningful way. You feel them, empathize with them, cheer for them and even mourn. The challenge is to get the reader to experience the same thing, even if it's only a fraction of what the writer feels. Not so easy.

In 2008, I won the South Carolina Fiction Open with Four Letter Words, a short story inspired by my grandfather and Alzheimer's Disease. My first step as a novelist began when I developed a story to encourage my young son to read. This story became The Socket Greeny Saga. Socket tapped into my lifetime fascination with consciousness and identity, but this character does it from a young adult's struggle with his place in the world.

After Socket, I thought I was done with fiction. But then the ideas kept coming, and I kept writing. Most of my work investigates the human condition and the meaning of life, but not in ordinary fashion. About half of my work is Young Adult (Socket Greeny, Claus, Foreverland) because it speaks to that age of indecision and the struggle with identity. But I like to venture into adult fiction (Halfskin, Drayton) so I can cuss. Either way, I like to be entertaining.

And I'm a big fan of plot twists.

Customer Reviews

Most Helpful Customer Reviews

18 of 19 people found the following review helpful By Jessie Potts VINE VOICE on August 24, 2010
Format: Paperback
I was lucky enough to receive this book and am quite glad I did. Bertauski has taken a bedtime story he told his son and evolved it into the first of a trilogy involving duplicates, Minders, Psychics, random monkeys, other worlds and distant mothers. The story starts off in the future in a classroom where some kids can go Virtualmode, this is the internet projected, sort of like plugging into the matrix, but with different worlds, sims and hacks. Right away I thought that 'oh this is a story about virtual vs. real world, interesting'. And at first that's exactly what it was. Then at our hero, Socket's, sim's death a shadow splits the virtual world they were hacking in half, and from there it goes down hill. Turns out Socket has some genetic variables that enable him to have certain 'abilities'. People who realize these abilities fully are called Paladins.

I felt really bad for Socket, after the Shadow's appearance and save, his entire world is flipped, and his mother is the one who ushers him into this new world. This world is alien, techie, and filled with psychics who test his abilities day after day. Time runs differently here, as well as travel and projection. Socket, and the readers, are utterly confused, trying to grasp at the small straws they give him, yet feeling that there are deeper meanings and messages within everything. Turns out Socket's dad had Paladin attributes, and so did his mom. Most Paladins are bred, not born, but there's one other like him but amplified. Pivot. He's human born and has the most amazing powers the Paladins have ever seen. Are they trying to test or recruit Socket? I won't say much more, but Bertauski flips the readers around again when Socket probes a mind and discovers just what the Paladins are saving humanity from.
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19 of 21 people found the following review helpful By Andy Booth on May 15, 2013
Format: Kindle Edition Verified Purchase
Mr. Bertauski seems to have swallowed a four-letter-word dictionary in books two and three of the series. I am a middle-school librarian and would have gladly recommended the series to many of my kids and bought them for my library, but the language was not something I would put on my shelves. Mr. Bertauski could have accomplished the same story with just a little less reliance on scatology and such. Some will argue that it's how kids talk anyway, and I agree; but that doesn't mean that the same language has to be found in every book on the shelf. Sorry, it just distracts me and detracts from an otherwise intelligent story.
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18 of 20 people found the following review helpful By Amanda Richards HALL OF FAMEVINE VOICE on December 6, 2010
Format: Paperback
"You're wondering who I am
(Secret, secret, I've got a secret)
Machine or mannequin
(Secret, secret, I've got a secret)
With parts made in Japan
(Secret, secret, I've got a secret)
I am the modern man"
(lyrics by Styx)

This is a great sci-fi book for the iY generation, and even more so for iYs of the male persuasion, who will appreciate the mix of video game, adventure and cloak and dagger.

The young hero of the title is a regular kid of the future, linking his sim into virtualmode and chatting with his friends through a communication device planted in his cheek, when an untoward occurrence changes his entire life, and he learns that he hasn't a clue who he really is, and that in fact, all is NOT well in the real world.

Strenuous tests and challenges await him in a world he never knew existed, and it becomes apparent that he possesses an awesome talent, and even more apparent that he has no idea how to control it. Naturally, a plot for world domination is afoot, and the reluctant hero and his friends must face down an unstoppable army before it's too late.

Written in age-appropriate language for the target audience, this book has a wonderful mix of technology, action-adventure, video-game style violence, fantasy and raging hormones.

"The problem's plain to see
Too much technology
Machines to save our lives
Machines de-humanize"

Amanda Richards
December 7, 2010
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8 of 8 people found the following review helpful By TicToc on January 8, 2011
Format: Paperback
Article first published as Book Review: The Discovery of Socket Greeny by Tony Bertauski on Blogcritics.

As technology takes hold in the world of today, imagine a world of tomorrow where virtual mode is used in every school system in the land. Leaving skin behind and entering into the internet, taking on a sim as a body, being who or whatever you want. But certain areas are approved through the schools and yet as with any rule, these are made to be broken, and other areas are hacked into, and small private wars are fought with other schools. Socket Greeny's best friends are Chute, and Streeter. Streeter is the one with the computer savvy, and also the hacker extraordinaire. Chute is kind of like Socket's friend, but also like his girlfriend as well.

On a day like any other, as they find themselves in their hacked universe, a small war ensues with the rival school. Socket's sim is damaged beyond repair, and as his team covers him, protecting his simulated body from further damage, he makes an amazing discovery. He can feel, and touch, which should be impossible in virtual mode. This is only simulation and not real and yet, it feels real. No pain but definitely real. He sees a shadow of someone familiar, and yet his friends have no idea, they cannot see or hear anything unusual. But they do know that Socket is acting odd, talking to no one that is there. As they are attacked once more, Socket pulls from deep inside and causes time to stand still; giving his team time to get together, but with the stand still, the earth begins to split, right up the middle, enclosing everything in its path. He blacks out and when he awakes he is back in his chair at school, the virtual mode is down and all hell has broken loose.

And he feels wrong somehow.
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