Being assassinated doesn't have many upsides, so when King Boric is felled by a traitor, the king comforts himself with the knowledge that, like all great warriors, he will spend eternity carousing in the Hall of Avandoor. There's just one problem: to claim his heavenly reward, Boric must release the enchanted sword of Brakslaagt.
Now, to avoid being cursed to walk the land of Dis forever as an undead wraith, he must hunt down the mysterious Lord Brand who gave him the sword twenty years ago. So begins Boric's extraordinary journey across the Six Kingdoms of Dis, a walking corpse who wants nothing more than to be disenchanted and left in peace. Along the way he's advised by the Witch of Twyllic, mocked by the threfelings of New Threfelton, burned, shot at, and nearly blown to bits. But nothing can prepare him for coming face-to-face with Lord Brand. For in that moment, Boric discovers that nothing—in life, in death, or in between—is exactly what it seems.
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