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Disney Epic Mickey - Nintendo Wii

by Disney Interactive Studios
Nintendo Wii
Everyone
3.8 out of 5 stars  See all reviews (474 customer reviews) 73 / 100

There is a newer version of this item. See details below, or go to the newer item.
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Edition: Standard
Standard
  • Use paint and paint thinner to change the world, interact with friends and enemies and solve challenges
  • Choose the best path to become an epic hero because ?Playstyle Matters? and choices will change the outcome of the game
  • Explore and solve challenges in an alternate Disney world ruled by Oswald the Lucky Rabbit, Walt Disney's first cartoon star
  • Travel between lands in Wasteland through classic platforming levels inspired by animated films and shorts
  • Experience an innovative mix of platforming, action-adventure and light role playing game elements
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There is a newer version of this item:
Disney Epic Mickey 2: The Power of Two - Nintendo Wii Disney Epic Mickey 2: The Power of Two - Nintendo Wii 4.2 out of 5 stars (281)
$8.07
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Frequently Bought Together

Disney Epic Mickey - Nintendo Wii + Disney Epic Mickey 2: The Power of Two - Nintendo Wii + PDP Epic Mickey 2 Mickey's Paintbrush for Wii
Price for all three: $32.50

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Product Details

Edition: Standard
  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B002I0GEXM
  • Product Dimensions: 7.5 x 5.3 x 0.6 inches ; 3 ounces
  • Media: Video Game
  • Release Date: November 30, 2010
  • Average Customer Review: 3.8 out of 5 stars  See all reviews (474 customer reviews)
  • Amazon Best Sellers Rank: #1,045 in Video Games (See Top 100 in Video Games)

Product Description

Edition: Standard

Amazon.com

Screenshots - Click to Enlarge Disney Epic Mickey is an action-adventure platforming game for Wii™ console that sends Mickey Mouse on an epic journey of creativity and discovery. As Mickey, the player is propelled into Wasteland, an alternate world made up of Disney's forgotten creative efforts, and is given the power to wield paint and paint thinner to dynamically change the world while determining Mickey's path to becoming an epic hero. Through the use of this unique paint and paint thinner, the key components of animation and Mickey's tools for impacting his world, players will have the ability to shape how the story unfolds as they discover the concept of "Playstyle Matters" - an innovative style of gameplay created by Disney Interactive Studios' Junction Point, led by industry luminary Warren Spector, where players creatively tackle different challenges in the world to explore all the possibilities and storylines - but with consequences for their chosen actions.

Product Features
  • Use paint and paint thinner to change the world, interact with friends and enemies and solve challenges
  • Choose the best path to become an epic hero because "Playstyle Matters" and choices will change the outcome of the game
  • Explore and solve challenges in an alternate Disney world ruled by Oswald the Lucky Rabbit, Walt Disney's first cartoon star
  • Travel between lands in Wasteland through classic platforming levels inspired by animated films and shorts
  • Experience an innovative mix of platforming, action-adventure and light role playing game elements
  • Collect over 75 virtual Disney pins in the game by completing specific challenges, quests and discovering hidden collectibles

Awards and Nominations
Best of E3 Award Winner

About Disney Interactive Studios

Disney Interactive Studios, part of Disney Interactive Media Group, is the interactive entertainment affiliate of The Walt Disney Company (NYSE: DIS). Disney Interactive Studios self publishes and distributes a broad portfolio of multi-platform video games and interactive entertainment worldwide. The company also licenses properties and works directly with other interactive game publishers to bring products for all ages to market. Disney Interactive Studios is based in Glendale, California, and has internal development studios around the world. For more information, log on to http://www.disneyinteractivestudios.com
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Product Description

Disney Epic Mickey is an action-adventure platforming game for the Wii console that sends Mickey Mouse on an epic journey of creativity and discovery. As Mickey, the player is propelled into Wasteland, an alternate world made up of Disney’s forgotten creative efforts, and is given the power to wield paint and paint thinner to dynamically change the world while determining Mickey’s path to becoming an epic hero. Through the use of this unique paint and paint thinner, the key components of animation and Mickey’s tools for impacting his world, players will have the ability to shape how the story unfolds as they discover the concept of “Playstyle Matters” – an innovative style of gameplay created by Disney Interactive Studios’ Junction Point, led by industry luminary Warren Spector, where players creatively tackle different challenges in the world to explore all the possibilities and storylines – but with consequences for their chosen actions.

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Customer Reviews

Most Helpful Customer Reviews
716 of 753 people found the following review helpful
Edition:Standard
Fun: 5.0 out of 5 stars   
Without a doubt, Epic Mickey is a game that is going to polarize people. This is possible the hardest I've ever had to struggle to rate something. You can rate Epic Mickey anywhere between 3-5 stars and it never feels appropriate. It almost defies rating.

Disney Epic Mickey is a Wii exclusive developed by Junction Point Studio, headed by the legendary Warren Spector. The game was released November 30th and came in the mail for me far earlier than it should have. Disney and Junction Point intend to revitalize Mickey Mouse into a more relevant figure through video games, and reintroduce Oswald to the world. A monumental task to be sure, but in pursuit of that goal, Warren Spector has created a game unlike any other.

The game is simple and intuitive in its control. Mickey is equipped with a double jump, and spin attack, as well as the ability to use paint and thinner with his brush. It's very natural and is utilized quite well in the game itself. For two simple choices of painting and thinning, the game gets quite creative with level design, questing, exploration and boss battles.

One the biggest issue with this game is knowing how to approach it. This game will undoubtedly draw comparisons to the two Mario Galaxy games and I will say right now that those comparisons are, for the most part, going to be wrong because of the simple fact that the Mario Galaxy games are as linear as 3D platforming gets while Epic Mickey's maps are mostly nonlinear. There is nothing wrong with either approach, but it's important to know and understand the benefits and limitations of both to be able to appreciate what Epic Mickey has to offer.

The Super Mario Galaxy games used their linearity to craft obstacle courses with extremely well tuned challenges that are second to none.
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199 of 216 people found the following review helpful
4.0 out of 5 stars Almost Epic Mickey November 30, 2010
Edition:Standard
Fun: 4.0 out of 5 stars   
"This game is so close."

This is the thought that continued to fly through my head as I played Epic Mickey. Honestly, Epic Mickey is a victim to two years of hype more than anything, well that and its abysmal camera, but we will get to that.

Most anyone intersted in this game knows the story by now. Yensid (right) created a world where Disney's forgotten works have a place to live, even though they aren't being used anymore. Mickey accidentally spills ink and paint thinner all over this world and creates an evil blot and damages the world greatly. Later, Mickey is pulled into what is now known as the Wasteland.

It starts with a Mad Scientist getting ready to literally plunge Mickey's heart out, but Oswald the Lucky Rabbit saves him. Mickey meets Gus the Gremlin who helps you through that first section with serves as a tutorial on the controls and the paint/thin element of the game. Also note this Nintendo. Gus basically plays the Navi of this game, and Gus isn't annoying. See? It can be done, please do so with Skyward Sword.

Mickey has a magic paintbrush that can create as well as destroy. B creates, Z uses thinner to erase the world piece by piece. The mechanic is almost limitless and works well. I won't spoil all the surprises, but early on you will create and remove gears for platforms, make rocks disappear and a variety of other interesting things.

You chase Oswald through a number of early worlds, saving other Gremlins (or not) and performing tasks for them. Most familiar of course being the Small World Ride.

Which brings us to the games problems. First it relies wholly too much on fetch quests to artificially lengthen the game.
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20 of 21 people found the following review helpful
3.0 out of 5 stars i wanted so badly to love this game... January 26, 2011
Edition:Standard|Verified Purchase
Fun: 3.0 out of 5 stars   
after reading a feature in game informer about epic mickey a while back, i couldn't wait to get my hands on this game. as many other reviewers, i have been an avid fan of vintage disney (and poor little oswald!) for most of my life.

i want to start with the good, as there is definitely some there.

the art direction is AMAZING. there are so many wonderful little touches that are delightful (walt's apartment!). the music is AMAZING! i loved seeing wasteland...a very ridden-hard/put-away-wet version of disneyland. dark, sometimes bizarre, but always intriguing.

the concept for the game, i loved. that being said, i have never been more frustrated or said "oh what the crap" so many times while playing a video game.

the game bugs are too frequent. i would get stuck in a view where not only could i not see mickey, but i couldn't center the camera behind me either. there were bugs where i could use paint or thinner, however instead of the desired medium going where i was pointing, it would shoot straight back as if i was trying to paint or thin the "fourth wall" if you will.

the camera...oh that dreaded camera. so many times the dedicated camera would take over (when you can not center it behind you), and i could not see where i was going, i sometimes could not see where i was, and would end up dying because i couldn't see a jump, a platform, an enemy, anything. this factor ruined a majority of the game for me. call me old fashioned, but i like to see where i'm going.

the aiming system was...really something. you get used to it over time, but many times when you aim at something, even when your target is centered on it, your medium does not go there. you can overshoot and usually hit your intended target, but that seems a little funky to me.
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