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  • A Distant Plain: Insurgency in Afghanistan - COIN Series Volume 3
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A Distant Plain: Insurgency in Afghanistan - COIN Series Volume 3


Available from these sellers.
  • For one to four players
  • Realistic game of strategy based on real events
  • Takes about 3 hours to play
2 new from $169.95


WARNING:
CHOKING HAZARD -- Small parts. Not for children under 3 yrs.

Product Details

  • Product Dimensions: 8.9 x 12 x 3 inches ; 2 pounds
  • Shipping Weight: 4.4 pounds
  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B00DUPVGIM
  • Item model number: GMT 1310
  • Manufacturer recommended age: 13 - 15 years
  • Amazon Best Sellers Rank: #263,182 in Toys & Games (See Top 100 in Toys & Games)
  • Discontinued by manufacturer: Yes
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Product Description

The latest volume in Volko Ruhnke's COIN Series takes 1 to 4 players into the Afghan conflict of today's headlines, this time in a unique collaboration between two top designers of board games on modern irregular warfare   A Distant Plain features the same accessible game system as GMT's Andean Abyss and Cuba Libre but with new factions, capabilities, events and objectives. For the first time in the Series, two counterinsurgent (COIN) factions must reconcile competing visions for Afghanistan in order to coordinate a campaign against a dangerous twin insurgency.  A Distant Plain adapts familiar Andean Abyss mechanics to the conditions of Afghanistan without adding rules complexity. A snap for GMT COIN Series players to learn, A Distant Plain will transport them to a different place and time. New features include: Coalition-Government joint operations. Volatile Pakistani posture toward the conflict. Evolution of both COIN and insurgent tactics and technology. Government graft and desertion. Coalition casualties. Returning Afghan refugees. Pashtun ethnic terrain. Multiple scenarios. A deck of 72 fresh events.  As with each COIN Series volume, players of A Distant Plain will face difficult strategic decisions with each card. The innovative game system smoothly integrates political, cultural and economic affairs with military and other violent and non-violent operations and capabilities. Flow charts are at hand to run the three Afghan factions, so that any number of players-from solitaire to 4-can experience the internecine brawl that is today's Afghanistan.

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