on October 1, 2012
I'm not an avid gamer but when I played the demo for this game, there was no getting me off the computer until I had covered every nook and cranny that I could. This game gives you the choice between warrior, ranger, magician, and priest or you can mix-and-match them. You can choose which style of fighting you want such as bare-fisted, two-handed, single-handed, sword and shield(my personal favorite), or dual-wielding. The graphics are pretty impressive in my opinion. The game is NOT MULTIPLAYER, only single-player so don't expect to be able to play online with others or with a friend. This game encourages you to explore where most gamers wouldn't; the bricks in walls, high-up cliffs, in plants, under trees, under staircases, etc. This game gives you the ability to unlock missions and side-quests by reading peoples' minds at a cost to your experience.
Divinity 2: The Dragon Knight Saga is a glorious game. It has it's high points, but it also has it's low points.
You can choose between MANY different single-handed weapons; swords, bows, clubs, maces, cleavers, axes, shields, each with their own look, feel, and speed.
Now, I say speed because they move different when swung, but no different in dpm(damage per minute). If you were comparing a sword with max 59 dmg to, say, a mace with max 59 dmg, the mace is slower but delivers the same amount of max dpm; though each differs by how much physical/magic damage each delivers.
There's probably about 15-20 different weapon and shield look variations, but each is completely unique in its min-max physical/magic damage, special abilities, and enchantments.
You can charm your weapons, armor, and jewelry increasing your attributes(Strength, Dexterity, Magic, Intelligence, etc.) or your damage or resistances. You can also enchant them with some SERIOUSLY AWESOME enchantments(later on). If you disenchant something, that enchantment is added to your repertoire to choose from again(found out by accident).
There are suits of armor that give nice attributes when worn together but you have to search for them.
You have the ability to roll whether in combat or not saving your skin many times, especially if you're an archer.
You gain an ugly undead pet! You gain pieces of enemies that you may attach to your pet giving it better stats. Believe me, it's better when the enemies focus their attacks on your pet or a summoned creature and give you some breathing time than it is to face mobs of monsters alone.
Each time you level up, you are given 5 attribute points and 1 skill point.
You are not limited to your class when it comes to spending skill points. For example, if you choose to be a Warrior(melee specialist) you can choose to spend skill points on any of the other class skills for the warrior, archer, mage, or summoner(priest).
Killing rabbits and ducks give 1 xp each. Killing 30-35 rabbits brings forth The Killer Rabbit(Monty Python Rabbit)
There are skill books, keys, secret rooms, and chests hidden throughout the game giving the player more incentives of exploring anywhere from fireplaces to house roofs to irritatingly similar brick walls for them.
There is consumable food and drink EVERYWHERE! I still haven't found out if they're any different than each other. I wasn't willing to drink beer after beer and see what happened, though I was tempted. You can even kill chickens to get fried chicken legs.
The mini-map is a fantastic tool! It is excellent for finding friends and enemies, and also shows a north compass heading.
There's many different humorous people and situations found throughout the game such as having to fight Monty Python's The White Rabbit to meeting the ghost of Jonah who was eaten by a demon named Mocha Dick(Moby Dick) or deciding who lives in the case of Jackal and Clyde(Jekyle and Hyde) among MANY others. One place I enjoyed the most from seeing was The Prancing Seahorse(Tolkien's The Prancing Pony).
Your trophy tab records EVERY conversation you have giving you the ability to reread conversations you had as early as the beginning of your game to ones you had seconds ago in case you come back after a month or so and can't remember what you were doing or you just don't remember what the one person said.
YOU CAN TRANSFORM INTO A DRAGON! How cool is that?!?
There are a lot of great things this game has to offer that others haven't tried.
From the middle to the end of the game(not the expansion so far) I had to use the Divinity 2 wiki for help with quests and side-quests. I couldn't figure out where the item or person was, what to do, where to go, and the world map is limited when it comes to quite a few areas; especially underground. It helps in many ways but not-so-much in other ways. One aspect I regret not using more often was placing a marker on my map at NPC locations.
Combat is an adapting process. My computer barely fits the requirements but everything runs pretty smoothly when talking to people or watching short clips, but when it comes to combat, it takes about 0.75 seconds to respond, which can sometimes, but usually rarely, decide who lives and dies in a fight.
Malachite gems and malachite ore are named the EXACT same thing on the enchantment table and you don't know which is which until you use one. Malachite gems are THE MOST PRECIOUS GEM IN THE ENTIRE GAME! Use sparingly. Malachite ore, among many other ingredients, can be fetched by one of your battle tower servants.
You can't use malachite ore for level 10 enchantments thinking it will work the same as malachite gems!
Destroying crates, barrels, and boxes can get rather monotonous. There are so many and lots of times they're empty or they have an item you don't need clogging your inventory; though smashing a box out of frustration is rather nice.
Sometimes the camera can be quite unforgiving when in enclosed spaces, especially in dragon form. Your face will get stuck looking up or all you'll see is a rock wall. It only happened about 10 times but it's a pain when trying to fight a boss and you CAN"T SEE HIM!!!!
You don't take fall damage no matter how high you are. That was THE most unrealistic part of the game that I didn't like. Sure, I got through the game quicker because of it, but still. Sometimes I half expected a crater left when I landed.
NOTE: I'm sure someone else can find pros and cons that I didn't mention but those were the bits that stuck out for me.
OVERALL: I give this game 4.5 stars(if I could) because there aren't enough Cons to not buy this game. The multiple choice endings for practically every quest and side-quest give this game such a more vast ability to play again and again; to try out different play styles in combat and different skills such as turning your enemies into Ladybirds(ladybugs).
If you haven't tried the demo, go try it. It's worth your time and gives you a TINY sample(compared to the full version and expansion) of a HUGE game that is being offered here!
on June 25, 2012
Gameplay: Inventory and ability systems take a little getting used to...lots of detail in the ability scores and talent trees...but aren't bad. Once you get to a certain point in the game you can even reassign all your skill points if you don't like the way your build is performing against the tougher creatures. Combat is, by contrast, is very easy to get the hang of, but has enough variation that it doesn't get boring. For most of the game anyway.
Graphics/Sound: Decent graphics for the age of the game, particularly after being re-vamped a bit with the release of the Saga. Animations are a little basic, but aren't jarring. Sound is also good, but voice-acting is largely B-movie grade. For me, that's fun, but might not be everyone's cup of tea.
Story: Without giving much away, the story is a nice variation on the lowly-recruit-rises-to-great-power theme. Definitely engaging enough to keep me interested. Certain events definitely make you thirst for revenge. NPCs largely react to you the same way no matter your character class, gender, or previous decisions (there are a few exceptions to this). This, for me, limits interest in a second or third playthrough.
on September 1, 2012
I have played a huge number of RPGs over the years, and this is one of the best. I can honestly think of 5 or 6 games that were better for different reasons, but only one or two single player RPGs have kept me occupied happily for over 250 hours.
Combat can be challenging at times, depending on class selection and the specific point in the early game. All classes do eventually get easy, but they may also have varied combat lengths... playing an archer the first time through took probably 120 hours.
There is a strong story line but cartoonish acting. You will always know what you are doing and why, and you will feel you need to do every quest to level up, as there is always that sense that you have to be ready for what is coming.
Perhaps my biggest complaint is that the early game has a lot of auto saves, and goes on long enough that when they start coming far less frequently you WILL be caught off guard and you WILL have to replay up to an hour of game, more than once. Also, later in the game there are a series of "flying citadel" dungeon types that are long to clear and a bit repetitive.
There are technically two games here, but knitted together seamlessly. It will feel like 3 or 4 games due to varied (huge)locations. This game will likely not move you like KOTOR or ME2, but you will enjoy your time and I can't imagine a better gaming value given its regular pricing.
on October 1, 2012
I was almost having fun with this game, then about two hours into the gameplay, the world seems to be opening up a lot more, and I discover I am vastly outnumbered. And that wouldn't have been so bad, but when some of the enemies can one shot you, poison you to an extreme degree, or simply pin you down and beat you into a bloody mess, the fun stops. Recommended if you just want to try something very challenging, not for the everyday RPG fan.