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by CDV Software Entertainment
Mature
3.2 out of 5 stars  See all reviews (21 customer reviews)

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Product Features

Platform: Xbox 360
  • The ability to build your own ultimate fighting creature from body parts collected in battle. This creature's power is literally the sum of its body parts, and once created it will follow your commands Golem fashion.
  • Sequel to an award-winning Divinity RPG series, that makes use of the same classless system that was incorporated in earlier games, which allows you to choose your own path as you become a Dragon Knight.
  • For the first time, an RPG unlocks the power of the Dragon. Climb high and vaporize all that stands in your way as you strategically use both your human and dragon forms to defeat Damian and become the ultimate Dragon Knight.
  • Divinity II provides a wide range of moral choices while questing. When you make these choices, the consequences of your actions appear throughout game play, and keep the action exciting and intertwined.
  • Use of powerful Battle Towers, vast citadels accessible via the relic known as the Dragon Stone. The Dragon Stone allows you to teleport to the Battle Tower at any moment so that you can utilize the powers within.

Product Details

  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B002QK00OI
  • Item Weight: 5.3 ounces
  • Media: Video Game
  • Release Date: January 5, 2010
  • Average Customer Review: 3.2 out of 5 stars  See all reviews (21 customer reviews)
  • Amazon Best Sellers Rank: #9,752 in Video Games (See Top 100 in Video Games)
  • Discontinued by manufacturer: Yes

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Product Description

Platform: Xbox 360

Amazon.com Product Description

Divinity II: Ego Draconis is a single player role-playing game (RPG), and the first release in the Divinity series of games available for play on the the Xbox 360. Divinity II features a classless character system, designed to allow ultimate flexibility to any created character with the right level and distribution of experience points. Also featured are a choice-based storyline, the ability to fight in human and dragon form, control of composite creatures formed from parts of defeated enemies and powerful strongholds called Battle Towers that can be transported to in time of need.

Divinity II: Ego Draconis game logo
In-game character example from Divinity II: Ego Draconis
Knight and slayer powers combined.
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An all dragon battle in the sky from Divinity II: Ego Draconis
Play as dragon and human.
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Abilities broken down by category in Divinity II: Ego Draconis
Classless character system.
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Two warriors battling in human form in Divinity II: Ego Draconis
Powerful Battle Tower element.
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Story
Divinity II: Ego Draconis brings you back to Rivellon, a timeless world of awe and magic, torn and scarred by successions of apocalyptic wars. Ever since the Great War ended, the Order of the Dragon Slayers has had eyes only for their number one enemy: the Dragon Knights who killed their Divine hero. But all the while the true enemy, the Black Ring, still festers beneath the surface poised to strike, for their leader Damian tirelessly plots silent schemes with utterly malign intent. Then one day, an event takes place that will reshape the history of Rivellon: a dying Dragon Knight gives her powers to a member of the order that seeks to destroy her: you. Perhaps you, blessed as you are with the powers of the Dragon, will be able to stop the black tides that threaten to engulf Rivellon. Many adventures await you, many mysteries yearn to be unraveled and all the world awaits the outcome of your new destiny.

Gameplay
Divinity II: Ego Draconis like its predecessors, Divine Divinity and Beyond Divinity, is a single player RPG utilizing the standard system of experience point accumulation to level up characters to meet the growing challenges faced. Except in cases where the storyline requires specific series of events and environments, the game features a seamless gameworld, that for the most part players are free to explore. This along with a moral component to decision making, 20 possible quest solutions and varied non-player character (NPC) reactions makes for gameplay pleasing to any RPG fan.

In addition, like Beyond Divinity, Divinity II features a classless character system, where it is possible for any created character, with the right distribution of experience points, to attain the items and/or abilities needed to triumph in virtually any situation faced. This is by design to add flexibility to gameplay. Players of Divinity II also experience flexibility in the game's mix of aerial and ground-based combat. This is rooted in shape-shifting ability that allows players, once the dragon ability is unlocked, and playing in areas physically permissible to the dragon form, to switch between human and dragon forms at will. Beyond the obvious increase in power, playing as a dragon also allows for special skills and abilities not available to humans, as well as allows you to travel faster and longer distances than possible in your human form. Be warned though, you are also much more visible to enemies. Another pivotal element of gameplay is the Battle Tower. Battle Towers are central structures to which you can teleport at all times — once a tower is yours, that is — using a mystical device called the Dragon Stone. More than that, your tower houses multiple rooms and terraces where different attendants provide a variety of services.

Key Game Features

  • Sequel to an Award-Winning RPG Series - Following the lineage of Divine Divinity and Beyond Divinity, Divinity II: Ego Draconis has adapted many of the most famous elements that made these two original games classics. Divinity II: Ego Draconis makes use of the same classless system that was incorporated in Divine Divinity, which allows you to choose your own path as you become a Dragon Knight.
  • Fight as Both a Human and a Dragon - Don't settle for taming and riding a dragon when you can be the Dragon. For the first time, an RPG unleashes the very power of the Dragon on you. Climb high and vaporize all that stands in your way as you strategically use both your human and dragon forms to defeat Damian and become the ultimate Dragon Knight.
  • Dynamic Choice-Based Storyline - Divinity II : Ego Draconis gives you a wide range of moral choices when deciding on how to act on quest objectives. When you make these choices, the consequences of your actions appear throughout game play. Consequences such as up to 20 possible quest solutions, new quest chains, NPC reactions, vendor pricing and other experience-altering consequences make Divinity II: Ego Draconis very interesting and engaging.
  • Powerful Battle Tower Gameplay Element - Looming like a colossal stone claw over Sentinel Island, stands the Battle Tower, a vast citadel built many centuries ago by Maxos, the Dragon Mage. Become bound to the Battle Tower through a mystical relic known as the Dragon Stone. The Dragon Stone allows you to teleport to the Battle Tower at any moment so that you can utilize the powers within.
  • Build Your Own Ultimate Fighting Creature - Conjure the spirits to bring to life a creature made from body parts you have collected during your battles. This creature's power is literally the sum of its body parts; the composition of various limbs determines its strengths and abilities. Once you are able to assemble this abomination, you may summon it to support you in combat.
  • First Appearance on Xbox 360 - Divinity II: Ego Draconis marks the initial release of the Divinity franchise for play on Xbox 360 or any other gaming console.

Product Description

Many years have passed since the darkness of Damians armies was repelled and Damian was banished into another realm by mans Demigod hero, the Divine. While men enjoy their first years of real peace, Damian breaks free from his bonds and returns to the world of Rivellon to take vengence on he who imprisoned him. To do so Damian takes control of the minds of the worlds rarest and most power beings: The Dragon Knights, whom he unleashes on to the world. It is one of them who kills the Divine. With the dragons now on the side of evil, many young men and women of Rivellon have taken up the role of ridding the world of these dragons - they are known as Dragon Slayers

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Customer Reviews

21 Reviews
5 star:
 (6)
4 star:
 (2)
3 star:
 (7)
2 star:
 (2)
1 star:
 (4)
 
 
 
 
 
Average Customer Review
3.2 out of 5 stars (21 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

41 of 42 people found the following review helpful:
3.0 out of 5 stars Ego Draconis: Buy, Rent, or Avoid?, January 8, 2010
= Fun:3.0 out of 5 stars 
This review is from: Divinity II: Ego Draconis (Video Game)
Why should you BUY Ego Draconis? If you're a fan of old-style RPGs with lots of quests (many with multiple solutions) and the absolute minimum amount of assistance when it comes to solving quests/puzzles, you'll have a ton of fun. Very early in the game, your character gains the ability to read minds, which provides insight into people's motivations and can alter the outcomes of various quests. And if you like games with a high level of difficulty, run out and buy Ego Draconis immediately! Even on the "Easy" difficulty level, you'll be dying quite a bit. Enemies do NOT level with you, and walking into a fight with enemies even a few levels above yours is guaranteed to end badly for you. The game also has a lot to offer people who enjoy thoroughly exploring every map/dungeon in their games. Ego Draconis offers many rewards to those who take the time to explore every nook and cranny.

Why should you RENT Ego Draconis? Well, how high is your tolerance for bugs and glitches? Because Ego Draconis has quite a few--Larian really should've spent a few more months polishing the game before they released it. I haven't encountered any that were game-breakingly bad, but even minor glitches can get annoying when there's enough of them. There are also a very limited number of areas in the game to travel between, and while the game offers different ways of resolving the quests you take on, there don't seem to be any significant consequences for the decisions you make. Which means that, at least for me, the game doesn't have a lot of replay value.

Why should you AVOID Ego Draconis? The main concept that the game is centered around is that your character can turn into a dragon, and I was pretty excited about that concept--it made the game a must-buy for me. But there are several things about it that I found very disappointing. For one thing, you won't get to turn into a dragon until you've put in a lot of time with the game--it took me just over ten hours to reach that point. Once you can transform, you'll find that your dragon is hemmed in by invisible walls and barriers that limit your freedom of movement. And the game also dictates which enemies you're allowed to attack while you're a dragon. I never experienced the sense of freedom and power that I expected to enjoy while playing as a dragon. To sum up: Ego Draconis is a decent game based on some interesting concepts which could've made it an amazing game...if they had been fully developed.




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20 of 22 people found the following review helpful:
3.0 out of 5 stars Could be a great game, but it is hindered by bugs and glitches, January 14, 2010
= Fun:4.0 out of 5 stars 
This review is from: Divinity II: Ego Draconis (Video Game)
This could have been a really great game, but it was rushed out to market and has some problems.

The graphics on this game are pretty sub-par and are, frankly, a disappointment on a system that is as capable as the Xbox 360. The textures are blocky and low resolution. You can easily tell that things such as trees are rendered as flat pictures when you are flying as a dragon, as you can look down on them and see that they have no depth. The trees will actually rotate with you and look like a piece of paper instead of a tree.

There are some graphical stuttering issues, as well as screen tearing issues. The cut scenes stutter and, at times, blink as they play.

Graphics: 4/10

There is a pretty serious bug with the game save system. You can save your game, play for an hour or so and then save over the previous game... if you get killed, your game will load at the previous location (not where you saved it) about 60 - 70% of the time. You will still have whatever you had at the second save and your progress will be saved, but you will start wherever you saved the time before. There is also an issue where you will get killed, reload the game, and then load to a red screen that freezes, making you have to quit the game and restart.

Save system: 1/10

The interaction system is flawed as well and it is difficult to talk to people, as you have to get right on them and click on them while they are walking away from you. It is also difficult to search chests, crates, and barrels because the system doesn't work well.

Interaction: 4/10

The game play is fun and there are some really good ideas at play. This game is recommended for fans of Oblivion and Dragon Age, as it shares a lot of the same ground as those much better games.

Now for the good things:

The inventory system is wonderful, as you can send items to your battle tower from the field, so you don't have to continually sell things or destroy them. What's even better about this is the fact that items in your chest are still available for your alchemist and enchanter, so you don't have to carry tons of stuff around in order to be able to enchant or make potions.

Inventory system: 10/10

Being a dragon is a lot of fun, but I have one problem with it. It appears that you cannot attack people on the ground with your dragon. I have tried this many times and I cannot get it to work. People on the ground will either disappear when you turn into a dragon, or they will be able to attack you while you can't attack them. Beyond that, being a dragon is good fun and the controls are pretty straight forward and easy. There are a decent number of good skills your dragon can use and it is pretty satisfying overall. It is, however, sometimes hard to get your character to turn into a dragon, as it does so slowly and it is a bit clumsy.

Being a dragon: 8/10

The standard RPG walking around stuff is, well, pretty standard. You walk around and look for enemies like all other RPGs. The enemies are sometimes difficult and you have to figure out strategies for attack and can't just run in and swing your sword. The mix of hack-and-slash action and magic is really good, but there is a delay between magic and physical attacks that makes battle a little clumsy at times. With this said, there are a great number of magic and battle skills available and it is VERY comprehensive. There is also an amazing array of weapons and armor and plentiful charms and enchantments to apply to them. You can create some very serious stuff pretty easily.

You can map attacks, spells, potions, etc. to the D-pad and the A, B, X, and Y buttons on your controller at will by pressing and holding the button or direction you want to assign something to and then choosing what you want. It is a nice system.

Combat: 8/10
Magic options: 9/10
Attack options: 8.5/10

This game would be an 8/10 if there weren't serious bugs, but it is a 6/10 as it stands. I would recommend waiting for a patch for this game before buying it.
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14 of 16 people found the following review helpful:
5.0 out of 5 stars Why Divinity II continues to receive poor ratings is beyond me..., April 24, 2010
By 
Andon M. Coleman (Cape Coral, FL USA) - See all my reviews
(REAL NAME)   
= Fun:5.0 out of 5 stars 
This review is from: Divinity II: Ego Draconis (Video Game)
I can honestly say that I enjoyed this game more than Dragon Age: Origins. Though, to be fair, BioWare set the bar way too high by claiming that DAO was the spiritual successor to Baldur's Gate. The game definitely has the unique feeling that Divine Divinity and Beyond Divinity had. However, the transition from 2D isometric to 3D is a disappointment, as I absolutely love of isometric RPGs -- particularly the "fog of war" (unexplored areas are completely black), that rewards exploration.

The framerate on the 360 version is not the greatest, but it does not detract from the playability of the game at all. This is in sharp contrast with Neverwinter Nights 2, which is painfully slow regardless how fast your computer is.

Controls cannot be remapped, but the default button configuration becomes intuitive after the first couple of hours. Of particular interest is the ability to pause the game while you select your target, which is very much needed when playing with a game controller instead of keyboard / mouse. What is more, you can setup a "tactical pause," much like the auto-pause feature in Baldur's Gate, that will pause the game when your health reaches a certain threshold and allow you to quaff a potion, regroup, etc...

The difficulty in the beginning of the game is worth mentioning... you absolutely must do side-quests in the beginning to be strong enough to progress the main storyline, even with the difficulty set to "low." If you purchase one of the armor sets on the 360 Marketplace, that will also help tremendously - look up the stats on the net and find the set that best suits your character's desired stats.

Although not as good as Divine Divinity, this definitely has more depth to it than your run-of-the-mill WRPGs these days. Admittedly, I jumped ship and no longer play new RPGs on the PC platform (because I stopped pouring money into upgrading my computer about 4 years ago), and this decision limits my choice of WRPGs and user-created content. But as far as Xbox 360 WRPGs w/ first-party content only, this one is a gem.

In short, this is a severely underrated game. I can only assume that people who do not enjoy this game have not given the game enough time... The beginning of the game, and various other parts are extremely difficult and frustrating, but if you press on, there is a very good game to be had.
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