18 of 19 people found the following review helpful
on March 10, 2011
Having never heard of this game before, I took the chance in picking it up (for anything, because it's a rare find) and totally glad I did. If you're a fan of Katamari Damacy (especially for its quirky humor) then you should definitely check out Domino Rally.
The game isn't really focused on Dominos, as it is more about some guy in a yellow jumpsuit hopping on blocks he creates to help people with their stupid problems. It's really a superhero out to save people from having a bad day. For instance, one of the earlier levels has some guy playing golf with his boss. The ball doesn't go into the hole and the boss gets angry and, for some reason, is about to fire the guy. So he calls out to Minion (the game's protagonist) to get the ball in the hole. Another stage has some guy and his kids watching some game show on TV, and they randomly call people to win a free trip to Hawaii. Luck may have it, he calls the guy but he is unable to answer the phone because his bratty kids are holding him back. Luckily Minion is there to save the day... or his day, at least.
After these events is where the gameplay starts. Each level Minion starts on top of something whether its a blade of grass or on top of a skyscraper. He will continuously hop on a row of these and topple them down like dominos. When he gets to the end, he will try to balance and you have mere seconds to create a row of blocks with your Wii remote before he falls and loses. You can remedy this by creating the path before he gets to the end, and once that's complete, he can keep hopping to his destination. As you progress, you have to watch your meter for your blocks as it slowly creeps down. You can gain more of these by waggling your Wii remote as he keeps hopping. This triggers combos, and Minion will hop even faster as his meter slowly builds back up. Be careful, though, as you have a timer and its game over when you run out.
It takes some time to get used to, but once you master it down, it's a lot of fun. The opening and ending of the stages are rather funny, and the stage music for each level would feel right at home in a Katamari Damacy game (very good music in those games). It's interesting to see what scenario will take place in each stage (or Step, as the game calls them) and just how it implements the gameplay into these scenarios.
The only drawback to this is that this gameplay element eventually runs out of steam later in the game, but by that time, it's already near the end. It isn't a very long game, but it's a game that might be dusted off in the future just to experience again. If you can find this game, give it a try. It's actually something new to the genre.
on April 29, 2015
I never gave anything too much thought after watching YouTuber Caddicarus's game review on Nothing Can Stop Mr. Domino a good while back, but after a casual browsing through games for the Wii, I came across this title, and my eyes lit up. After glancing at the boxart and some screenshots, I was curious and I went to Gamestop to buy the game for $3. Despite dominoes being featured on the box, Domino Rally really isn't related to the Playstation 1 title at all. Nevertheless, it's worth looking into.
The first thing about the game that almost instantly came to mind was its style. I'm really surprised this wasn't a Japan-only game, because the localization is shockingly minimal; there are Japanese words with plain English captions at the bottom during cutscenes (although English-speaking voice actors dub over the characters), the music in every level contains lyrics sung in Japanese, and the game is generally REALLY weird and off the wall in a good way!
Story doesn't play the biggest role in the game's focus, as each of the eight levels in the game have their own little conflict for protagonist Minon to solve. For example, the first stage has him recover a little girl's balloon stuck in a tree, the third stage has him answer a family man's phone so he can win a trip to Hawaii, and the sixth stage has him running across zoo animals to keep them quiet so a male elephant can confess his love for a female elephant. The cutscenes are just as brief and charmingly kooky.
Really, this is more about doing these bizarre tasks than it is about dominoes (which is probably why this game's Japanese title doesn't mention dominoes); Minon putting down a line of dominoes for him to walk/run across (or using certain surroundings as such) is the only real connection. However, that's actually only the surface of the gameplay. You see, not only do you point at the screen and press B to put down and add to the domino lines, but Minon has only so many dominoes to put down. You have to use your surroundings to your advantage, recharging your ammo of dominoes by shaking the Wii Remote when using the scenery to run upon. It also helps Minon to run faster. There will also be a couple instances where Minon has to run across living beings to calm them down, so you must figure out how to manage your domino placements to your advantage in those situations.
The game is somewhat tricky to learn at first, but once you get past the learning curve, you'll find Domino Rally to be good quirky fun while it lasts! It's kind of a real shame that it's tucked away in obscurity, as its upbeat Japanese charm is hard to dislike.
0 of 22 people found the following review helpful
on January 8, 2014
The additional pieces such as the rocket was made out of styrofoam which got broken the first day, the ramp or bridge was made out of thin plastic which did not hold up for more than 2 days.