Top positive review
11 people found this helpful
on January 12, 2006
I have read the 5 reviews on this installment of the almost-classic SNES game, "Dixie Kong's Double Trouble," and the reviews are kind of discouraging. That's why I want to vindicate the reason this game came with its flaws.
The Game Boy Advance has almost miraculously resurrected Super Nintendo games like Final Fantasy and Super Mario. The ubiquitous flaw with the transfer is the audio, and the usual tweaks in the storyline. Well, I for one would appreciate the fact that new features are added...they somewhat endeavor to make up for the loss in audio capabilities and graphics. One can only do so much on the GBA. I read the review of this game on gamespot, and that's what I'll base this review on.
The music was no rehashed from the SNES to the GBA because the latter has very limited space for the soundtracks. While some tracks from the previous game, including the Frosty Frolics and the Hot Pursuit tracks (remember the song in the race levels? that tune was fantastic). And unfortunately many of the tracks are replayed on too many occasions, whereas the original SNES had a track for everything it seemed. But some of the songs are a lot better on occasion, and I personally enjoyed the background of the songs where birds tweet and the breeze blows (it is so convincingly realistic, especially in the Enchanted River levels, where two tracks are listenable--that's pretty cool, no?) Now that I tired the music factor out, I'll list the pros and cons of this version of the game.
Pacifica is a nice addition to the game, although most would think it's just made to make you busy looking for bonus barrels and DK Coins. Highlights are the pier level (which is at night), the sunken tree level, and the water level.
Funky's bonus games are actually a bit of a challenge, especially if you have thick fingers like me, and have to shoot down 10 Kremlings before you reach the limit line and possible destruction in a crash. The tune for these bonus games is a fun one. The first bonus level was, in my opinion, the hardest.
The replacement of the tracks is not all for the worse. The Stilt Village tune is much better now, and is not at all "toddler-like." The Water World track is one I look forward since it's a rehashed version of "Aquatic Ambiance" (DKC). Waterfall levels are fun to play and have a great melody to accompany the fast-paced action of the Tracker and Rocket Barrels.
The difficulty of the levels is considerably higher now because of the GBA's limitations (or are they perhaps intentional?) and some of Dixie and Kiddy's quirks. While the SNES version may have been passed without ever losing a life, the GBA version is not as merciful. You know what I mean when you play the Lost World.
What ever happened to the original Swanky's Sideshow? I loved knocking down each and every Croc target just so Cranky would chase me out of the tent and get a few goodies. I don't particularly like the tunnel bonus because it's easy once you get the hang of it.
Boss tracks suck, with the exception of Arich's and the new boss. Speaking of bosses, note how difficult it is to fight Squirt now, although the GBA version makes it possible to get sprayed with water without falling off the stage (nifty if you ask me). I loathe the fact the the Brothers Bear and the Banana Queen stages have the most annoying song in the entire game. The Mama Bird tune was catchy, and they never should have removed it, or the Rockface Rumble (the cliff) song, because a lot of us don't like country music.
Overall, however, this game is more than worth getting, because the SNES is vulnerable and fragile and whatnot, and GBA is quite handy and reliable. To those who have it, treasure it. To those who wish to purchase it but have doubt, don't worry--I had doubts too. But you won't be disappointed in the long run. Just kick the Snowman boss's butt and revel in the snowfight, which I did.