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Donkey Kong Country

by SPIG
Platform : Game Boy Color
Rated: Everyone
65 customer reviews

Available from these sellers.
Game Boy Color
  • collect bananas
  • two playable characters
  • each characters has unique skills
  • fight a variety of enemies
  • one player only
3 new from $49.99 56 used from $9.94 11 collectible from $12.01

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Platform: Game Boy Color

Product Description

Platform: Game Boy Color

Product Description

In 1994, Rare revitalized the SNES with the release of Donkey Kong Country. This breakthrough Pak introduced the world to Diddy Kong, and amazed gamers with Advanced Computer Modeling graphics. Now, thanks to the advanced technology of Game Boy Color, Rare has converted the original banana-hoarding adventure to fit on the small screen.

Amazon.com

Trying to get Donkey Kong Country onto Game Boy must have been something like trying to force a gorilla into a banana suit. Yes, it must have been quite a hairy experience for the folks at Rare; but, somehow, some way, they pulled it off.

The Game Boy version of DKC isn't as colorful as the Super Nintendo version, and the sound quality takes a big hit, but the fun of the original action title remains.

Players will spend hours bouncing and swinging through levels, and looking for bananas and hidden minigames that can be opened up by pounding the ground and throwing TNT into walls. There's also a bit of fast-paced mine-car riding, and players can switch between Donkey and the scrawnier Diddy when they lumber through levels.

One problem with the translation is quirky hit detection. In other words, players might think that they jumped on an enemy's head properly, but end up dying anyway. This is a small price to pay for so much Nintendo goodness in a portable package. --Robb Guido

Pros:

  • Near-perfect replica of the original Super Nintendo classic
  • Two bonus minigames--new to this version
Cons:
  • Lesser-quality graphics and sound, compared to Super Nintendo version

Product Details

Platform: Game Boy Color
  • ASIN: B00004S9A0
  • Product Dimensions: 5 x 4.9 x 0.9 inches ; 3.2 ounces
  • Media: Video Game
  • Average Customer Review: 4.1 out of 5 stars  See all reviews (65 customer reviews)
  • Amazon Best Sellers Rank: #7,929 in Video Games (See Top 100 in Video Games)
  • Product Warranty: For warranty information about this product, please click here


Customer Questions & Answers

Customer Reviews

Most Helpful Customer Reviews

9 of 10 people found the following review helpful By "reza_m5" on April 13, 2001
Platform for Display: Game Boy Color
This game is an ok remake of the SNES classic, but it falls short of its expectaions. Of course, Donkey Kong Country was an excellent SNES game so that's why I give this game the three stars but nothing more. The 8-bit GBC just can't handle the 16-bit game, and that's why the graphic quality and much of the sound is greatly diminished. The blurry visuals makes it hard for one to play the game during various levels ( the mine cart races come to mind) so its just not fun to play like its SNES cousin. Sure, there are some new minigames to play, but overall the experience is pretty much the same. Unless you're a Kong fanatic and want to relive this experience again, don't bother with this mediocre game. A note to Nintendo and Rareware, please just stick to the NES-to-GBC translations, and save any more SNES game remakes for the much more powerful Game Boy Advance.
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11 of 13 people found the following review helpful By David W. Burns on January 2, 2001
Platform for Display: Game Boy Color
Before I bought this game, I was skeptical about how good it would be. I loved the SNES version of this game and I own it. In fact, I bought the SNES version the day it came out. I have explored everything througout the game and I thought that I would go back to it with the Game Boy Color version. Well, I did more than that! Once I pulled the game out of its little box, I was on it for hours. Rareware, one of the greatest game developers out there did a great job converting the game. Plus, there are lost levels for those who have mastered the SNES version. The best part about this is that all the little kids that missed this classic game the first time will have a chance to play one of Rarewares greatest games ever. I recomend this game if you are a big fan of the Donkey Kong Country series or of Super Mario Bros. DX.
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14 of 17 people found the following review helpful By ATHF Fan on December 2, 2000
Platform for Display: Game Boy Color
The original Donkey Kong Country has the best sound and graphics on the SNES and it is safe to say the same for this GBC version. (it also may be the must fun for Game Boy Color) The only problem is that an autosave replaces candys save point as the way to save which makes it a bit easy but that doesn't matter. Either this or Super Mario Bros DX is the best GBC title. Anyone who fell in love with Donkey Country like I did must get this.
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9 of 11 people found the following review helpful By "naomiii" on April 14, 2001
Platform for Display: Game Boy Color
I played Donkey Kong Country to death on the SNES, and I loved it so much back then that I bought this GBC version to see if it could live up to it, and it did! I immediately became addicted to it all over again- it's almost exactly like the original. The graphics & sound are not as good, but afer all, it's the gameplay that counts. Donkey & Diddy Kong can still bounce on tires, ride ostriches, rhinos & frogs, collect golden bananas, ride on runaway mine carts, cartwheel through enemies and swing on vines. If you've never played the original version, then you'd better get this one to see what you missed - it's an all-time classic Nintendo game, and definitely a must-have Game Boy game as well.
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3 of 3 people found the following review helpful By stephen Garry on April 25, 2001
Platform for Display: Game Boy Color
Donkey Kong is one of the best games to grace the Gameboy. Admitidly it has less colours than its counterpart but the gameplay is amazing. Donkey Kong is a must have game, there is so much fun to have with this game and there are loads of levels to complete so it willlast you a long time. Hidden within the levels are secret areas which you have to find if you want to fully completely finish the game, that is where the real challenge lies. Buy this game ASAP and you wont stop playing for a long time. Enjoy!!!!!
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5 of 6 people found the following review helpful By J. Andrew Schlueter on January 17, 2001
Platform for Display: Game Boy Color
It's time that Nintendo realized that their Game Boy system needs to be upgraded. Rare did a good job before with their original game squeezing 32 bit technology into the 16 bit Super Nintendo. Unfortunately they had to remove some of the best features that made this game so popular: Superb stereo soundtrack and both characters on the screen at the same time. There are also many places in which the game slows down significantly because the poor little Game Boy can't take more than 5 moving characters at once. The playability also seems to have declined. If you have long since gotten rid of your old Super Nintendo, why not download some Super Nintendo Emulators from Plasticman.org and get the ROM and play it exactly the way it was presented in 1994? Not as compact, but you get the idea.
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2 of 2 people found the following review helpful By Riomaki on January 26, 2003
Platform for Display: Game Boy Color
The original Donkey Kong Country came at the height of the 16-bit era and featured stunning CGI-rendered graphics and an awesome soundtrack. It was no easy task for Rare to compress this all into a Game Boy Color cartridge. Rare succeeded in some aspects, but fell short in the most vital ones.
To its credit, the game does manage to capture the general feel and essence of the SNES game, despite the hardware limitations. The screen is richly populated and detailed with stylings direct from the SNES game, downsampled of course. The levels are all here.
That said, think of the SNES Donkey Kong Country with Donkey Kong Land controls. Eew.
The problem with the game comes from its poor controls, hit detection, and general field of vision. The controls are clearly modeled after those in the Donkey Kong Land games, which I always thought felt way too "loose" for making precision moves and certainly not as tight as the SNES versions. Couple this with shoddy hit detection and you have a real problem. The enemies are much bigger than they really appear to be and trying to weave through dense fields of them (like in the forest stages) gets to be outright frustrating. Another point where this become apparently involves the derailed mine carts sitting on the tracks. Believe me - you will convince yourself that you successfully jumped over them only to have the game kill you. ARGH! That stage took me no less than a dozen tries.
The third dynamic that complicates the game is the smaller field of vision. Relative to the SNES incarnation, you just plain can't see as much at once. Now, of course, this is a very understandable limitation. However, the way it propagates itself in the game is not pretty. There are plenty of blind leaps of faith.
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