In 1994, Rare revitalized the SNES with the release of Donkey Kong Country. This breakthrough Pak introduced the world to Diddy Kong, and amazed gamers with Advanced Computer Modeling graphics. Now, thanks to the advanced technology of Game Boy Color, Rare has converted the original banana-hoarding adventure to fit on the small screen.
Trying to get Donkey Kong Country
onto Game Boy must have been something like trying to force a gorilla into a banana suit. Yes, it must have been quite a hairy experience for the folks at Rare; but, somehow, some way, they pulled it off.
The Game Boy version of DKC isn't as colorful as the Super Nintendo version, and the sound quality takes a big hit, but the fun of the original action title remains.
Players will spend hours bouncing and swinging through levels, and looking for bananas and hidden minigames that can be opened up by pounding the ground and throwing TNT into walls. There's also a bit of fast-paced mine-car riding, and players can switch between Donkey and the scrawnier Diddy when they lumber through levels.
One problem with the translation is quirky hit detection. In other words, players might think that they jumped on an enemy's head properly, but end up dying anyway. This is a small price to pay for so much Nintendo goodness in a portable package. --Robb Guido
- Near-perfect replica of the original Super Nintendo classic
- Two bonus minigames--new to this version
- Lesser-quality graphics and sound, compared to Super Nintendo version