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18 of 19 people found the following review helpful:
4.0 out of 5 stars
More Doom 3 goodness *minor spoilers*, April 4, 2005
= Fun:4.0 out of 5 stars
This review is from: Doom 3: Resurrection of Evil Expansion Pack (CD-ROM)
I just finished the Single Player game. Those who liked Doom 3 will like this one too, those who didn't, won't. It's really more of the same, which was what I was looking for. I'd say it's about two-thirds as long as D3, which ain't too bad for an addon. You'll find the familiar array of weapons but with the addition of the double-barrel shotgun, the grabber gun, and the "artifact". There's no soul cube. For those wondering about the "artifact", it gathers souls of dead human scientist to charge and when activated it puts you into "hell time" slowing the baddies down (like in every other FPS made in the past five years). It powers up when you kill bosses, adding extra damage and invincibility to the hell time ability.
The gravity gun--oops, I mean "grabber" gun doesn't make a huge difference in the game like it did in Half-Life 2. At least I didn't have much use for it--your mileage may vary. A huge drawback is that it can hold items for just a few seconds. That's hardly enough time for the smoke of the fireball (or whatever) you just caught to clear away so you can aim it back. I found this very frustrating--nothing like the saw blade chucking fun of H-L2.
I heard a lot of early rumors that they were making this game more well lit than Doom 3 (which got a lot of flack for being too dark). Don't beleive it. Resurrection of Evil will have you toggling between flash light and weapon as much as D3 did (still no duct tape there in the future). It's only more well lit in the first few levels. If anything there's more occlusion due to smokier environments and the dimming effect you have to deal with when you use hell time (it narrows your vision with a swirling border). So if that was your big gripe about D3, you may wanna steer clear of ROE.
The graphics are at least as good as D3, which is to say excellent. Sometimes I just had to stop and marvel at the endless detail. It's still largely an "indoor" game with the same mad dashes across the martian surface. One thing I really appreciated was that they seem to use the most annoying monsters the least. No endless spawning of spiders or cherubs like in D3. And that zombie-in-a-closet trick that got really old in D3 doesn't happen much, so maybe the guys at id took some constructive criticsm. Just not about duct tap.
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21 of 25 people found the following review helpful:
5.0 out of 5 stars
Better than DOOM3, April 15, 2005
This review is from: Doom 3: Resurrection of Evil Expansion Pack (CD-ROM)
The guys at NERVE know what they are doing. I think I liked this better than DOOM3. They took alot of elements from the original DOOM too, like the exploding barrels, hidden corridors that opened up letting out demons, the strobe lights, etc. They have this sewer level which is just awesome. You put on this environment suit, and in the process it muffles all sound...the sound is just surreal hearing the gatling gun go off with explosions and screams all muffled like that. I never really found myself taking much advantage of the grabber gun though. It just wasnt practical when you had the doublebarrel shoutgun at your disposal. Basically I thought this is how DOOM3 should have played, alot because it reminded me so much of the original. If you didnt like DOOM3 too much, I would highly recommend trying the addon out, as its more of DOOM3 on steroids plus the feeling of the original.
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8 of 8 people found the following review helpful:
4.0 out of 5 stars
In some ways better then Doom 3 and then others not...., March 9, 2006
= Fun:4.0 out of 5 stars
This review is from: Doom 3: Resurrection of Evil Expansion Pack (CD-ROM)
Overall it was not bad.
It didn't feel like a new game; more like an add-on off stuff that was cut out or missed development from the original game. I kind of missed the continuous insults from the original. The taunts could be corny but to me it added to the game.
It seems there was less interaction in this game as well.
Two nice additions are the double barreled shotgun and the grabber. At first I didn't see the need for the grabber but found it useful especially when grabbing bolts and flinging them back(saves ammo) and grabbing and tossing cherubs (kills them).
The demons seemed a little smarter here. They hid behind stuff more and didn't always charge into your line of fire.
The chainsaw is gone. Some of the weapons didn't feel the same. I didn't use the chain gun or the rocket launcher that often.
The bosses are a challenged especially the final fight. Store up your heavy hitting ammo.....
The ending is ok.
Again it's not a bad add-on in fact I think if it was part of the original game there wouldn't have been very many detractors.
It game me many hours of play so what more can you ask?
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