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Doom 3: Worlds on Fire (Bk. 1) [Mass Market Paperback]

Matthew Costello (Author)
3.4 out of 5 stars  See all reviews (9 customer reviews)

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Book Description

Doom 3 February 26, 2008
The year is 2144...and the battle over Earth's precious resources has raged for a century. With global economies in ruins and all-out world war more than a possibility, the U.S government turned to the Union Aerospace Corporation, giving it carte blanche on the legendary red planet of Mars in a desperate bid to construct an off-world outpost that might provide resources, a military advantage...as well as something so secret that even members of government don't have a clue about it....

Special Ops Marine Lieutenant John Kane was once a careerist simply glad to have a job, and couldn't care less about politics just as long as Uncle Sam's check cleared. But that was before he listened to his conscience and disobeyed a direct order. Busted down to private, Kane has been reassigned to the "U.S. Space Marines" -- the private army of the UAC -- with the prospect of becoming little more than a glorified security guard on Mars....

Now Lt. Kane's fate leads him to Mars City -- part environmental community, part lab center, and all owned and protected by the UAC. It's a strange world with a fatal environment, and the thousands who live and work within the city have already begun to think of themselves as Martians. And away from Mars City, at the strange ancient sites uncovered on the planet, a small squad of marines stand guard while scientists uncover wall glyphs and search for artifacts, having already found something that is so far amazing and inexplicable -- including the relic called "U1," nicknamed "the Soul Cube" -- and unknown to all, the bringer of destructive chaos and unspeakable horror....


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Editorial Reviews

Excerpt. © Reprinted by permission. All rights reserved.

1

Mars City
22.697 degrees North latitude,
48.222 degrees West longitude

Ian Keliher walked up to what loked to be an enormous portal, the steel plates sealed tight. He tapped it, then turned to the three men following behind him.

"So -- what's on the other side?" he asked. Two of the men -- Elliot Swann, the company lawyer, and Jack Campbell, the head of security -- turned to the man in uniform. Medals and colorful bars spoke of experience; three stars indicated a general.

A general in the space marines, Kelliher thought. Less a U.S. government military unit than a Union Aerospace Corporation private security force.

"Mars," the general replied. "Right now, nothing but a big flat expanse of red dirt and rock."

Kelliher nodded. He knew the project was behind schedule, even though no one had told him so. Nobody ever told him the truth about the problems. Nobody ever told him anything they thought he didn't want to hear.

Worst of all, he'd have to go back Earthside and report to his father, the great Tommy Kelliher. Sitting in his castle-like Newport Beach estate, monitored by the best medical help that money could buy, kept alive by drugs and machines that most of the world's hospitals hadn't even heard about.

Tommy Kelliher. UAC founder emeritus.

Ian was now the UAC chairman. But as long as the pumps forced air into his father's lungs, Ian would still have to talk to the man who made UAC the amazingly powerful global business it was today. After all, how many businesses owned an entire planet?

Sure, Mars was being developed as a "joint venture" by the United States government and the UAC, but there was no one on Capitol Hill who didn't know the truth. Mars would be a UAC operation, and the good old U.S. of A. was merely along for the ride.

Kelliher took a step closer to General Hayden.

"General, my supervisors say that the work out there, connecting the units...that it's all not going as easily as anticipated."

Hayden nodded. The man had seen his share of battles -- or "skirmishes," as the government liked to call the never-ending little wars that plagued planet Earth -- so he didn't exactly shrink, or back away a step, but a thin line of sweat broke out on his brow.

"True, there have been difficulties. Some rock formations went much deeper than we thought. The surveys were completely wrong in certain places -- "

The other two men stayed quiet. Not their job to add heat to this dish.

"But, General," said Kelliher, "you have done everything you can to help the teams, correct mistakes, to keep us moving forward, yes?"

"Full speed ahead, Ian."

As if we're in the navy now. And not in the middle of the largest construction project ever attempted anywhere, let alone in a hostile environment.

Nothing even came close.

"Good. Full speed, as you say. Okay -- so now I want to see."

Hayden's eyes narrowed. "See? See what?" Another tap of the metal. "Outside. The work, the progress, talk to some my supervisors. And -- oh yes -- " A pause, so Hayden knew what Kelliher's real purpose was. "I want to look around Delta. Best tell Betruger."

Hayden didn't move.

"And how about we get started now, General?"

Hayden nodded, and then turned and started leading the men away from the unfinished corridor and back to the Administration wing.

"This will all eventually be sealed," Hayden said, pointing to a series of airlocks.

Kelliher walked up to them. "They don't look very substantial."

"As I said...just temporary, until we have completed the other EVA access points," Hayden replied. "But perfectly safe, of course."

Kelliher fired a look at his lawyer. "Joining us, Swann?"

"That's all right, sir. I can wait -- "

"No, really. I insist. Join us," Kelliher said.

Campbell had already gotten into an EVA suit. A frequent visitor to the Red Planet, Campbell had supervised the implementation of the security systems for the ever-growing Mars City perimeter.

Mars City...

A prosaic name for such a massive undertaking, Kelliher thought. A city on another planet. And while there would be no towering skyscrapers -- in fact, much of the base would be underground -- it would ultimately rival many of its counterparts back home in size, scope, and -- to be sure -- ambition.

Big plans were in the works for Mars City. When it was done, anyway. One of these days.

Kelliher took a suit offered by one of the marines on guard, and immediately felt the weight of it. "We need something this heavy? I thought Martian summer was in full swing."

Hayden pulled on his suit with another marine helping him. "Last night we got hit with icy dust storms from the poles. And in the morning, it's always cold. So we need a heavy suit. Should get warmer by lunch."

Kelliher turned to the climate readout on the side of the EVA ports. Minus 43 degrees. South Pole weather. But here it could get a lot worse, down to minus 250 degrees. And every now and then, at the Martian equator you'd get a balmy 60 degrees Fahrenheit. Short-sleeve weather by Martian standards.

The marine assisting them brought over the lightweight helmets, consisting of a clear headpiece that attached to the compact compressed air tanks fitted into slots in the back.

Not much worse than gearing up for a deep ocean dive, Kelliher thought.

This would be only his second time out on the Martian soil. For some inexplicable reason, he found himself fraught with tension.

The Martian Rover, with its driver in front, sat parked, waiting just outside the airlocks.

"Let's walk instead," Kelliher said.

"Right," Hayden replied, his voice a bit too loud in Kelliher's helmet. "We can walk." Kelliher immediately adjusted the controls on his right forearm. Didn't need the general deafening him.

Even just a few feet away from what would be the Administration Wing, Kelliher could see the immense progress. The Mars City reception area looked nearly done, ready to connect to Admin. And past that --

"That's Security and Combat?" Kelliher asked.

"Yes," Hayden replied. "Marine Command is already based there. The infirmary is up and running. Most of the marines are already bivouacked over there."

"And that?" Kelliher pointed past Marine Headquarters to a large sprawl of construction just to the right and behind it, not yet connected to any of the other bases.

"Alpha Labs. Fully self-sustained. Already operational. Like all the labs."

Kelliher nodded. Each part of the base could exist independently of the others, with air, water processing, even -- to some extent -- food production. Alpha Labs was already busy carrying out experiments designed to make Mars more sustainable -- everything from the implications of low-grav hydroponics to the feasibility of using the great Martian dust storms to increase CO2 gases and accelerate the greenhouse effect.

The holy grail for Alpha Labs would be to create a breathable atmosphere on Mars. My God, that would really be something.

"Looking good, General. I assume the construction team can meet us after the tour?"

"Absolutely. I've invited them all for lunch."

"Fine. Just don't feed them. We're behind schedule enough." Kelliher made that comment flatly; no joke there. Every day they lagged behind schedule kept giant payments from the U.S. government from kicking in. Mars City had to be completed, and soon, or the UAC would start to bleed millions.

Kelliher looked at Hayden. "Just two more things to see now, General. Delta, of course. And the site."

"Yes, sir."

Hayden didn't sound happy. The general never sounded happy when the site was mentioned. Well, then. Fuck him.

Copyright © 2008 by id Software, Inc.


Product Details

  • Mass Market Paperback: 320 pages
  • Publisher: Pocket Star (February 26, 2008)
  • Language: English
  • ISBN-10: 1416549803
  • ISBN-13: 978-1416549802
  • Product Dimensions: 6.8 x 4.2 x 0.9 inches
  • Shipping Weight: 4 ounces (View shipping rates and policies)
  • Average Customer Review: 3.4 out of 5 stars  See all reviews (9 customer reviews)
  • Amazon Best Sellers Rank: #897,132 in Books (See Top 100 in Books)

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Customer Reviews

9 Reviews
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Average Customer Review
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4 of 4 people found the following review helpful:
4.0 out of 5 stars Fleshs out the characters of Doom 3 and more, March 2, 2008
This review is from: Doom 3: Worlds on Fire (Bk. 1) (Mass Market Paperback)
I purchased this book on a whim not expecting much. I was soon surprised to find a very good book. The characters are stereotypical in some aspects, however you can actually see yourself reacting in a similar fashion. I read the original Doom books with the Fly Mctarggart character. The story is better i think then those books. Mars has been colonized by a giant corporation the UAC with backing from the U.S. Government. The head of the company knows there are experiments going on and but the results are being hushed up. So he has it setup so his lawyer and head of security will go meet with the head scientist regularly. The main character is Lt. Kane who disobeys orders and rescues a squad of trapped marines, he is busted down to private and 'enlisted' into the space marines which is basically security for the UAC. Shortly after getting to the station all hell breaks loose. Its a good build up for the game and gives exceptionally more depth to the Doom 3 story.
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3 of 3 people found the following review helpful:
4.0 out of 5 stars the best Doom book out there, May 9, 2008
By 
F0X H0UND (Greenwood Lake, NY) - See all my reviews
This review is from: Doom 3: Worlds on Fire (Bk. 1) (Mass Market Paperback)
To start, no this book is nothing like the other Doom books written by Dafydd ab Hugh (aka David Friedman) & Brad Linaweaver. In fact, it has nothing to do with those books at all, but is actually a more fleshed out version of the origins of the Doom 3 video game. Matt Costello, the story script writer for the game, takes the idea of the game and details the beginnings of Mars City up until the demons come through the portal and the origins of Kane - the marine you play as in the PC/X-Box sci-fi smash hit.

Ill admit, this title starts off a tad slow with a lot of scientific talk about stuff happening on Mars City, with a dabble of action here and there that shows how Kane was actually sent to Mars because of an order he disregarded to save the lives of some 30 marines trapped in a city under siege by Russian forces. And I'll admit again, the story doesn't have much action in it except when Dr. Betruger opens up the teleporter and lets the demons through and Kane fights his way from Dr Ishii (the scientist you meet in the very beginning of Doom 3 the game) up to the Administration building.

However, Kane does fight a Pinkie at one point which was cool =)

This book is pretty interesting though because it introduces you to characters that didn't make the cut into the game such as Maria or (I don't remember if he was in the game but) Campbell, gives them some details, as well as shows basically the beginning of Doom 3, the tension and secrets on Mars, and fleshes out who Kane really is.

Matt Costello's writing style is very descriptive, and breathes life into all the characters that he introduced into the story as well as into the environment. He even makes the part with science talk pretty interesting.

Once the action picks up though, the book gets real cool. Kane fights civilian zombies, marine zombies, and a Pinkie... but I think the second book will be a lot better since it'll be (basically) the actual novel adaption to the game. Fans of sci-fi will enjoy this book.

...I know this isn't my best review, but what ya gonna do?
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2 of 2 people found the following review helpful:
2.0 out of 5 stars Okay... but the e-reader version issues, December 13, 2010
It was entertaining enough to keep me reading, but only just. Also: the kindle version has serious formatting problems. At least once a page there were spaces missing, thus mashing random words together. Whats up with that? This is something a basic format/spell check should catch even in a slap-dash recreation. Whats up amazon?
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Inside This Book (learn more)
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
convergence chamber, trapped marines, comm center, ion engine
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Mars City, General Hayden, Ian Kelliher, Lieutenant Kane, Alpha Labs, Delta Lab, New Pentagon, Sergeant Kelly, Killer Kane, Pod One, Captain Ferrita, Jonathan Ishii, Jack Campbell, Personal Folder, Combat Prep, Private James Walker, Axelle Graulich, Andy Kim, Tom Stein, Security Enabled, Elliot Swann, General Schine, Marine Command, Red Planet, Palo Alto
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