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2 Reviews
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1 of 1 people found the following review helpful:
4.0 out of 5 stars
Hail, Hail, Hail and Kill...,
By TeeHoo (Tampere, Finland) - See all my reviews
This review is from: Doomstones: Fire and Blood (Warhammer) (v. 1) (Paperback)
Strange message sends PC:s to very hard journey to the Vaults. They must try to find long lost and forgotten Doomstones. But there were people who made all they could to prevent anyone gaining them. PC:s face many different and tough enemies and allies during their quest. This adventure is designed to players who solve problems with axe or sword. Enemies are designed so that this quest is not recommended for players in their starting careers. Opposition is very powerful indeed. Doomstones: Fire and Blood would be better if there were more challenge for brains. However Fire in the Mountains and Blood in Darkness are still good adventures.
1 of 1 people found the following review helpful:
3.0 out of 5 stars
Not bad but not great either,
By A Customer
This review is from: Doomstones: Fire and Blood (Warhammer) (v. 1) (Paperback)
As a longtime gamer of Warhammer Fantasy RolePlay (WFRP) since 1990, this book is a bit of a letdown, considering the fine material produced by GW in the past (Enemy Within, Death of the Reik, Power Behind the Throne).This book is the Hogshead version and consists of the first 2 parts (Fire in the Mountains & Blood in Darkness) of the Doomstones campaign (a 4 part adventure). While it has some interesting ideas and locales, this campaign is not much more than a refined 'hunt the magic bauble' so popular in Fantasy rolegaming. The players are on the trail of an ancient Dwarven artifact of 4 parts with incredible elemental powers. There is some investigation but this book is are really more appropriate for the combat-oriented player. |
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Doomstones: Fire and Blood (Warhammer) (v. 1) by Simon Forrest (Paperback)
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