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Dragon Age 2

by Electronic Arts
Mature
3.6 out of 5 stars  See all reviews (165 customer reviews)

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Platform: PLAYSTATION 3
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Xbox 360
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Edition: Standard
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  • Enjoy the game's atypical, story-within-a-story nonlinear narrative style
  • Embark upon an all-new adventure that takes place across an entire decade and shapes itself around every decision you make
  • Determine your rise to power from a destitute refugee to the revered champion of the land
  • Think like a general and fight like a Spartan with dynamic new combat mechanics that put you right in the heart of battle whether you are a mage, rogue, or warrior
  • Go deeper into the world of Dragon Age with an entirely new cinematic experience that grabs hold of you from the beginning and never lets go
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Product Details

Platform: PLAYSTATION 3 | Edition: Standard
  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B0047TLIBU
  • Product Dimensions: 6.6 x 5.3 x 0.5 inches ; 5.3 ounces
  • Media: Video Game
  • Release Date: March 8, 2011
  • Average Customer Review: 3.6 out of 5 stars  See all reviews (165 customer reviews)
  • Amazon Best Sellers Rank: #2,492 in Video Games (See Top 100 in Video Games)

Product Description

Platform: PLAYSTATION 3 | Edition: Standard

Amazon.com

Dragon Age II is a single player role-playing game (RPG) for play on the PlayStation 3. Epic sequel to the BioWare developed 2009 Game of the Year, Dragon Age: Origins, Dragon Age II continues the adventure with a new hero, Hawke, and utilizes the choices made by the player to affect a story that spans ten years worth of time in-game. Additional game features include: the ability to choose your character's class and sex, a new cinematic in-game experience, a nonlinear narrative and the ability to import saved information from earlier Dragon Age games.

Dragon Age II game logo

About Dragon Age II

Embark on an all-new adventure spread across a ten-year span of years with an all-new hero in the multiple award-winning Dragon Age saga. In Dragon Age II you are Hawke, said to have been one of the few to survive the destruction of your homeland. Forced to fight for survival, you gathered the deadliest of allies, amassed fame and fortune and sealed your place in history, eventually becoming in effect a legend in your own time. But legends are all in the telling.

A female warrior battling enemies in Dragon Age II
Revel in the epic sequel to the 2009 Game of the Year, Dragon Age: Origins.
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Dragon Age II utilizes a nonlinear narrative, taking the form of a story-within-a-story that hinges upon your exploits as told by the storyteller, Varick. Yet like any good storyteller, Varick tends to exaggerate from time to time. When questioned on events related to Hawke, Varick may present a different scenario in which Hawke's exploits play out. It is within these replays that the decisions of the players hold sway, as their particular versions of Hawke relive these events. Is the player's particular version of Hawke, male or female? A warrior, a rogue, or a mage? Is Hawke good-natured or something less than a salt-of-the-Earth type? Is romance in the air amongst characters he/she associates with? These choices are all the player's to make and each affect the the outcome of the story at all levels.

Game Features

  • Embark upon an all-new adventure that takes place across an entire decade and shapes itself around every decision you make
  • Determine your rise to power from a destitute refugee to the revered champion of the land
  • Think like a general and fight like a Spartan with dynamic new combat mechanics that put you right in the heart of battle whether you are a mage, rogue, or warrior
  • Go deeper into the world of Dragon Age with an entirely new cinematic experience that grabs hold of you from the beginning and never lets go
  • Discover a whole realm rendered in stunning detail with updated graphics and a new visual style
  • Story-within-a-story nonlinear narrative style

Online Game Pass Bonus Content

All new versions of this game come with an "Online Game Pass" which provides exclusive access to the Black Emporium, which includes:

  • The Fighting Mabari War Hound
  • The Mirror of Transformation
  • Exclusive magic and crafting stores

Additional Screenshots

Male warrior spattered with the blood of his enemies in Dragon Age II
Nonlinear narrative.
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Female Rogue character waiting for ogre enemies to come to her in Dragon Age II
10 years of gameplay.
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Female Rogue character in pirate garb besting human foes in Dragon Age II
Cinematic quality experience.
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A female mage character fighting an ogre
Completely updated graphics.
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Product Description

Experience the epic sequel to the 2009 Game of the Year from the critically acclaimed makers of Dragon Age: Origins. You are one of the few who escaped the destruction of your home. Now, forced to fight for survival in an ever-changing world, you must gather the deadliest of allies, amass fame and fortune, and seal your place in history. This is the story of how the world changed forever. The legend of your Rise to Power begins now.

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Customer Reviews

Most Helpful Customer Reviews
115 of 130 people found the following review helpful
3.0 out of 5 stars They Fixed Everything... That Was Never Broken March 12, 2011
Platform for Display:PLAYSTATION 3| Edition:Standard|Amazon Verified Purchase
Fun: 3.0 out of 5 stars   
My girlfriend and I were huge fans of DA: O. We played through each class and race from beginning to end so it was only natural to anticipate part two with baited breath. After all, Bioware games almost never take a step backward, but it seems there's a first time for everything!

If you've played Mass Effect 2, you will quickly see where they were trying to go with DA2. Tried but failed. Mass Effect 2 was a fantastic game. Similarly, DA: O was a great game that didn't need to be "fixed" in order to be more like Mass Effect! If they'd only built upon the original game's rock solid foundation, this could have been a spectacular follow up. So what went wrong you ask?

DA: O gripped us from the very onset with the different origin stories, an epic plot, and fascinating characters. It kept the overarching mission clear throughout while offering tons of diversions. Decisions felt like they mattered. Side with the werewolves or Dalish? That's who helps in the final battle. DA2 on the other hand had a decent plot, but even when I could keep track of it, it never swept me away. While on the surface decisions seemed to matter, in the end it felt very linear. The story ultimately seemed like little more than a device to move the game along from one quest to the next.

Never thought I'd be writing this about a Bioware game, but the companions in DA2 are straight up boring and of all the ones to bring over from DA: O they chose Anders from Awakening? While some of the inter-party dialogue was amusing, it didn't have me laughing like DA: O. Dog is an activated power and not a companion. The relationship building system was kind of interesting. If you're nice you build friendships and if you're not, rivalries. Both can have benefits. They added in a third "in-between" option of being clever -- something I'd not be surprised if they added into Mass Effect III coming out at the end of the year. Once you get 100% friendship or rivalry it locks in for the rest of game, whereas in DA:O relationships could keep changing right up until the end.

Combat has been sped way up to be less tactical and more hack n slash. Half the time I couldn't even tell what all was going on within the menagerie of power effects and blood splattering everywhere. As they said in Anchorman, "Loud Noises!" It's widely held that PC gamers got the better combat experience in DA: O, but I really enjoyed combat on the PS3. DA2 is supposed to be much more "console friendly". If that by that they mean a button mash then job well done. Setting up tactics for the NPCs is still there, but again the turbo speed of combat never lets you appreciate your decisions because of the rain of arrows / exploding magic / blood splashing / swiping blades / chaotic blur on the battlefield.

Equipment has been vastly simplified in a very unsatisfying way. First of all, only Hawke can be fully customized. All the other companions have a single "armor item" that can receive upgrades. Boring upgrades like "under quilting". (Oh, mighty! No rash. Sweet.) The equipment artwork on the character screens is minimal to the point of being dis-interesting. The items are often named things like "ring". Ring can have wildly different stats but it's still called ring. Many items are "Hawke only" (because only his armor can be customized), and limited by stat requirements so you'll get tons of cool gear that you have to sell. In DA: O there was always someone that could wear the cool new item.

Much like the rest of DA2, the interface has been simplified too, from merchants to the skill trees. Much like other attempts to fix something, they seem to have broken it in the process. They split buying and selling into separate screens and each skill tree onto its own screen. The net effect of which is that I couldn't get a high level view of either. While the interface in DA: O had it flaws, overall it was more informative and useful.

Bottom line: Don't fix what ain't broke! So why did I give DA2 3 stars? It's really not a terrible game. If I'd never played DA:O I may even have even liked it, but compared to its predecessor it's a watered down pale comparison.
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67 of 78 people found the following review helpful
2.0 out of 5 stars A Massive Step Backward March 20, 2011
Platform for Display:PLAYSTATION 3|Edition:Standard
Fun: 2.0 out of 5 stars   
Some reviewers have suggested that the main problem with Dragon Age 2 is that it adapts the world of DA to the strictures of Mass Effect's gaming style, resulting in an unpleasant masseffectification that saps the playing experience of its uniqueness. While there are a few small senses in which this is true (especially with the adoption of the dialogue wheel), to make this claim is to miss the mark: Dragon Age 2 is simply a downgrade from its predecessor in virtually every way. If anything, we should be stunned that Bioware, a company which responded to nearly every criticism of Mass Effect 1 for its development of Mass Effect 2, appears to have completely ignored the feedback that they received for this series' previous title, Origins.

Perhaps the most crippling issue--and also the most surprising--is the game's poor writing quality. Dragon Age: Origins set the bar for clever dialogue in gaming, giving gamers an unforgettable experience. From Morrigan's imperious jabs, to Zevran's lewd humor, to Alistair's goofy commentary, each character's remarks seethed with carefully crafted personality; even the Warden's speech options were routinely witty. By contrast, the cast of Dragon Age 2 (with the exception of the suave dwarf brigand Varric) is uniformly uninteresting, wooden, and above all, angsty. You'll groan as Anders and your brother Carver assail you with angry tirades about the mages and templars, sigh apathetically at the totally forgettable Aveline, and shake your controller at the screen in frustration as Hawke routinely makes comments that fail to reflect the options you select on the dialogue wheel. Possibly worst of all, in a flagrant "screw-you" to Dragon Age's considerable female fan base, this game is utterly devoid of charming male characters to romance, and thus members of the Alistair fan club will find themselves scratching their heads in puzzlement. One imagines that Bioware's real writing team went on vacation during the development of this game, leaving their collective pens in the hands of the Substandard Amateurs wing of the company.

Yet all this does not touch on the second, and equally dismaying, element of failure in Dragon Age 2's writing: the plot itself. If you were hoping to recapture the sense of epic, sweeping adventure that the lush fantasy world of Ferelden immersed you in during Dragon Age: Origins, then prepare yourself for disappointment. Instead, as the Champion, you'll be trapped in the dreary hell-hole of Kirkwall, an unimportant city whose defining aesthetic feature is its statues of wretched, emaciated, shackled slaves. There is nothing wrong about the choice of a "dark" aesthetic per se, which has been utilized to great effect by games like Dead Space, but what is wrong is that there is no corresponding feeling of risk or gravity. No, you're not fighting against an oppressive force, evil demon, or diabolical tyrant--rather, as Hawke, you plod about aimlessly, wallowing in the general unpleasantness of Kirkwall, proceeding with documentary nonchalance as you complete an endless series of bitch-work tasks for needy and ungrateful citizens or teammates. But for the occasional swarm of enemies, you might as well be playing Animal Crossing: Ugly Ghetto Edition. There is no larger goal or driving motivation, no looming threat or call to action, and even the potentially-clever presentation of the narrative through Varric's interrogation is dull and anticlimactic. ("So, tell me, what did the champion do next??" "Well, then he traveled north, where blah blah blah...") Moreover, the entire story is fueled by the conflict between mages and templars, which worked fine as a footnote in Dragon Age: Origins, but as the driving thematic force behind DA2 is nothing short of excruciating.

(As a side note, I ask: What's with all the blood mages? Becoming a blood mage was a huge deal in the first installment, like selling your soul to the devil--something really rare that evoked a strong reaction from people. In this game, everyone and their dog is eagerly lining up to slit their wrists and summon sinister demons. Seriously, large roving bands of blood mages will repeatedly attack Hawke's group for no reason whatsoever, and half of the quest arcs end with some character coming out of the blood-magical closet.)

I'll admit that the graphics and combat of this game have undergone a significant makeover. The lush visuals and fast-paced action of DA2 are extremely satisfying. That said, most of the other technical aspects of the game have either remained in stasis or deteriorated in relation to Origins. Your teammates' AI is routinely moronic, with healers forgetting to heal and characters bunching together as they're pelted by area-of-effect attacks. The old cumbersome crafting system has been unwisely retained, if somewhat revamped. The campsite has been eliminated, and to initiate group dialogue you're now required to visit characters at their own separate households, obnoxiously scattered throughout Kirkwall. PC armor tends to be visually underwhelming, often leaving Hawke the least interestingly dressed member of his or her band. Loading times are endless--a factor which I would normally overlook, except the individual landscapes are so tiny that you're hit with a loading screen every thirty seconds to three minutes. These landscapes, furthermore, are reused, such that you traverse the same dungeons and environments over and over again for different quests. Finally, the game even freezes from time to time; not ultra-frequently, but often enough to be annoying and mar the quality of the playing experience.

All things considered, I have to admit that it's difficult for me to be objective about this game. Dragon Age: Origins was an incredible experience marred by only a few flaws, and its sequel seems to have exacerbated those flaws while jettisoning some of its better qualities. If I squint my eyes and imagine that DA2 was made by some obscure indie developer, I find myself thinking that it's good--not great, but merely rental-caliber good; perhaps a notch or two below the Fable games. However, there is ultimately no escaping the impressive standards which Bioware has set for itself through previous titles, and as with a substandard Pixar movie or Zelda game, I can't help but judge this to be the inferior work of a creative team that knew better.

Let's just cross our fingers and hope that the next Dragon Age installment will, like a Fereldan hero who slays evil when all hope appears lost, restore this series to its former glory.
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113 of 140 people found the following review helpful
Platform for Display:PLAYSTATION 3| Edition:Standard|Amazon Verified Purchase
Fun: 5.0 out of 5 stars   
3.0: This Dragon Age sequel tries to maximize on the popularity of God of War games and its ilk by including more "exciting" action in this role-playing game and tries to make the series more accessible to mainstream audiences who don't like the already simplified Dungeons & Dragons type system of DAO or the multitude of choices offered by Dragon Age Origins. In trying to streamline and gussy up this game, the developers have doomed it to fall far short of the original: fewer choices (for example, race), smaller scope (one city), less grand story, inconsistent with DAO - just plain LESS, unfortunately. Continue on for an in-depth review.

I have played Dragon Age Origins: Ultimate Edition (three times through), Awakening (twice), and all the downloadable content available. I really liked the high level of customization, the simple interface, and the options available to get to know other characters. It was probably closer to perfect than any other game I've played. With this in mind, I played through Dragon Age 2.

My review has a fair amount of comparisons to Origins, but as the second installment, I think that needs no explanation - a sequel inevitably gets compared to its predecessor. I by no means am looking for an Origins continuation, but a game that matches the quality DAO provides or even excels expectations.

|||General first impression: Nice graphics, interesting opening
The idea of a story within a story already pulled me in from the first couple minutes. The game begins with the story of "the Champion" being demanded from Varric. It leads me to ask, what's the disaster going on right now, that this story is so sought-after? And also, what happened, who is the champion, why is s/he important?

***(+ for pro, - for con)***
|||Character Creation: Less Customization than Origins

- You cannot modify the first two presets. I like being able to take a preset and modify it to my liking. Unfortunately, if you use the first or second preset for male or female, you cannot change it at all. The rest of the presets you can modify.

+ You can't choose your voice, but both the male and female voices are great.

- You can't choose a race like in Origins. You can only be human. This is already the first sign that DA2 is more limited in choice and scope than DAO, but okay, I'll let this one go.

- There is no origin story choice like in the first game - everyone gets the same one. Once again, this is not DAO, so while it's more limited, I gave it a chance.

+ Choose your history. I did like that you get to pick what happened historically. You get the option to load a save from your Origins game if you want history as you played it! This is pretty much expected of a BioWare title, but I am grateful nonetheless.

|||Story: Interesting, but not as epic in nature as Origins

+ First impresions: This is going to be epic. The search begins for not just a champion, but THE Champion. Sounds important! Additionally, my fiance and I both started new games yesterday, I a female rogue, and he a male mage, so we both got to see a difference right off the bat.

+ Cameos. It was great that we got to see/hear about some characters from the previous game.

+ Brutal. While Origins had its tough moments, from the get-go, this game presents you with impossibly tough scenes and some real bada$$ characters (NPCs included).

+ Saving the world? No, this game so far does not seem to be about saving the world from the Blight. The story has centered around betrayal, both in the main and side stories. I may be alone on this, but I was pretty much done caring about the Archdemon after my third playthrough of Origins, and I was eager to fight a new kind of Big Bad.

|||Gameplay: Action.

+ First impression... Fast-paced. You don't really get a chance to catch your breath between the battles and scenes. The excitement the developers were going for is clearly there, and they at least succeeded in this much.

- Mass Effect-type dialog mechanic. Because up & down was not awesome enough, instead, you get to rotate your stick for dialog choices (and the Start menu)! Some may like it, but for me, it was a needless aesthetic change with a more difficult control. What was the point other than "it looks cool"?

+ Speech icons. At first, I thought this "dumbed down" the speech system. I didn't like that Hawke didn't say verbatim the option I would choose. However, after about 20 hours of playtime, I have come to appreciate the speech icons. Where some people might have had trouble in Origins saying the right thing (tone can be hard to decipher in writing), this trouble is completely avoided in DAII. The icons indicate exactly the tone in which your comment will be delivered. It's unlikely you'll find yourself saying, "But I thought that was going to be sarcastic!" (DAO players, you know what I'm saying?)

- No speech challenges. That's right. As a rogue, I put all the precious points I got from leveling up into dexterity and cunning, and I noticed no "skills" (ex: potions, traps, coercion, survival, etc.) section, just attributes and talents/spells. I was expecting, when talking to the guard, to have a Cunning speech option. Nope.

- Talent/Spell Trees. If you're like me, you enjoyed having all your talents or spells on one page. You can look through everything quickly and compare skills to decide which one you want to spend your points on. DAII has abandoned the sensible one-page system. Instead, you get multiple skill trees you have to select to see what skills do. And oh, you want to compare to another skill on the fly? You have to exit out of the skill tree you're in, flip through the others, find the one you're looking for, click on that, find the skill... Oh, forgot what the first skill you wanted to compare it to was? Here we go again, flipping back through...

+ Skills. The skills themselves are great - backstab, in particular, I enjoyed. The Rogue got some very interesting new skills.

+ Talent/Spell animations. They're great - this game is a thrill to watch. I also like the toughening-up they gave the mage class.

+ Jobs! If you were hoping for something like the Mages' Collective or Blackstone Irregulars, that seems to be present in the game.

- Setting. The city exploring kind of feels like Assassin's Creed in a small way; the atmosphere is pretty interesting. That said, "Seen one, seen them all." I've found that if you've been to one cave/cavern/house, you've seen them all. Many of the areas seem to have been reused. Additionally, some sections of an area will just be blocked off, even though they appear accessible on the mini-map.

+ Characters. They're interesting enough. I really liked Aveline - she has my sympathy from the start, and I like that she's moral without being an old lecturing biddy on a soapbox. Each character seems to have his/her own motivations and depth. The character building they did for this game was obviously top-notch. Your companions' stories have depth! Each companion has their own specific quests (nothing new there), but I do like that BioWare took it a step further and made them much more interesting. There seem to be several waves of companion quests, and I've enjoyed every one. This aspect was definitely a step in the right direction.

- Companion armor. This is purely subjective, but I rather liked being able to equip whichever armor I wanted to on my companions in Origins. Not so in DAII - you must buy specific "Companion armor upgrades" and cannot equip whatever you want on them. If you've played Guild Wars, this is familiar to you.

+ Unique Companion Specializations. As I've unlocked talents/spells in the unique companion specializations, I really do appreciate them. This makes the characters less interchangeable and more fun to have along. OTOH, I noticed some "standard" skill trees missing from certain characters - for example, Merrill cannot learn "Heal."

+ Jokes. There have been some hilarious moments in DAII that I've quite appreciated! There are a couple letters that appear on Hawke's writing desk that should bring a smile to your face, and there is a rather humorous quest of Aveline's that breaks up the serious tone of most of your quests. Merrill also has quite a few funny things to say.

+ Post-game save. This means there will be some DLC in the future if the game does well.

- Inconsistency between the two games. I waited till the end of the game before making a comment like this to give DAII a chance to win me over on it. You may have noticed some changes in the races of DAII, as well as in the characters you used to know. Take, for example, the qunari. DAO's Sten was a big guy from a different culture, but still looked human. The qunari of DAII are horned giants, humanoid but not human. The Elves (DAII "Elvhen") became far more "fey," as my fiance put it, in their appearance. While in DAO, they appeared as smaller humans with some minor racial differences, DAII has further differentiated them. This game is about differences, the tension brought by the boundaries groups have drawn between each other, and this change in the races symbolizes it. However, due to the inconsistency with DAO, it bothered me. You don't just change fundamental things and then pretend that's the way they always were.

- Inconsistent character appearances. Now, by far, the worst of these inconsistencies, were changes to individual characters. Read more ›
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Most Recent Customer Reviews
5.0 out of 5 stars Great Game
I love this game, as well as the person I gave it too. The resolution is very good. I will recommend this 100% to anyone
Published 1 month ago by Claudia Trincado
3.0 out of 5 stars This is no where near as good a game as Dragon Age Origins
In this version, as others have said, combat is a button mash fest and lacks the strategic planning of DAO. Read more
Published 2 months ago by jason cowan
4.0 out of 5 stars Fun game overall. Not a ton of playtime requried to solve game though
I thought the graphics and creative world itself were very good. I have yet to solve the quest with a different character yet, so I will add more feedback after that. Read more
Published 2 months ago by Chad Karsting
3.0 out of 5 stars Decent RPG
No problems or issues with quality or durability of actual game product, my review is based on game content. Read more
Published 2 months ago by bubkis
5.0 out of 5 stars Great product...
I bought this for my son and he plays it hours on end. So I guess it's a pretty great game if you like this sort of thing! The price was great for a PS3 game and my son loves it. Read more
Published 2 months ago by ellnbchristi
4.0 out of 5 stars This is not better than the first
I'm new to Dragon Age. I purchased origins for the PS3 last month. I loved it so much I bought awakening and Dragon Age 2. Read more
Published 2 months ago by T. H. Johnson
2.0 out of 5 stars it was alright
loading takes wayyyyyyyyyyyyyyyyy to long and not only that but the map are all the same no matter where you go. not enough freedom in my opinion. also no choice in race type. Read more
Published 3 months ago by steven
5.0 out of 5 stars very good
I like this game beause of the actions and graphics it presents to the public in a storyline in which you are like a battlestart
Published 3 months ago by Camilo
5.0 out of 5 stars Dragon Age 2
I like playing games and some times you need a guide to help you play the game fully and not to loose any arsenal in the game
Published 3 months ago by gomez
5.0 out of 5 stars Buena compra, recomendado
Muy buen producto dentro de las expectativas del proveedor, recomiendo este proveedor y sus productos, ademas de ser cumplido con la entrega
Published 3 months ago by Jairo
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Platform: PLAYSTATION 3 | Edition: Standard
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Topic From this Discussion
Does anyone else feel like the game got released completely unfinished?
Wow, I'm the first to post in almost two years. Shows you how much disdain/disinterest there is for this half-assed junk of a game.
Mar 26, 2013 by Max Renn |  See all 3 posts
EA has ruined Bioware and videogame industry
You may mean Medal of Honor, EA doesn't do COD, but Activision pretty much destroyed it themselves so same difference.
Mar 1, 2011 by S. Sigle |  See all 29 posts
Am I the only one disappointed in the ending?
That was all. I was also upset! The ending left me thinking "oh no this can't be the end...oh god no!" I felt like I was cheated out of the impact of my decisions, out of a chance to have closure (I even hated the final 'goodbye' scene in the Gallows, I was expecting something much... Read more
May 2, 2011 by R. Musyoki |  See all 6 posts
Is DA2 accessible without playing DAO?
There are two games before Dragon Age 2: Dragon Age Origins and Dragon Age Origins Awakening. I don't think you will be completely lost as Dragon Age 2 is about a different character, but you will definetly miss alot of nods to the previous 2 titles.
Nov 23, 2011 by GIRARD SOSNOWSKI III |  See all 2 posts
Too many side-quests
I felt like the side quests only stood out as much as they did because the main story was fairly brief. As you said, the bulk of the game IS side quests, but if they'd added more meat to the main storyline, I don't think it would have stood out as much as it did. To me, the game feels less like a... Read more
Oct 16, 2011 by P. M. Gunther |  See all 2 posts
Changes in Races and Characters Good or Bad?
zevran looked 20 years younger instead of older. and i hated that the qunari have horns all the sudden
Apr 6, 2011 by S. Kinel |  See all 5 posts
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