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Dragon Age: Asunder Paperback – December 20, 2011


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Product Details

  • Series: Dragon Age
  • Paperback: 416 pages
  • Publisher: Tor Books (December 20, 2011)
  • Language: English
  • ISBN-10: 0765331179
  • ISBN-13: 978-0765331175
  • Product Dimensions: 8.7 x 5.3 x 1.2 inches
  • Shipping Weight: 12.8 ounces (View shipping rates and policies)
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (74 customer reviews)
  • Amazon Best Sellers Rank: #57,657 in Books (See Top 100 in Books)

Editorial Reviews

About the Author

DAVID GAIDER lives in Edmonton, Alberta, and has worked for video game developer BioWare since 1999. He is the lead writer on the award-winning role-playing game Dragon Age: Origins and has previously worked on such titles as Baldur’s Gate 2: Shadows of Amn, Star Wars: Knights of the Old Republic, and Neverwinter Nights.

Excerpt. © Reprinted by permission. All rights reserved.

1
 

I am the Ghost of the Spire.
It was an unpleasant thought, one Cole had turned over and over again in his mind. They said ghosts didn’t exist, that the dead didn’t really walk amongst the living, but some people believed in them even so. They believed a dead man could become lost on his way to the Maker’s side, forever adrift in a land of shadow.
Cole wasn’t dead. Yet at the same time, he didn’t exist, and he walked amongst the living.
He’d overheard a pair of mages talking about him once, even if they’d no idea they were doing so. He’d discovered them late at night, huddled in one of the White Spire’s dark hallways. There were many such hidden corners in the great tower, places where mages went to escape from the suspicious eyes of watching templars, and Cole knew them all.
Cole knew far less about the mages themselves. He knew, however, they’d taken a great risk sneaking out of their chambers. Few of the tower’s templars were kind, and most believed that mages constantly conspired to commit unspeakable horrors … when the truth was usually much more mundane. Most of their conversation consisted of gossip. The mages whispered secrets to each other, sometimes idle speculation about romantic entanglements and other times much more serious things they knew to be true but could never talk about in the open. Occasionally he came upon mages meeting for a romantic liaison instead. They secretly pressed flesh upon flesh, a desperate act of intimacy between people for whom such fleeting moments could only be stolen.
He’d found the pair who spoke of him only by chance, overhearing their muted whispers as he passed in the shadows. One was a homely woman with long hair the color of straw, the other a gangly elven boy. Both he recognized, but only by sight. They were older apprentices, the sort who had little talent for magic and who’d already spent too long preparing for the inevitable. Someday soon they would be called away by the templars for their final ordeal, and Cole would never see them again … or he’d see them roaming the halls as emotionless Tranquil, stripped of their abilities and doomed to spend their lives in passive service to their tormentors.
Cole remembered the dread in their eyes. The homely woman sported a bruise on her cheek, its mottled purple already beginning to fade. From their hiding place the pair watched furtively for any sign of wandering guards, starting at the slightest sound. Even the skittering of a passing rat caused them to jump, yet they did not budge from their hiding place.
For all their alertness, they’d been completely oblivious to Cole’s approach. Not that he expected anything different. He’d walked right up beside them, leaning in close to listen.
“I tell you I saw it,” the woman insisted, her voice tinged with awe. “I was walking through the lower passages to get a book for Enchanter Garlen, and there it was.”
“The ghost.” The elven boy didn’t bother to hide his incredulity.
“Oh, there can be dragons but not ghosts?” Her voice grew indignant. “The Chantry doesn’t know everything! There are things in the Fade they couldn’t possibly begin to—”
“It could have been a demon.”
She paused, her face blanching in sudden fear. “But … it didn’t try to speak with me. I don’t think it even saw me. I thought maybe it was a visitor, someone who’d gotten lost, but when I followed it around the corner it was just gone.”
The elven boy frowned, his voice lowering to a whisper difficult even for Cole to overhear. “You know what they teach us. When a demon comes, it won’t seem harmful at first. It’ll be something to make you curious, until later when it begins to corrupt you.…”
She stared off, her mouth pressing thin with worry. She looked right through Cole, but only a single thought ran through his mind: Did she really see me?
The elven boy sighed and hugged her close, murmuring comforting words about how he didn’t mean anything by his warning. Maybe she was right. The woman nodded numbly, fighting back tears. “What did it look like?” he eventually asked.
“You’re humoring me.”
“No, I want to know. Maybe it was a templar?”
“You think I don’t know every templar in the tower by now? Some of them far better than I’d like.” She touched the bruise on her cheek, and the elven boy scowled but said nothing. “No, he wasn’t in armor or robes. He was just a man, not much older than you. Shaggy hair, maybe blond? Leathers that looked like they badly needed washing. There have been others who’ve seen him, and their descriptions match what I saw.”
“Perhaps he was a laborer working in the tunnels.”
“When was the last time anyone did work down here?”
He was at a loss, and shrugged. “I know, it’s just…”
“I got close enough to see his eyes.” The woman frowned, thinking back. “He looked so sad, like he was lost down here. Can you imagine?” She shuddered, and the elven boy grinned reassuringly.
“So that’s the infamous Ghost of the Spire. The others will be so jealous.”
Her answering smile was faint. “We probably shouldn’t say anything.”
“Probably not.”
They stayed there for a while longer, and Cole lingered. He’d hoped they might talk some more about what the woman saw, but they didn’t. They held hands in the dark and listened to the muted sounds of the chant that floated down from the tower’s chapel far above. When the midnight service ended there was nothing left but silence, and the pair reluctantly returned to their chambers.
Cole hadn’t followed them. Instead he’d sat where they sat, letting the silence fill him. He knew he wasn’t a demon. He’d never seen one before or spoken to one, that he knew of, and unless someone could be a demon and have no inkling of it, that just wasn’t possible. A ghost, however? That he wasn’t so certain of.
He remembered when he first came to the tower. Like every other mage before him, he’d arrived in terror, dragged through the halls by a templar’s rough hands. He’d no idea where this strange place was, or even how long they’d traveled to get there. Much of the journey had been spent blindfolded and unconscious, and his unsympathetic captors refused to tell him anything. As far as he’d known, they were going to kill him.
He remembered being pushed down a dark corridor, empty save for a few apprentices who scurried to get out of the way. Most of them averted their eyes, and that only served to heighten Cole’s fear. He was being brought to a dungeon, a black pit from which he was never going to emerge, for his crime of being a mage. The templars called him that word in curt, ugly tones when they needed to call him anything. Mage. Before that day it wasn’t a word Cole had associated with himself. It was something he’d only heard on the tongues of priests, a watchword for those who had been cursed by the Maker.
And now that’s what he was. Cursed.
They’d tossed him into a cell. He’d lain there on the damp stone floor, whimpering. He expected a beating but none came. Instead, the cell door had slammed shut with a deafening crash; while Cole was initially relieved, once the men were gone that relief evaporated. They’d left him alone in the dark with only the rats for company. The creatures scurried invisibly around him, nipping at him with razor-sharp teeth. He’d tried to crawl away from them but there was nowhere to go, nothing to do except curl up into a ball and pray.
There in the cold and the nothingness, he’d prayed for death. Anything would be better than waiting for the templars to return, anticipating whatever new torment they had planned for him. The priests said demons were drawn to mages, to transform them into terrible abominations—but Cole couldn’t imagine anything more frightening than the templars themselves. He couldn’t shut his eyes enough to block out the memory of their uncaring eyes.
He didn’t want to be a mage. He didn’t want to discover how one became a mage, and found nothing wondrous in the idea of magic. Fervently he prayed to the Maker, over and over again, for deliverance. He prayed until his voice was hoarse, prayed for the templars to forget he even existed.
And then he’d gotten his wish. That’s exactly what they did.
Perhaps he’d died there in the darkness, and forgotten. Maybe that was how ghosts came to be: they were those who passed on and refused to accept it. Thus they remained, lingering in a life that didn’t want them anymore.
He shut his eyes tight. Maker above, he thought, if I’m dead then give me a sign. Don’t you want me at your side, just like the priests all said you would? Don’t leave me here.
But there was no answer. There never was.
If he was dead, why did he still sleep? Why did he still hunger, and breathe, and sweat? These were not things that a dead person did. No matter what they called him, he was no ghost and no demon.
But that didn’t mean he was real.
Up above, the White Spire swarmed with people. There were many levels in the great tower, filled with sunlight and wide spaces. Cole rarely went up there. He was much more comfortable down below, among the things the templars had forgotten as well as the things they wanted forgotten. The bowels of the tower reached deep into the earth, and they were his home.
The first few floors of the tower’s lower chambers were innocent enough. They contained the kitchen stores, as well as the armories, giant chambers filled with enough...

More About the Author

David Gaider lives in Edmonton, Alberta, and has worked for video game developer BioWare since 1999. He is the lead writer on the upcoming Dragon Age: Origins role-playing game and has previously worked on such titles as Baldur's Gate 2: Shadows of AmnTM, Star Wars ®: Knights of the Old Republic TM, and Neverwinter Nights TM.

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Most Helpful Customer Reviews

60 of 65 people found the following review helpful By B.W. on December 20, 2011
Format: Kindle Edition Verified Purchase
Alas, David Gaider goes a bit George R.R. Martin, as all of the three Dragon Age tie-in books so far, including this one, just has to involve a group of people traveling somewhere in order to do something. Which I suppose is fitting for a book based on a video game world--you go off and do quests and whatnot. It's a very fun read though.

Fans of the game series (and if you're reading the book, you probably are one) will probably enjoy:
- The backdrop - centered around the Templar/Mage conflict, with a healthy (unhealthy?) dash of demons thrown in. You'd be surprised (or maybe not so surprised--more details-oriented fans have debated this for a while actually) who they can possess.
- The events of Dragon Age 2 are mentioned. This book begins approximately one year after the finale in Kirkwall.
- A little more background info about what we had previously only seen in in-game codices and brief mentions, including some interesting but not really in-depth tidbits about the more powerful Chantry figures.
- Cameos! Yay. It takes place in Orlais, so you might be able to guess who makes an appearance. Someone else does too, at the same time resolving a small but quite long-standing debate about a detail in the "canon" Dragon Age storyline.

If you've never played the game then I don't think this book will stand out at all. It is well-written, but those who come in not already knowing a bit about the world of Thedas would probably feel a bit lost.

Another little tidbit in the Kindle edition that I found annoying is that apparently the book refuses to write the verb "lie" (as in "lie down") in past tense. Numerous times I see things along the lines of: "Her head hit something hard. She lie there, the world spinning...
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8 of 9 people found the following review helpful By Jose Diaz de Leon on December 31, 2011
Format: Paperback Verified Purchase
Dragon Age: Asunder is probably the more nuanced of the three Dragon Age books thus far. I had a more difficult time putting it down and I enjoyed it the most. A major inherent reason is because the book is a sequel to the current Dragon Age chronology, as it is set after the events of Dragon Age II. One strength of the book is Gaider's strong characterization of the protagonists, some of the major characters, and what was by far the most lovable-to-hate villain in the Dragon Age franchise thus far. The ending was the most climactic of the three Dragon Age novels released to date. It also gives the sense of build up to events and characters that I hope will be part of the Dragon Age III story tapestry. One negative aspect of the book is the presence of some graphic violence and immersion into the disturbing point of view of a major character who is essentially a serial killer. In the end, these elements are more palatable given the plot developments. The struggles of one of the protagonists to understand the motives of the killer seemed weak. On the other hand the author's apparent intent to portray moral tension gives a complexity to said protagonist, ultimately making the character more human. Gaider does an excellent job with the evolution of another protagonist, a Templar whose perspectives and beliefs are challenged as the story develops. So while Dragon Age has some disturbing themes, it is a Dragon Age story, a fictional setting that is officially dark fantasy geared to mature audiences. On the other hand, the strength of Dragon Age is its intensity that retains the elements of good fantasy stories we grew up with and played through. Dragon Age also provides the extra juice for those of us past childhood and perhaps of an age to have families of our own...Read more ›
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2 of 2 people found the following review helpful By David M. Slagle on July 17, 2013
Format: Paperback Verified Purchase
When I read David Gaider's first Dragon Age novel, The Stolen Throne, I was completely blown away. From the heartbreaking "love quadrangle" between Maric, Rowan, Katriel, and Loghain, to the Deep Roads, the darkspawn, and the ever-ominous Witch of the Wilds, Gaider's characters, plotting, and world building stand head and shoulders above most game novelizations. The Stolen Throne was a good read on its own merits, and it didn't hurt that Dragon Age Origins was 70 hours of awesome.

But since The Stolen Throne was published, both BioWare and your humble reader have changed. Dragon Age 2 was released to critical acclaim, but considerable player frustration. Completely removed from the events of Dragon Age: Origins, the game trapped fans in an unremarkable city, forcing them to play as a predefined character, and through a story they had limited ability to change. In other words, it felt like a pale reflection of the first game's rich lore, conflicts, and setting. In many ways, Asunder is no different.

Limiting itself (for the most part) to a single location, a Mage tower in the capital of Orlais, the novel fails to bring its setting to life, leaving readers to fill in the blanks. For example, from the novel you would never guess that the Orlesians have a unique culture, manner of speaking (i.e. French-inspired accents), and general aristocratic je ne sais quoi.
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