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Dragon Age: The Calling Paperback – October 13, 2009

4.4 out of 5 stars 114 customer reviews
Book 2 of 5 in the Dragon Age Series

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Editorial Reviews

Review

For "Dragon Age(TM) Origins"

"A truly epic fantasy adventure."
--"Official Xbox Magazine", 9 out of 10

"BioWare has once again struck RPG gold."
--"GamePro", 5 out of 5

"One of the most addictive and expansive RPGs of its kind."
--"Game Informer", 9 out of 10 --This text refers to the Mass Market Paperback edition.

About the Author

David Gaider lives in Edmonton, Alberta, and has worked for video game developer BioWare since 1999. He is the lead writer on the upcoming Dragon Age: Origins role-playing game and has previously worked on such titles as Baldur's Gate 2: Shadows of Amn™, Star Wars ®: Knights of the Old Republic ™, and Neverwinter Nights ™.

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Product Details

  • Series: Dragon Age
  • Paperback: 444 pages
  • Publisher: Tor Books; 1St Edition edition (October 13, 2009)
  • Language: English
  • ISBN-10: 0765324091
  • ISBN-13: 978-0765324092
  • Product Dimensions: 6.2 x 1.3 x 8.2 inches
  • Shipping Weight: 13.6 ounces (View shipping rates and policies)
  • Average Customer Review: 4.4 out of 5 stars  See all reviews (114 customer reviews)
  • Amazon Best Sellers Rank: #432,935 in Books (See Top 100 in Books)

Customer Reviews

Top Customer Reviews

Format: Paperback Verified Purchase
Full disclaimer: As someone obsessed with the DAO universe, my review is biased because I already have an attachment to this world and its characters. I devoured the first book and loved it, but this book just had me fluttering about like an excited if demented pigeon.

On the surface, the story seems simple. A King guides a motley crew of Grey Wardens through the treacherous Deep Roads to help them find a missing Grey Warden. But what it is, is so much more. It is about loss and regret, it is about trust and friendships. It is about how far a person will go to do the right thing, and how far a person will go to correct his or her mistakes. It leaves you with a feeling of uncomfortable uncertainty about the nature of evil and of good. And if you are a dog lover, it has a scene that will leave you misty eyed if not a complete emotional wreck.

In the end, it leaves you with a satisfying sense of closure, but you will see the Thedas universe with new eyes. No longer will you see the darkspawn as pure evil. No longer will you see those who defend humans against them as pure good, and suddenly, everything in the Dragon Age universe just acquired a patina of nuance that was until now not quite obvious.

And even if you are not into the Dragon Age universe, it is still an entertaining, action packed fantasy romp. Mr. Gaider's style is very confident and assertive in this book, his story is very expansive and lore filled, and yet he never loses his strengths- great interactions, a very intimate sense of story telling and characters that you will feel for strongly whether you want to hug them, or slap them silly.

I really enjoyed this book.
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Format: Paperback Verified Purchase
David Gaider did a tremendous job on this story, surpassing The Stolen Throne in all respects. The storyline will engross you and make you want to keep reading, and you find yourself truly wondering about what you really know about this world, the darkspawn, and the Grey Wardens. It should be required reading before playing Dragon Age, and also stands on its own as a worthy novel for those who enjoy adventure. Highly recommended.
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Format: Paperback Verified Purchase
This book tells two stories: The first is, as has been stated in previous reviews, an extended DND campaign. The other is a complex story of a Darkspawn and a Grey Warden - age-old enemies - slowly developing a friendship. Unfortunately, Gaider spends far too long on the "group of adventurers rescuing their friend" which is shot through with bland characters, shoddy character development, and many EXTENDED battle scenes that drag on for an eternity, and not enough time on the actual interesting part of this story. Getting to see young Duncan in action was fun, but after a while you realize his character doesn't have a whole lot of depth to it (none of the human characters do. Even Maric and Loghain, hold-overs from the earlier Dragon Age book, get all of their character depth from referencing the other book).

As a book standing on its own, this was truly terrible - bad writing, bad characters, and too many action scenes. As a big fan of Dragon Age hoping to see new insights into the world, it was disappointing but not awful - the conversations with the darkspawn were fascinating, and young Duncan was a little interesting, but a lot more could have been done. I'd recommend the earlier Dragon Age book (Dragon Age: The Stolen Throne) over this one any day.
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Format: Paperback
I've never been so conflicted while reading a book. On the one hand, this is one of the most tedious things I've ever read, but on the other, it's given me a greater understanding of the lore of Dragon Age. And it's made me appreciate the game a lot more, as well. I feel satisfied, frustrated, happy, sad. I love and hate this book.

As a brief intro: THE CALLING is a novel based in the Dragon Age RPG setting created by the fine folks at BioWare. This is also the second novel in a series: a series primarily created to complement the video game. Because this book draws so heavily upon its prequel, and even more so upon the video game, there is almost no chance that someone who isn't a fan could pick up this book and know exactly what is going on. This book occupies a very limited niche.

But onto the story itself. It chronicles the return of the Grey Wardens to Ferelden, after the Orlesians were forced out of the country over a decade ago. We're introduced to a young Duncan (who fans of the game will definitely remember), his commander, and a few others who comprise the group. Their purpose in returning to Ferelden is to ask King Maric's assistance in tracking down one of their order, who was captured in the Deep Roads. Maric agrees to help them out, since it's possible they could put a stop to a Blight in the process. So, the group ventures into the Deep Roads, where they run into darkspawn aplenty, and a few mysteries that will definitely leave fans intrigued.

I would call myself a hardcore fan of the Dragon Age property. The game is one of my favorites, and the world (while derivative in some regards) is well thought out with a rich history to it. I read
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