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  • Dragon Age Inquisition (Deluxe Edition) -  Xbox One
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Dragon Age Inquisition (Deluxe Edition) - Xbox One

Platform : Xbox One
Rated: Mature
107 customer reviews

Price: $65.00 & FREE Shipping. Details
Only 1 left in stock.
Sold by Onestopshop310 and Fulfilled by Amazon. Gift-wrap available.
Xbox One
Deluxe
  • Skyhold Throne: Every ruler should sit in a place of high honor, but as the Inquisitor you will have the greatest of all, fashioned from an ancient dragon skull.
  • Red Hart Halla: Traverse the perilous, living world atop this great-horned beast.
  • Bog Unicorn: Once belonging to an evil marauder, this unique mount has returned to inspire fear into those who would oppose you.
  • Bring the world of Thedas wherever you go with the digital soundtrack
  • Dragon Age Multiplayer Deluxe Edition chests
25 new from $49.99 18 used from $25.00
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Dragon Age Inquisition (Deluxe Edition) -  Xbox One + Far Cry 4 - Xbox One
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Product Description

Platform:Xbox One  |  Edition:Deluxe

Discover the ultimate Dragon Age: Inquisition experience with the Deluxe Edition which includes the legendary Skyhold Throne, great-horned Red Hart, ominous Bog Unicorn, digital soundtrack, and more! Intensify your battle readiness with the mighty Flames of the Inquisition weapons, armor, and armored mount!


Product Details

Platform: Xbox One | Edition: Deluxe
  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item can be shipped to select countries outside of the U.S. Learn More
  • ASIN: B00JUFT3L8
  • Product Dimensions: 18.2 x 7.9 x 5.8 inches ; 2.9 ounces
  • Media: Video Game
  • Release Date: November 18, 2014
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (107 customer reviews)
  • Amazon Best Sellers Rank: #4,669 in Video Games (See Top 100 in Video Games)
  • Product Warranty: For warranty information about this product, please click here


From the Manufacturer

Blackwell

The Grey Wardens hold a lonely vigil, enduring lives of hardship and sacrifice to protect the world from an evil that can never truly be conquered. Few would volunteer for this: the suffering, isolation, and promise of a violent death. But the path of a Warden is also one of valor, and those who give themselves to the cause are rewarded with the knowledge that they have become something more than they were. Blackwall is one of the rare few Wardens who chose, of his own accord, to pick up the shield. He believes so wholeheartedly in the noble ideal of the Grey Wardens that he would rather have this life than any other.

Cassandra

Though of noble birth, Cassandra Pentaghast turned her back on a life of wealth and privilege to join the Seekers of Truth. The ancient order serves as a watchful eye over corruption and magical threats, granted ultimate authority in its investigations by the Chantry—or it did, prior to abandoning their duty in response to the mage rebellion. Cassandra did not join her brothers in this, instead remaining loyal to Divine Justinia and her efforts to restore order in the face of chaos. She is both pious and driven, the sword in the right hand of the Divine, seeking justice above all else.

Cole

"He is a ghost in the shadows, walking unnoticed through crowds. He can slit an enemy's throat before they even realize he's there, and slip away, never to be seen again. Those few who do notice him soon forget he ever existed… and Cole isn't certain that he does exist. He is a spirit, impossibly caught between the immaterial realm of the Fade and the confusing realities of our physical world, but does that make him real? Does it make him human or a demonic pretender, as some believe?

All Cole knows for certain is that the world is full of pain and he must find his place within it. Those who wish to restore order and help the helpless will find him a strange but unwavering ally. Those who use their power for selfish reasons may never see Cole again—if they remember that he was there to begin with."

Dorian

Being from a proud bloodline of the Tevinter Imperium has its advantages: Dorian was born with a flair for magic that made him the envy of his peers. He is charming and confident, his wit as sharp as any blade, and if some suggest his manner cocky, it could be attributed to being a powerful mage in a land where mages rule. Indeed, Dorian would be the pride of his family—if he didn't oppose everything his homeland has come to stand for. He wears the labels of "pariah" and "outcast" proudly, knowing that views of the Imperium are unlikely to change until and unless someone of his ability stands up to make a difference.

Sera

Sera is impulsive and revels in the moment. For her, it's not about what's right, it's about what's right now. In the Friends of Red Jenny, she humbled authority and had fun doing it. But now the nobility are being not just selfish but blind. War, demons, a torn sky: these are more than troubling—they're terrifying. Fortunately, Sera and her "friends" can be frightening, too, and if she needs to put an arrow through some baddies so regular people can sleep at night, so be it. Sera fights for those caught in the middle, but she also needs order restored. The world has to be normal so she can play.

Solas

"Solas has spent his life as an apostate, living in the wilderness well away from the civilized world and those who would shackle him for what he is. He mastered his magic without the help of tutors, spending years exploring the spirit realm of the Fade and coming to an understanding of its denizens that few others could claim. He would be happiest left alone to sleep in ancient ruins, searching for memories and knowledge that has been lost for ages, but the Breach in the sky threatens all worlds.

At a time when other mages flee into hiding, Solas has put his freedom at risk by emerging from the shadows to assist those who would combat the chaos. He will not stand idly by when his knowledge of the arcane could mean the difference between salvation and utter destruction. "

Varric

Varric Tethras is one part adventurous rogue, one part dashing storyteller, and three parts trouble. Born on the surface, Varric has little love for his underground brethren—all his contacts lie with the dwarves of the Merchants Guild, though he has little taste for their schemes. Still, he has found a place as an outsider, rubbing shoulders with both the wealthy elite as well as the worst of scoundrels. To hear him tell of it, that’s all he truly cares about, though anyone who truly knows him claims differently. They say that, try as he might, Varric has been drawn more and more into conflicts that shake the world—ones that he can’t get himself out of with a quick tale.

Vivienne

Referred to as Madame de Fer, “the Lady of Iron”, Vivienne lives up to her title. A leader among the mages and official enchanter to the Imperial court, she is renowned as a fearsome woman who achieved her position through guile and deft political maneuvering. Vivienne allows nothing to stand in the way of what she desires—not those who claim she is a social climber, not those who seek to restrict her power, not even her fellow mages who would conscript her into a rebellion with which she disagrees. Vivienne fights to restore order in a world gone mad…so long as that leaves her among those left standing, once all is said and done.

The Inquisitors

Male Inquisitor

The lone survivor of a cataclysmic blast, the Inquisitor is the only one who can stop the demons terrorizing the land of Thedas. It falls to the Inquisitor and a party of legendary heroes to restore order and save a world tearing itself apart. Lead them or fall.

Female Inquisitor

The lone survivor of a cataclysmic blast, the Inquisitor is the only one who can stop the demons terrorizing the land of Thedas. It falls to the Inquisitor and a party of legendary heroes to restore order and save a world tearing itself apart. Lead them or fall.


Customer Questions & Answers

Customer Reviews

Most Helpful Customer Reviews

47 of 49 people found the following review helpful By Coolvans1988 on November 19, 2014
Platform for Display: Xbox OneEdition: Deluxe
Short review for anyone familiar with the series: The game is very similar to Origins. I have notice there is a ton of gameplay for this game. The maps are really huge. Tons of fun and worth getting this game!

Anyone not familiar: This game can be very long and sometimes a tad boring with a bunch of dialog added. It's a slow pace if you want to fully explore and do the side missions. It can be fast with full of action if you only spend the time on the main story mission.

Purpose of review:

BUT!!!! I don't recommend the Deluxe Edition. The extra stuff is not worth it at all. They become useless after level 5-6. Also it is not full gear. Just a chest piece and 1-2 weapons for your own Character. Would of been cool to get 1 weapon type of each to apply to each of your party members to use.

Anyways, grab this game but just the regular version.
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45 of 52 people found the following review helpful By TW Brown, Author, Editor, and Reviewer on November 18, 2014
Platform for Display: Xbox OneEdition: Deluxe Verified Purchase
Unlike many gamers who get the game and try to "beat it" in the first few hours, I like to just wander about and see the world that has been created. If that is your thing, you will love this. It is breathtaking. As I play, I will update on the actual adventures, but this game already has me comparing it to Skyrim and it wins handily. After the disappointment of "DA2" I think they are back on track with this franchise.

Considering the prices these days, you want something that will give you weeks of enjoyment, not hours. This fits the bill handily. To put it in perspective, I was a D & D geek in the 70s. This was little more than a dream way back then. Since I am not an MMORPG player (I just can't relate to the foul-mouthed and often rude youngsters), I need games I can play alone that will be engaging. This one promises to take up a lot of my spare time...as well as some of my not-so-spare time.
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11 of 14 people found the following review helpful By Lucas on November 21, 2014
Platform for Display: Xbox OneEdition: Deluxe Verified Purchase
I want to start off by saying that I did not play Dragon Age: Origins and therefore cannot compare the two. I did, however, play Dragon Age 2, but I've heard/read that it was a step back in the franchise. I'm going to use that as my basis for comparisons if I need to make any.
At the time of this review, I have nearly completed the game.

Combat: 7/10
You can count me as someone who thoroughly enjoyed the combat system in DA2. I enjoyed the focus on the 3rd person, hand-to-hand combat style that it offered. Dragon Age: Inquisition took a small step back in that regard, in my personal opinion. It seems to have been stripped down so that players use the combat tactic view to plan and initiate attacks, which I will get to later. As far as the player-controlled hacking and slashing, I find it quite bare bones. The only option you have, other than ability/spells, is a basic attack. There is no heavy attack, there is no light attack, there is no area attack. You hold down RT and that's it. Now, you can mix it up a little bit with the use of your abilities but even then, it's quite simple. There is no button for blocking, dodging, or rolling, but those abilities must be unlocked via the ability tree(s).The "targeting" system, which locks onto an enemy by clicking the right stick, needs tweaking. All it does is zoom in your combat view. I thought that it would lock on an enemy until he was dead but it works the same as your normal combat view. If you look towards someone else, or knock the enemy down, it's likely to target a new enemy and leave your back turned to the one right next to you.
Now, to the combat tactic view, which is how you're supposed to play most battles. I read that this was only available for the PC version of DA:O and they brought it back from there.
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18 of 24 people found the following review helpful By JC4444 on November 21, 2014
Platform for Display: Xbox OneEdition: Deluxe
I was expecting something along the lines of Shadow of Mordor meets Skyrim. What I got was a game that requires just as much of a time commitment but leaves you feeling unfulfilled.

Let's start with the pros, because with all these high profile reviewers calling it game of the year, there have to be some right? There are, thankfully, many things to love in this VAST story and world. One of which being that the world is just that big. It's made up if many large open world areas, not a single continent as in skyrim but areas you can unlock and visit via your map. I won't overrate these worlds, because they somehow all still felt generic to me, but there are different landscapes and feels to all of them. Maybe generic isn't the right word, but each of them felt more like a large multiplayer map with all the necessary bits rather than a truly immersive world. It would be hard for me to describe more than one or two of these worlds as "beautiful".

The story is actually pretty solid, I think, for this kind of game. No profound themes or dialog here but you shouldn't be expecting that. There are themes and special moments, of course, but nothing game changing. Still I'd say it's well written and surprisingly well acted.

There are tons of weapons and armor to collect and/or make. Up to 9 different people you can recruit to your little squad to take on missions.

So what's the main reason I can't give this game such high praise? GAMEPLAY. Story and choice and open worlds are nice, but only if you're having fun. Travel and combat were rarely fun for me. You feel dramatically underpowered throughout most of the game, holding LT to slash enemies or shoot weak spells from a distance for as long as it takes for enemies' health to die.
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